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PC games ARE NOT made with nvme drives at a minimum so starting with them will hold back these consoles.
Game design limitations are decided early. They are decided based on min spec. That doesn't change regardless of what platform is the lead. You aren't going to get any more NVME advantages having PS5 as a lead platform if at the end of the day, your gaming world has to work on a mechanical hard drive. Once those design limitations are decided, then PC as lead platform makes most sense. Devs will then make assets that go above both consoles.
 
Game design limitations are decided early. They are decided based on min spec. That doesn't change regardless of what platform is the lead. You aren't going to get any more NVME advantages having PS5 as a lead platform if at the end of the day, your gaming world has to work on a mechanical hard drive. Once those design limitations are decided, then PC as lead platform makes most sense. Devs will then make assets that go above both consoles.
The min spec is 5400RPM HDD's with PC being the lead.

It doesn't make sense to gimp these consoles by supporting a format that still supports legacy devices.

We can't continue to discuss if you don't understand.
 
The min spec is 5400RPM HDD's with PC being the lead.

It doesn't make sense to gimp these consoles by supporting a format that still supports legacy devices.

We can't continue to discuss if you don't understand.
3rd party devs will never stop supporting PC. Some will increase their min spec in terms of SSDs. Lead spec doesn't change what they do. Min spec will.
 
3rd party devs will never stop supporting PC. Some will increase their min spec in terms of SSDs. Lead spec doesn't change what they do. Min spec will.
The amount of gaming PC's with nvme drives to match these consoles is way to small of a market for 3rd parties to support.

They will hold back the console versions instead.
 
Not even remotely true. Even GT Sport with its cut down content and online competition ethos outsells everything else. ACC, PC, AC, Forza are not in the same league. So, where did tgey move on to ?
The one person not to piss off about GT
3763907-5373436746-2sdk6.png
I think this just furthers the argument that it is a tool issue. Neither console should be so far apart from the other. You would struggle to find geometry like that in Forza Horizon 2.
 
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Oooh, introduced in 2018. Do we have any games that are using this right now?
I dont think so. These tech things usually take several years to become integrated after they show them at talks. I bet we see it soon though. DLSS came out on Nvidia cards and I can see similarities
 
You'll have to explain. I don't even know how to approach this one.
Easy, PC are rarely designed to take advantage of top tier cards. That's why the run at such crazy framerates. RT has changed that some, but it's still designed with that on top.

Consoles puch above their weight because they are set spec and cand be dialed in. Pretty much no PC game since Crysis did that.
 
PC games ARE NOT made with nvme drives at a minimum so starting with them will hold back these consoles.

One has vastly better textures. Has nothing to do with the time of the day.

It's not though 🤷‍♂️

I did say at the beginning of this thread this would happen.
Never said it did.
 
Its obviously an LOD bug.
No matter the reason, XBOX seems to suffer more issues than PS5. MS needs to get their act together & resolve this ASAP, or the distance between PS5 & XSEX will only widen.
 
Why?

There are loads of peop'le dying to get one of these and this tool does that. WTF is wrong with people.
Yup. There is a video of the XSX getting smashed too, and yet people can't buy them. It's frustrating for those people still looking.
 
This guy uses a fridge to try and smash this Series X. The dislikes on that video is wow.

 
Easy, PC are rarely designed to take advantage of top tier cards. That's why the run at such crazy framerates. RT has changed that some, but it's still designed with that on top.

Consoles puch above their weight because they are set spec and cand be dialed in. Pretty much no PC game since Crysis did that.
My buddy who's a dev said AAA studios are already making games that go well beyond consoles. 8K assets and textures. Its how they future proof. Sometimes better physics. More advanced lighting.

I think we're talking two different things. Game design is held back by lowest common denominator. That factor won't change regardless of lead platform. Graphics scale. They build where there's the most headroom initially and then optimize for everything as they go.

Doesn't mean PC is lead for everyone either. Just think it will be for a large percentage of devs. Indies especially but AAA devs trying to future proof will spend time there first.

Either way, its lead APIs devs use on PC that's biggest factor IMO.
 
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3rd party devs will never stop supporting PC. Some will increase their min spec in terms of SSDs. Lead spec doesn't change what they do. Min spec will.

More importantly, you can't scale I/O like you can res.

(Edit: which you naturally pointed out later in the thread. 👍)
 
This guy uses a fridge to try and smash this Series X. The dislikes on that video is wow.


To get reaction, you can do something amazing or something outragious. Most people ain’t talented enough to create something amazing.
 
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Immortals: Fenyx Rising PS5 vs XS consoles

Seems like multiplatform devs are producing similar results for now.

PS5 has generally/more often higher dynamic resolutions in performance mode but they are close.

In quality mode ps5 is locked 4k where as xsx is still dynamic resolution and can go down to 1870p in some scenes .

Quick summary:

Performance mode :
PS5 in dynamic 4K (2275x1280p ~ 3840x2160p)
XSX in dynamic 4K (1920x1080p ~ 3840x2160p)
XSS in dynamic 1080p (1280x720p ~ 1920x1080p)

Quality mode :
PS5 in native 4K (3840x2160p)
XSX in dyanmic 4K (3328x1872p ~ 3840x2160p)
XSS in dynamic 1440p (1920x1080p ~ 2560x1440p)

Framerate Performance Mode :
PS5: 59.99fps on average (Max: 60fps / min: 59fps)
XSX: 59.97fps on average (Max: 60fps / min: 56fps)
XSS: 47.06fps on average (Max: 60fps / min: 30fps)

*The PS5 in Performance mode has a strange bug that causes stuttering but not related to the game framerate.

Framerate Quality Mode :
PS5: 30.00fps on average (Max: 30fps / min: 30fps)
XSX: 30.00fps on average (Max: 30fps / min: 30fps)
XSS: 29.99fps on average (Max: 30fps / min: 27fps)

A little tearing on XSX and XSS in quality mode.


"PS5 in Performance Mode currently has a bug that causes stuttering unrelated to the games frame rate.

PS5 in Performance Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2275x1280. PS5 in Performance Mode rarely renders at a native resolution of 3840x2160.

Xbox Series X in Performance Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being 1920x1080. Xbox Series X in Performance Mode rarely renders at a native resolution of 3840x2160.

The scene at 0:46 was where the lowest resolution was found and this scene seems to render at a higher average resolution on PS5 in Performance Mode than Xbox Series X in Performance Mode. However, in other scenes the PS5 and Xbox Series X render at a similar resolution in Performance Mode, and in some cases the Xbox Series X can render at a higher resolution than PS5."

PS5 and Xbox Series X in Performance Mode use a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below this resolution.

Xbox Series S in Performance Mode uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest native resolution found being approximately 1280x720. Xbox Series S in Perforamnce Mode uses a form of temporal reconstruction to increase the resolution up to 1920x1080 when rendering natively below this resolution.

The only resolution found on PS5 in Quality Mode was 3840x2160.

Xbox Series X in Quality Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 3328x1872. Drops in resolution below 3840x2160 on Xbox Series X in Quality Mode seem to be uncommon.

Xbox Series S in Quality Mode uses a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest native resolution found being 1920x1080. Xbox Series S in Quality Mode uses a form of temporal reconstruction to increase the resolution up to 2560x1440 when rendering natively below this resolution."

Performance chart : ps5 has slight advantage in performance on top of the resolution advantage

7EB0BjG.png
 
"Generations" :laugh: From EDGE:

Interviewer: Obviously you still have a large userbase to cater to on PS4, but some will be concerned that that’s holding developers back from really making the most of the hardware. How do you balance those two things?

Jim Ryan:
(...) We do feel that we have a responsibility to that very large community, and an opportunity to carry on making great PS4 games for as long as the need is there. And I think that is the right thing to do, it’s the rational thing to do, and I think you will see a tail with PS4 that you did not see with PS3. But that said, as time passes, you’re going to see more and more emphasis on PS5 development and the PS5 SKU will be the lead SKU.

But it does confirm that Sony operates just like MS, they are developing games from the TOP down.
 
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Immortals: Fenyx Rising PS5 vs XS consoles

Seems like multiplatform devs are producing similar results for now.

PS5 has generally/more often higher dynamic resolutions in performance mode but they are close.

In quality mode ps5 is locked 4k where as xsx is still dynamic resolution and can go down to 1870p in some scenes .

Quick summary:

Performance mode :
PS5 in dynamic 4K (2275x1280p ~ 3840x2160p)
XSX in dynamic 4K (1920x1080p ~ 3840x2160p)
XSS in dynamic 1080p (1280x720p ~ 1920x1080p)

Quality mode :
PS5 in native 4K (3840x2160p)
XSX in dyanmic 4K (3328x1872p ~ 3840x2160p)
XSS in dynamic 1440p (1920x1080p ~ 2560x1440p)

Framerate Performance Mode :
PS5: 59.99fps on average (Max: 60fps / min: 59fps)
XSX: 59.97fps on average (Max: 60fps / min: 56fps)
XSS: 47.06fps on average (Max: 60fps / min: 30fps)

*The PS5 in Performance mode has a strange bug that causes stuttering but not related to the game framerate.

Framerate Quality Mode :
PS5: 30.00fps on average (Max: 30fps / min: 30fps)
XSX: 30.00fps on average (Max: 30fps / min: 30fps)
XSS: 29.99fps on average (Max: 30fps / min: 27fps)

A little tearing on XSX and XSS in quality mode.


"PS5 in Performance Mode currently has a bug that causes stuttering unrelated to the games frame rate.

PS5 in Performance Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2275x1280. PS5 in Performance Mode rarely renders at a native resolution of 3840x2160.

Xbox Series X in Performance Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being 1920x1080. Xbox Series X in Performance Mode rarely renders at a native resolution of 3840x2160.

The scene at 0:46 was where the lowest resolution was found and this scene seems to render at a higher average resolution on PS5 in Performance Mode than Xbox Series X in Performance Mode. However, in other scenes the PS5 and Xbox Series X render at a similar resolution in Performance Mode, and in some cases the Xbox Series X can render at a higher resolution than PS5."

PS5 and Xbox Series X in Performance Mode use a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below this resolution.

Xbox Series S in Performance Mode uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest native resolution found being approximately 1280x720. Xbox Series S in Perforamnce Mode uses a form of temporal reconstruction to increase the resolution up to 1920x1080 when rendering natively below this resolution.

The only resolution found on PS5 in Quality Mode was 3840x2160.

Xbox Series X in Quality Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 3328x1872. Drops in resolution below 3840x2160 on Xbox Series X in Quality Mode seem to be uncommon.

Xbox Series S in Quality Mode uses a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest native resolution found being 1920x1080. Xbox Series S in Quality Mode uses a form of temporal reconstruction to increase the resolution up to 2560x1440 when rendering natively below this resolution."

Performance chart : ps5 has slight advantage in performance on top of the resolution advantage

View attachment 4458

It's even worse than I predicted.
Maybe since they have no games a price drop will help XSX?
 
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