Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

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Just got around to watch the video fully and saw that the PS5 has 9-11 fps advantage over the XSX when both dip :surprise:, more consistent performance seems to be the common narrative on the PS5 once again. That 2.23ghz frequency seems to be helping in that department.
 
To be fair, there's been a whole bunch of remastered titles over the past years and I didn't see some of you Xbox fans complaining then...
Xbox has Halo: Master Chief collection, Gears of War Ultimate collection
...

My point is, this isn't something new over the past decade. Where was all the outrage back then? If there wasn't any, why now?
When it's a release of three or four games at the price of one, that's one thing. Can you name games that MS charged customers for a remake in the next couple of years when a new gen comes out like Sony did with Spidey, or Last Of Us last gen?
 
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When it's a release of three or four games at the price of one, that's one thing. Can you name games that MS charged customers for a remake in the next couple of years when a new gen comes out like Sony did with Spidey, or Last Of Us last gen?

There haven't been much remakes of Xbox classics but I'm sure Xbox fans don't mind paying if it means having a completely revamped Ryse, Gears of War, Fable, Banjo, Halo, Condemned etc. title utilizing the XSX hardware fully with a completely new game engine. MS just needs to support it. MS also doesn't have as much different heavy hitters as Sony so that's another potential reason. Sony's introduced more new IP's in the PS3/PS4 era for sure that turned out to be popular.

The thing is Sony has way more classics that can be remastered or remade and I think they've done a good job releasing new IP's, sequels to existing franchises and remastered / remake titles in the PS4 era. My guess is they do it in the beginning of the gen because there's always a drought of new games at launch of a new generation. They're also not just doing remakes/remasters, they've also added and introduced new AAA IP's as well i.e.

1) Bloodborne
2) Driveclub
3) Knack
4) The Order: 1886
5) Until Dawn
6) The Last Guardian
7) Horizon Zero Dawn
8 ) Detroit: Become Human
9) Spider-Man
10) Days Gone
11) Ghost of Tsushima
12) Death Stranding
13) Dreams

then add franchise favourite sequels Uncharted 4, The Last of Us 2, FF7 remake part 1, God of War, Miles Morales, Persona 5.

I just personally don't believe it's that big of an issue when the console is still churning out quality exclusives and new IP's throughout the gen while releasing fan favourite remasters / remakes.
 
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There haven't been much remakes of Xbox classics but I'm sure Xbox fans don't mind paying if it means having a completely revamped Ryse, Gears of War, Fable, Banjo, Halo, Condemned etc. title utilizing the XSX hardware fully with a completely new game engine. MS just needs to support it. MS also doesn't have as much different heavy hitters as Sony so that's another potential reason. Sony's introduced more new IP's in the PS3/PS4 era for sure that turned out to be popular.

The thing is Sony has way more classics that can be remastered or remade and I think they've done a good job releasing new IP's, sequels to existing franchises and remastered / remake titles in the PS4 era. My guess is they do it in the beginning of the gen because there's always a drought of new games at launch of a new generation. They're also not just doing remakes/remasters, they've also added and introduced new AAA IP's as well i.e.

1) Bloodborne
2) Driveclub
3) Knack
4) The Order: 1886
5) Until Dawn
6) The Last Guardian
7) Horizon Zero Dawn
8 ) Detroit: Become Human
9) Spider-Man
10) Days Gone
11) Ghost of Tsushima
12) Death Stranding
13) Dreams

then add franchise favourite sequels Uncharted 4, The Last of Us 2, FF7 remake part 1, God of War, Miles Morales, Persona 5.

I just personally don't believe it's that big of an issue when the console is still churning out quality exclusives and new IP's throughout the gen while releasing fan favourite remasters / remakes.
I think more than anything my point on those for the most part is that the people who make such a point about MS having no games because BC doesn't count turn around and claim these games as new games just because they were a little bigger remake and they got charged full price. For things like Demon's souls and ffvii remake, I don't have a problem with those being charged for - those are games more than two generations old, so remake, reimagining, whatever is fine. I think stuff like the Last of us remake for ps4 and not giving the update on Spidey in PS5 is poor, but if people stay happy to fork out that cash for something they already own that's less than a couple years old it's their loss.
 
For what it's worth, a lot of gaming sites call it a remake too.



Ok then let's compare a 10 year old Xbox game. Gears 3 on the 360 and Series X.



As you can see, the differences here as compared to the difference in Demon's Souls remake is huge. That's the difference between a completely revamped engine/visuals vs just a patch. Gears 3 while looking bit better, still looks like the same game and is using the same old engine. If you looked at the comparison for Demon's Souls I posted, it looks like a completely different game and that's why one is free and the other isn't. Bluepoint has done a whole lot more than what a patch did to Gears 3. You really can't compare the two at all.

It does look way better than it did. Gears 3 still looks awesome in 4k, and still plays amazingly well. Also didn't cost a dime.

Nothing wrong with DS way either. If you charge for it, it better be substantial.
 
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DF: MLB The Show Analysis

Same everything except Xbox Series consoles have more performance drops/dip more. When both dip, PS5 has a 9-11 fps advantage during the dips. Pretty interesting here that the XSS is 1080p? Thought it would be at least 1440p. Also thought XSX performance would be better than the PS5's given resolution usually is the XSX's strong suit.



- PS5 and XsX are native 4k, the game looks identical between the two systems (according to Rich), same textures, post-processing, lighting, shadows, etc. All graphics settings the same. No DRS, holds native 4k.
- Series S - 1080p, possibly lower res textures than XsX and PS5?
- Framerate dips on all platforms, including PS5 and XsX
- PS5 does have framerate advantage, the hard dips happen on both consoles but dip harder on XsX
- Hard dips are mostly exclusive to non-interactive cutscenes.
- Interactive gameplay is mostly 60 with some small dips on both consoles (more frequent small dips on XsX than PS5)
- Series S has similar performance target but less stable than both XsX and PS5

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PS5 8.4s, XSX 11.8s, Pro 20.5s

View attachment 5389

Yet the game has all the same assets and lighting as the weaker consoles too. I wouldn't read much into that. It's pretty obviously not some great in-depth rework.

Game looks great btw. Super clean and sharp. I was a bit surprised these are last gen assets, to be honest.
 
It does look way better than it did. Gears 3 still looks awesome in 4k, and still plays amazingly well. Also didn't cost a dime.

Nothing wrong with DS way either. If you charge for it, it better be substantial.
What looks way better?

The Gears games on 360 need that luv MS been giving other older games.
It's unplayable in 30fps.
 
I watched a video about gamepass a while ago. One comment about the video sums it up perfectly for many people.

"Gamepass is good value, but there is not a lot of good games."

You can give me a collection of CDs (for analogy sake) but none of the songs I like for 10bucks, but I rather spend 15bucks on one CD with the songs I like.

Value is NOT what you GET for your money, value is getting the things you WANT, for the money.

For gamepass to be successful, it need to have flow of good games people wanted to play.
I think there are plenty of good games, just not great games.
 
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I think more than anything my point on those for the most part is that the people who make such a point about MS having no games because BC doesn't count turn around and claim these games as new games just because they were a little bigger remake and they got charged full price. For things like Demon's souls and ffvii remake, I don't have a problem with those being charged for - those are games more than two generations old, so remake, reimagining, whatever is fine. I think stuff like the Last of us remake for ps4 and not giving the update on Spidey in PS5 is poor, but if people stay happy to fork out that cash for something they already own that's less than a couple years old it's their loss.

Back then, I don't believe there were BC enhancements like today so people who wanted to play the last of Us in 60 fps had to buy it on the PS4. It was definitely a money grab.

Sony/Insomniac probably could have handled Spiderman bit better too by letting PS4 owners of the game get the free PS5 upgrades like how Square Enix is doing with FF7 remake intergrade or maybe include the original remastered with Miles Morales without increasing the price.
 
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It does look way better than it did. Gears 3 still looks awesome in 4k, and still plays amazingly well. Also didn't cost a dime.

Nothing wrong with DS way either. If you charge for it, it better be substantial.

Yes its enhancements are fine for what it is as it's free.

The differences between the original and Bluepoint's remake were far more substantial and stark for Demon's Souls and that is why it cost full price. That's all I'm saying.

Yet the game has all the same assets and lighting as the weaker consoles too. I wouldn't read much into that. It's pretty obviously not some great in-depth rework.

Game looks great btw. Super clean and sharp. I was a bit surprised these are last gen assets, to be honest.

Yes I've been reading that apart from the native resolution increase and some post processing effects, the last gen and current gen versions use the same assets too.
 
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Just got around to watch the video fully and saw that the PS5 has 9-11 fps advantage over the XSX when both dip :surprise:, more consistent performance seems to be the common narrative on the PS5 once again. That 2.23ghz frequency seems to be helping in that department.
Boombox Shut Up GIF
 

"I'm getting texts and DMs from developers being like, this is such a shame, the PS5 is so superior in all these other ways that they're not actually able to message right now, or can't talk about right now. I heard from at least three different people, since the Cerny thing, that the PS5 is actually the superior piece of hardware in a lot of different ways despite what we're seeing in these spec sheets."

We'll see how true this is once DF gets a hold on both consoles.

What a difference one year makes. Gone from all the laughing of PS5 being a supposedly weak 8tflop hardware to virtual parity in titles and even sometimes besting the XSX. Guess those developers weren't bluffing.
 
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