Next Iteration Gaming: Neo, NX, and Scorpio, v. 2

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Ok NX needs some love so...:ylove:

You have to love yourself before you can love someone else.

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Help me out. Why is that interesting?

I watch Robot Wars on BBC Two.

It's a method for ensuring the higher clocked Neo can behave like the clock frequency of the older PS4 with current software to not break compatibility but also suggests that Neo will run bog standard PS4 games exactly the same (so we *may* not see unlocked frame rate and dynamic res games improve in performance like the Xbox One S does and Scorpio will with regular Xbox One software.)

This is speculation on my part, until we see the standard games benchmarked on Neo it is all guess work and interpretation.

Flynn might just mess his trousers reading through the patent though.
 
It's a method for ensuring the higher clocked Neo can behave like the clock frequency of the older PS4 with current software to not break compatibility but also suggests that Neo will run bog standard PS4 games exactly the same (so we *may* not see unlocked frame rate and dynamic res games improve in performance like the Xbox One S does and Scorpio will with regular Xbox One software.)

This is speculation on my part, until we see the standard games benchmarked on Neo it is all guess work and interpretation.

Flynn might just mess his trousers reading through the patent though.

Let me see if I understand. Are you saying (speculating) that Neo running a standard PS4 game released before the mid-October mandate (for all PS4 games to get Neo-related performance boosts) would run the same as on a normal PS4? If so, that wouldn't surprise me, and it was sort of what I expected (though I suppose it would've been nice to see improvements in all games, not just ones released after Oct.).
 
Let me see if I understand. Are you saying (speculating) that Neo running a standard PS4 game released before the mid-October mandate (for all PS4 games to get Neo-related performance boosts) would run the same as on a normal PS4? If so, that wouldn't surprise me, and it was sort of what I expected (though I suppose it would've been nice to see improvements in all games, not just ones released after Oct.).

I think that's why they had specifically told developers they had to support a Neo mode as of October, so that once the thing is released, this wouldn't be an issue. It's also why talk of any sort of major changes to the design is pretty much a MisterXMedia level wet dream - you've seen the state that games release in now often times with a hardware profile that's known and available in retail for testing, now imagine mandating support for a new platform and then weeks before it releases, changing the specs entirely. They could do that to first party devs because they'd be as likely as not to be pushing for the changes, but tell ActiUbiEA (a combination of major game publishers or a flesh-eating herpes bacteria?) that they need to rework their game in the next month? Good times.
 
I watch Robot Wars on BBC Two.

It's a method for ensuring the higher clocked Neo can behave like the clock frequency of the older PS4 with current software to not break compatibility but also suggests that Neo will run bog standard PS4 games exactly the same (so we *may* not see unlocked frame rate and dynamic res games improve in performance like the Xbox One S does and Scorpio will with regular Xbox One software.)

This is speculation on my part, until we see the standard games benchmarked on Neo it is all guess work and interpretation.

Flynn might just mess his trousers reading through the patent though.
Would suck badly if true...
So Im leaning towards other it being untrue or it being this way initially/at launch of Neo.
 
Help me out. Why is that interesting?

It's not really interesting. It's just more confirmation that the leaks were accurate.

In part of the leaks, it was mentioned that NEO would run in what amounts to 'compat' mode for legacy software. This just pretty much confirms that's true.

I'm surprised a patent went through for that, though... it's not exactly new or exciting to change clock speeds through software based on application logic trees.
 
Would suck badly if true...
So Im leaning towards other it being untrue or it being this way initially/at launch of Neo.

Why would that suck badly, and what kind of evidence do you have to suggest this isn't true or that it would be for a limited time?
 
My question is, could Sony change that if they wanted to? Could they realistically give legacy games a boost? Is it possible at all? And if it is, is it feasible from a money/time view?
 
My question is, could Sony change that if they wanted to? Could they realistically give legacy games a boost? Is it possible at all? And if it is, is it feasible from a money/time view?
yup both x86 based and both use AMD chips.
Its up to the devs to put the effort.
 
My question is, could Sony change that if they wanted to? Could they realistically give legacy games a boost? Is it possible at all? And if it is, is it feasible from a money/time view?

Not a meaningful boost, no, and any kind of boost introduces risk (even the small bump the S has *can* introduce problems, and may actually cause issues with some small selection of titles).

Some games are SUPER timing specific and are designed/built/hard-coded to run within those very tight/specific parameters.

To update/change that requires an update to the client/app, and one which *should* be tested/vetted prior to submission.

It's an unrealistic and unreasonable expectation to think that any PS4 games will get any bump running on NEO without a specific hardware patch, and such a bump isn't even possible unless Sony were to change how NEO worked in "compat mode" which seems highly unlikely, given the patent.

Just face facts, folks. Neo will not magically make games run better/differently. They will run exactly as they did on PS4 unless they get a patch which lets them run in NEO mode. Bottom line.
 
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