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Yup- PS5 has more detail than XSS. Meanwhile PS5 and XSX are identical outside the resolution advantage.

You going to ignore the performance difference too? lol

If you watch the video they posted, XSX has difficulty sustaining 60 fps, going down to 54-57fps, depending on how much action is on screen and if the gamer is zooming in and out of scope mode (same issue on Hitman, coincidentally). In contrast, PS5 barely drops a frame, sustains 60fps a lot better in lots of action scenes.
 
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It should be running at the Xbox's res or better while maintaining the steady frame rate and better details but it doesn't.

But fake Valliance doesnt't have an answer for that 😅
 
You going to ignore the performance difference too? lol

If you watch the video they posted, XSX has difficulty sustaining 60 fps, going down to 54-57fps, depending on how much action is on screen and if the gamer is zooming in and out of scope mode (same issue on Hitman, coincidentally). In contrast, PS5 barely drops a frame, sustains 60fps a lot better in lots of action scenes.

What console is doing more? The resolution difference represents a power gap and the percentage increase in pixels is greater than percentage decrease in frames.
 
This is pretty interesting, did not know this. Did not see this topic being discussed at all over here.

View attachment 5132

Control Ultimate Edition seems like a good first example of how data compression, I/O, and SSD will work on the PS5. The Xbox Series X Version's file size is roughly 68 percent bigger than the PS5 version. If this trend continues (~50 percent difference), the 825GB SSD will store more new next-gen games than a 1TB SSD.

PS5 File Size: ~25 GB
XSX File Size: ~42 GB

Hopefully this trend continues. Huge fan of smaller file sizes. Storage, faster downloads...etc.
 
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A significant resolution advantage while only losing a fraction of the frames seems like a overall win. Since XSX supports VRR those frame drops are also less noticeable.

You mean VRS? Hitman only implements Tier 1 of Variable Rating Shading. Tier 2 supposedly gives you much better performance uplift.

PS5 has more details than XSX.

VEk2gvP.png

Looks like it has better textures. Could it be that they decided to use higher resolution textures because of the PS5s SSD?
 
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It should be running at the Xbox's res or better while maintaining the steady frame rate and better details but it doesn't.

But fake Valliance doesnt't have an answer for that 😅

I mean that's what the Xbox is trying to do. Running at a higher resolution but failing at sustaining constant 60fps. If the Xbox is more powerful, theoretically it should be able to sustain 60 fps like the PS5 at a higher resolution , right ? 🤔
 
What console is doing more? The resolution difference represents a power gap and the percentage increase in pixels is greater than percentage decrease in frames.

And the performance difference doesn't represent a power gap? It just looks like the Xbox is being displayed at a higher resolution at the cost of performance. As to the reason why? Beats me. The DF talker is also questioning why the higher resolution when they should be targeting 60 fps first.
 
I mean that's what the Xbox is trying to do. Running at a higher resolution but failing at sustaining constant 60fps. If the Xbox is more powerful, theoretically it should be able to sustain 60 fps like the PS5 at a higher resolution , right ? 🤔

The Xbox isn't the console with the higher clocked gpu and unified ram.

Maybe if the Xbox ver lowered the resolution to match the PS5 then it would maintain the frame rate?
 
And the performance difference doesn't represent a power gap? It just looks like the Xbox is being displayed at a higher resolution at the cost of performance. As to the reason why? Beats me. The DF talker is also questioning why the higher resolution when they should be targeting 60 fps first.

How steady would the frames be for PS5 if it upped the resolution to match XSX? My guess XSX would perform better in a true apples to apples comparison.
 
The Xbox isn't the console with the higher clocked gpu and unified ram.

Maybe if the Xbox ver lowered the resolution to match the PS5 then it would maintain the frame rate?

Yes maybe lowering the DRS and resolution would help with performance for the Xbox. We will see how the final version performs.
 
How steady would the frames be for PS5 if it upped the resolution to match XSX? My guess XSX would perform better in a true apples to apples comparison.

No clue but what we are seeing now is the increased resolution is not helping the Xbox sustain 60 fps. It's not just the XSX either, XSS is having the same issues.
 
This is pretty interesting, did not know this. Did not see this topic being discussed at all over here.

View attachment 5132

Control Ultimate Edition seems like a good first example of how data compression, I/O, and SSD will work on the PS5. The Xbox Series X Version's file size is roughly 68 percent bigger than the PS5 version. If this trend continues (~50 percent difference), the 825GB SSD will store more new next-gen games than a 1TB SSD.

PS5 File Size: ~25 GB
XSX File Size: ~42 GB

but isn’t this not the first time we’ve seen a disparity between platforms, there’s been games where it’s been flipped and the Xbox variants had a smaller size, some where the pc did too.

it’s not just data compression but it’s the size of the assets too, if it’s targeting a higher res then you got higher detailed assets to peak at and when those are compressed they may still be much larger than compressing a lower res image and assets
 
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but isn’t this not the first time we’ve seen a disparity between platforms, there’s been games where it’s been flipped and the Xbox variants had a smaller size, some where the pc did too.

it’s not just data compression but it’s the size of the assets too, if it’s targeting a higher res then you got higher detailed assets to peak at and when those are compressed they may still be much larger than compressing a lower res image and assets

This is the first I've really heard of a dev mentioning about the different file storage formats or compressions for their titles between last gen and current gen. What are the other cases and file sizes difference ?
 
How you going to play the game in photo mode. It is interesting nonetheless that in photo mode, XSX leads at approximately 10-15% more fps just like how it's supposed to be on paper in terms of GPU theoretical tflops. It's as if photo mode is just a GPU stress test at standstill. But when they put the whole package together and play the game, PS5 comes out a bit ahead with no stutters at all. Very interesting results for sure.

Resolution, performance and visual fidelity is pretty much on par during gameplay though.

"All three systems follow a very similar performance profile: the action is fast and smooth, marred only by screen-filling effects work that can cause drops to the mid-50fps region as the chaos plays out on-screen. Owing to the dynamic nature of play, 'ranking' the consoles here is not easy - it seems that in some scenarios, Series X can outperform PlayStation 5, while in others the opposite is true. Xbox Series S does seem to be the least consistent overall, but only by a very small margin. The most noticeable issue here is the Xbox stutter, causing hitching on top of the existing frame-rate drops, just as it does in Series X's 30fps mode. It's perhaps more of an issue here in that deviations from a 16ms frame-time are more noticeable compared to a 33ms frame-time. This seems to be a legacy holdover from last-gen systems, but nonetheless, it's strange that PlayStation 5 does not seem to have the issue, and we'd hope to see this sorted on Xbox consoles via a future title update."
Shhhh Shut Up GIF by swerk
 
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You going to ignore the performance difference too? lol

If you watch the video they posted, XSX has difficulty sustaining 60 fps, going down to 54-57fps, depending on how much action is on screen and if the gamer is zooming in and out of scope mode (same issue on Hitman, coincidentally). In contrast, PS5 barely drops a frame, sustains 60fps a lot better in lots of action scenes.
Sure, mario kart on switch 60fps, Forza horizon 4 on vanilla xbox one 30fps, switch more powerful?

Bottom line, PS5 version clearly couldn't handle the higher res (prob overheating issue of gimped hardware?) so they lowered it hugely and got stable fps. Xsx prob never was a problem and they most certainly will get it to stable 60fps with patch.
 
The whole next gen comparison is just silly. Most of the time it isn't a 1 to 1 comparison. I mean PS5 has a big res drop but has a 3 to 5 FPS advantage. While the XSX has a higher res but a few FPS less.

How many here can even distinguish a difference between 55 FPS and 60FPS while playing a game?

Outriders on XSS apparently drops below 50FPS often, but I never noticed it during my 20 hours playing the demo. Same as the supposed Res drops in Fenyx Rising were never noticed in 50 hours of playtime. Wouldn't even know these "negatives" existed if you weren't told about them by a scrutinizing analysis video.
 
Sure, mario kart on switch 60fps, Forza horizon 4 on vanilla xbox one 30fps, switch more powerful?

Bottom line, PS5 version clearly couldn't handle the higher res (prob overheating issue of gimped hardware?) so they lowered it hugely and got stable fps. Xsx prob never was a problem and they most certainly will get it to stable 60fps with patch.

Your first sentence makes no sense, comparing two different games on different hardware that came out years apart. This analysis is comparing the same game on different systems which were released simultaneously.

Bottom line, PS5 version is the most optimized right now for 60fps and gameplay and XSX/XSS aren't as evident in the tech analysis video. Now how they will try to optimize the Xbox consoles, we will see.
 
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The whole next gen comparison is just silly. Most of the time it isn't a 1 to 1 comparison. I mean PS5 has a big res drop but has a 3 to 5 FPS advantage. While the XSX has a higher res but a few FPS less.

How many here can even distinguish a difference between 55 FPS and 60FPS while playing a game?

Outriders on XSS apparently drops below 50FPS often, but I never noticed it during my 20 hours playing the demo. Same as the supposed Res drops in Fenyx Rising were never noticed in 50 hours of playtime. Wouldn't even know these "negatives" existed if you weren't told about them by a scrutinizing analysis video.

True. Some people can't distinguish fps drops or resolution differences especially when all titles are probably temporally upscaled to 4k these days but it's interesting to note the differences, at least to me.
 
True. Some people can't distinguish fps drops or resolution differences especially when all titles are probably temporally upscaled to 4k these days but it's interesting to note the differences, at least to me.
Most people can't. I bet even the DF guys who do this for a living can't when just playing the game.

You say interesting, but the differences are too small to be interesting. Which is likely why devs don't lower the res on XSX to gain 5FPS that virtually no one will notice. The fact they have to on PS5 isn't interesting, it is expected on the weaker hardware. Same as a lower res and/or FPS is expected on XSS.
 
Most people can't. I bet even the DF guys who do this for a living can't when just playing the game.

You say interesting, but the differences are too small to be interesting. Which is likely why devs don't lower the res on XSX to gain 5FPS that virtually no one will notice. The fact they have to on PS5 isn't interesting, it is expected on the weaker hardware. Same as a lower res and/or FPS is expected on XSS.

You don't find why different games have different resolutions/performances where PS5 sometimes have the upper hand and XSX has the other times interesting especially when XSX is supposed to be more powerful everytime?
 
Your first sentence makes no sense, comparing two different games on different hardware that came out years apart. This analysis is comparing the same game on different systems which were released simultaneously.

Bottom line, PS5 version is the most optimized right now for 60fps and gameplay and XSX/XSS aren't as evident in the tech analysis video. Now how they will try to optimize the Xbox consoles, we will see.
I must say though, that it still runs over 1080p with 8.3Tfl hardware is impressive.
 
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