Oh good DF are reliable again..
When were they not reliable?
Oh good DF are reliable again..
Any idea why both the PS5 & XSX are not locked 4k/60fps, optimization perhaps?back on topic lolz xss
Thus far things are unfolding as I said at the start.
In the case of current gen XSX/PS5.... a bit of optimizations are to blame but XSX having the slight resolution advantage and PS5 having the slight fps advantage is no surprise.Any idea why both the PS5 & XSX are not locked 4k/60fps, optimization perhaps?
It just doesn't seem like this game is pushing these systems in any way. The environments, effects and overall presentation is not what I'd call "high budget production". But I know nothing about game programming or what's going on in the back-end to make the game work. I'm just curious and the demo is a lot of fun.
back on topic lolz xss
Thus far things are unfolding as I said at the start.
back on topic lolz xss
Thus far things are unfolding as I said at the start.
I mean if they dropped the resolution to what the PS5 is running it would most likely run the same on both platforms.
The fact that the PS5 IS running at a CONSISTENTLY lower resolution in the game points to the reason for the FPS advantage.
PS5 has more details than XSX.Yup- PS5 has more detail than XSS. Meanwhile PS5 and XSX are identical outside the resolution advantage.
- One X is close to 4k (1944p), but struggles frame time wise and on the top of that it's just 30fps
- PS5 is 1800p max (lowest 1260p), holding 60FPS without issue
- XSX is 2088p max (lowest is 1440p), dipping regulary to 55FPS
- XSS is 1440p max (lowest 900p), dipping regulary to 45FPS
- PS5 have gimped physics, XSS have lower details in comparison to 2 current gen system
- PS5 have more samples for motion blur, producing clearer IQ in motion. Better AF too. However probably also broken HDR.
DF basically aligns similarly with VGTech's analysis.
Looks like the higher clocked GPU helps sustains the 60FPS better for the PS5 in this case, while the Xbox Series are having more dips although the XSX does have a higher resolution. Could it be XSX with more CU's helps with increasing the resolution a bit without any negative effect on the fps but the lower frequency makes the performance slightly worse?
Flags in PS5 lack physics.
This is pretty interesting, did not know this. Did not see this topic being discussed at all over here.
View attachment 5132
Control Ultimate Edition seems like a good first example of how data compression, I/O, and SSD will work on the PS5. The Xbox Series X Version's file size is roughly 68 percent bigger than the PS5 version. If this trend continues (~50 percent difference), the 825GB SSD will store more new next-gen games than a 1TB SSD.
PS5 File Size: ~25 GB
XSX File Size: ~42 GB
It's a weaker consoleYes higher clock and unified ram but can't match resolution
Yes higher clock and unified ram but can't match resolution
Can't match the details and performanceYes higher clock and unified ram but can't match resolution
Not by much. The split ram and slower GPU clock will make it look that way though.It's a weaker console
Look at DF on control ultimate edition in photo mode, PS5 is a weaker console in both performance and resolution, sorry Shawn.The resolution advantage may be because of the higher number of CUs the XSX has but it seems the lower frequency they run at seems to have more issues with sustaining 60 fps. Not sure about the frametime pacing issues though, is that the I/O or something different?
Look at DF on control ultimate edition in photo mode, PS5 is a weaker console in both performance and resolution, sorry Shawn.