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back on topic lolz xss


Thus far things are unfolding as I said at the start.
Any idea why both the PS5 & XSX are not locked 4k/60fps, optimization perhaps?

It just doesn't seem like this game is pushing these systems in any way. The environments, effects and overall presentation is not what I'd call "high budget production". But I know nothing about game programming or what's going on in the back-end to make the game work. I'm just curious and the demo is a lot of fun.
 
Any idea why both the PS5 & XSX are not locked 4k/60fps, optimization perhaps?

It just doesn't seem like this game is pushing these systems in any way. The environments, effects and overall presentation is not what I'd call "high budget production". But I know nothing about game programming or what's going on in the back-end to make the game work. I'm just curious and the demo is a lot of fun.
In the case of current gen XSX/PS5.... a bit of optimizations are to blame but XSX having the slight resolution advantage and PS5 having the slight fps advantage is no surprise.

These versions are made for the current with the last gen in mind.
When devs take the nipple out of the last gens mouth things will be interesting.
 
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back on topic lolz xss




Thus far things are unfolding as I said at the start.



- One X is close to 4k (1944p), but struggles frame time wise and on the top of that it's just 30fps
- PS5 is 1800p max (lowest 1260p), holding 60FPS without issue
- XSX is 2088p max (lowest is 1440p), dipping regulary to 55FPS
- XSS is 1440p max (lowest 900p), dipping regulary to 45FPS
- PS5 have gimped physics, XSS have lower details in comparison to 2 current gen system
- PS5 have more samples for motion blur, producing clearer IQ in motion. Better AF too. However probably also broken HDR.

DF basically aligns similarly with VGTech's analysis.

Looks like the higher clocked GPU helps sustains the 60FPS better for the PS5 in this case, while the Xbox Series are having more dips although the XSX does have a higher resolution. Could it be XSX with more CU's helps with increasing the resolution a bit without any negative effect on the fps but the lower frequency makes the performance slightly worse?
 
I mean if they dropped the resolution to what the PS5 is running it would most likely run the same on both platforms.

The fact that the PS5 IS running at a CONSISTENTLY lower resolution in the game points to the reason for the FPS advantage.
 
A significant resolution advantage while only losing a fraction of the frames seems like a overall win. Since XSX supports VRR those frame drops are also less noticeable.
 
I mean if they dropped the resolution to what the PS5 is running it would most likely run the same on both platforms.

The fact that the PS5 IS running at a CONSISTENTLY lower resolution in the game points to the reason for the FPS advantage.

That just begs the question , why didn't they then? One of the talkers in the DF video also voiced the same sentiment noting that the DRS range is higher on the Xbox Series and he also isn't sure why that is the case if the target fps is 60. The picture is also 4k temporal reconstructed so you won't notice much of a difference during gameplay. Wouldn't you want to hit that 60 target as much as possible to keep the performance stable.

Who knows, maybe they will do that in the final version.
 
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From the link is what I said 1 year ago.

"XSX could have more true 4K games deep in the gen.
PS5 games could be more detailed but maybe run at a lower res than XSX.
PS5 exclusives have the potential be significantly better looking ie a Pro vs X difference
PS5 3rd party games might be hampered due to the smaller XSX ram/slower SSD.*cough* PARITY"
 
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- One X is close to 4k (1944p), but struggles frame time wise and on the top of that it's just 30fps
- PS5 is 1800p max (lowest 1260p), holding 60FPS without issue
- XSX is 2088p max (lowest is 1440p), dipping regulary to 55FPS
- XSS is 1440p max (lowest 900p), dipping regulary to 45FPS
- PS5 have gimped physics, XSS have lower details in comparison to 2 current gen system
- PS5 have more samples for motion blur, producing clearer IQ in motion. Better AF too. However probably also broken HDR.

DF basically aligns similarly with VGTech's analysis.

Looks like the higher clocked GPU helps sustains the 60FPS better for the PS5 in this case, while the Xbox Series are having more dips although the XSX does have a higher resolution. Could it be XSX with more CU's helps with increasing the resolution a bit without any negative effect on the fps but the lower frequency makes the performance slightly worse?
200.gif
 
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This is pretty interesting, did not know this. Did not see this topic being discussed at all over here.

1615042060622.png

Control Ultimate Edition seems like a good first example of how data compression, I/O, and SSD will work on the PS5. The Xbox Series X Version's file size is roughly 68 percent bigger than the PS5 version. If this trend continues (~50 percent difference), the 825GB SSD will store more new next-gen games than a 1TB SSD.

PS5 File Size: ~25 GB
XSX File Size: ~42 GB
 
This is pretty interesting, did not know this. Did not see this topic being discussed at all over here.

View attachment 5132

Control Ultimate Edition seems like a good first example of how data compression, I/O, and SSD will work on the PS5. The Xbox Series X Version's file size is roughly 68 percent bigger than the PS5 version. If this trend continues (~50 percent difference), the 825GB SSD will store more new next-gen games than a 1TB SSD.

PS5 File Size: ~25 GB
XSX File Size: ~42 GB
shaun GIF
 
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Yes higher clock and unified ram but can't match resolution 😅

The resolution advantage may be because of the higher number of CUs the XSX has but it seems the lower frequency they run at seems to have more issues with sustaining 60 fps. Not sure about the frametime pacing issues though, is that the I/O or something different?
 
The resolution advantage may be because of the higher number of CUs the XSX has but it seems the lower frequency they run at seems to have more issues with sustaining 60 fps. Not sure about the frametime pacing issues though, is that the I/O or something different?
Look at DF on control ultimate edition in photo mode, PS5 is a weaker console in both performance and resolution, sorry Shawn.
 
Look at DF on control ultimate edition in photo mode, PS5 is a weaker console in both performance and resolution, sorry Shawn.

How you going to play the game in photo mode. It is interesting nonetheless that in photo mode, XSX leads at approximately 10-15% more fps just like how it's supposed to be on paper in terms of GPU theoretical tflops. It's as if photo mode is just a GPU stress test at standstill. But when they put the whole package together and play the game, PS5 comes out a bit ahead with no stutters at all. Very interesting results for sure.

Resolution, performance and visual fidelity is pretty much on par during gameplay though.

"All three systems follow a very similar performance profile: the action is fast and smooth, marred only by screen-filling effects work that can cause drops to the mid-50fps region as the chaos plays out on-screen. Owing to the dynamic nature of play, 'ranking' the consoles here is not easy - it seems that in some scenarios, Series X can outperform PlayStation 5, while in others the opposite is true. Xbox Series S does seem to be the least consistent overall, but only by a very small margin. The most noticeable issue here is the Xbox stutter, causing hitching on top of the existing frame-rate drops, just as it does in Series X's 30fps mode. It's perhaps more of an issue here in that deviations from a 16ms frame-time are more noticeable compared to a 33ms frame-time. This seems to be a legacy holdover from last-gen systems, but nonetheless, it's strange that PlayStation 5 does not seem to have the issue, and we'd hope to see this sorted on Xbox consoles via a future title update."
 
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