Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

Status
Not open for further replies.
It's because there's a reason. Why do you think in newer multiplats, the two keep exchanging blows and in BC titles, the XSX usually has an advantage?

The answer is because of their BC systems and how they handle older titles. MS consoles use virtual coding which allows old titles more access to their full hardware power while PS5 is limited to PS4/Pro hardware clocked restrictions. This is also the reason why PS5 exclusives usually will look and perform better. The devs have access to lower level API which can assist with developing the title "more to the metal".

TLDR; the PS5 requires more optimizations to take full advantage of the system but this requires more work for the devs especially for older titles which would require a full native port so they don't do it BC they believe it is not worth the time.

I don't know how many times this needs to be clarified or if it's just falling on deaf ears for some of you Xbox fans. The difference lies in the way both systems handle older titles rather than the actual console power difference.
Bored Archive GIF by RTS
 
XSX exclusives usually will look and perform better actually.

Nope.

They have to take into account for PC and the XSS so games will need to be able to scale down to lower specs therefore titles won't be as developed to the metal.
 
What are these updates that are specific to them? The base code is still last gen and both systems are still handling the title as a BC game. If you put in the PS4 disc version of Cyberpunk into the PS5 , you can play it but it's still in BC mode.
If you've been reading the update logs there are Series X and PS5 differences. For instance, from 1.22:

Console-specific​

  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.
PS5 runs at double the framerate as PS4, so backwards compatibility mode or no, it is a much different experience on PS5 and XSX than the last gen consoles.
 
Last edited:
  • Agree
  • Like
Reactions: bullzeye and Kvally
If you've been reading the update logs there are Series X and PS5 differences. For instance, from 1.22:

Console-specific​

  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.
PS5 runs at double the framerate as PS4, so backwards compatibility mode or no, it is a much different experience on PS5 and XSX than the last gen consoles.

They are running last gen code at double the framerate because of boosted BC mode.

The only difference is the higher fps, just like how Days Gone and other select last gen titles got the 60fps boost mode.

There are no platform specific upgrades. Only optimizations for the last gen code. I'm unsure if the One X has more visual fidelity options than the PS4 Pro but the XSX should be running based on the One X specific mode and the PS5 on the PS4 Pro specific mode. That's why DF concluded that in performance mode, the PS5 had the advantage while in quality mode, the XSX has the advantage.
 
They are running last gen code at double the framerate because of boosted BC mode.

The only difference is the higher fps, just like how Days Gone and other select last gen titles got the 60fps boost mode.

There are no platform specific upgrades. Only optimizations for the last gen code. I'm unsure if the One X has more visual fidelity options than the PS4 Pro but the XSX should be running based on the One X specific mode and the PS5 on the PS4 Pro specific mode. That's why DF concluded that in performance mode, the PS5 had the advantage while in quality mode, the XSX has the advantage.

Even when it dips in 120fps its still another than PS5

The frame-rate mode is intriguing for a number of reasons. Both PS5 and Series S target 1440p60, while Series X aims for 1440p at 120fps. Barring a drop from 4K in the quality mode, the presentation is essentially identical otherwise, the exception being screen-space ambient occlusion quality is dropped, with a lower precision effect in place on the frame-rate mode. Of course, exclusive 120fps gaming on Series X is a real coup for the machine but there is a catch - the delivery isn't as solid as I'd hoped, especially in the first Mass Effect's opener. Stretches of play will hit a sustained 120fps, but crucial locations like the Citadel sit between 80 to 120fps, with even the opening Eden Prime mission struggling to rise above 100fps for crucial battles. Again, dynamic resolution scaling is in play in this mode too, but it sadly can't always help it lock 120fps.


All told, whether it's down to the backwards compatibility nature of the title or some other factor, Series X has many advantages over PS5 - a tighter grip on 4K60 in its quality mode and a 120Hz mode that, while inconsistent, can be salvaged with VRR.
 
Even when it dips in 120fps its still another than PS5

The frame-rate mode is intriguing for a number of reasons. Both PS5 and Series S target 1440p60, while Series X aims for 1440p at 120fps. Barring a drop from 4K in the quality mode, the presentation is essentially identical otherwise, the exception being screen-space ambient occlusion quality is dropped, with a lower precision effect in place on the frame-rate mode. Of course, exclusive 120fps gaming on Series X is a real coup for the machine but there is a catch - the delivery isn't as solid as I'd hoped, especially in the first Mass Effect's opener. Stretches of play will hit a sustained 120fps, but crucial locations like the Citadel sit between 80 to 120fps, with even the opening Eden Prime mission struggling to rise above 100fps for crucial battles. Again, dynamic resolution scaling is in play in this mode too, but it sadly can't always help it lock 120fps.


All told, whether it's down to the backwards compatibility nature of the title or some other factor, Series X has many advantages over PS5 - a tighter grip on 4K60 in its quality mode and a 120Hz mode that, while inconsistent, can be salvaged with VRR.

The combination of BC mode and the game being UE3 definitely not doing any favours for the PS5 here.

But are we really using a 2 generations game still running on UE3 that's a decade old to determine console power differences? Really? Seems that's all Xbox fans been holding onto these days: BC advantages.

It's a very old game remastered and running in BC mode a decade old engine tech, just leave it at that.
 
  • Agree
Reactions: JinCA
They are running last gen code at double the framerate because of boosted BC mode.

The only difference is the higher fps, just like how Days Gone and other select last gen titles got the 60fps boost mode.

There are no platform specific upgrades. Only optimizations for the last gen code. I'm unsure if the One X has more visual fidelity options than the PS4 Pro but the XSX should be running based on the One X specific mode and the PS5 on the PS4 Pro specific mode. That's why DF concluded that in performance mode, the PS5 had the advantage while in quality mode, the XSX has the advantage.
I'm not sure what you're talking about, but I never said they had platform specific upgrades. However, they have received PS5 and XSX specific updates and improvements to improve stability.
 
  • Agree
Reactions: Kvally
It seems to upset you a lot...

The game was released last week. Its been remastered and runs better on Xbox. Get over it.
 
  • Winner
Reactions: Swede
The game isn't the same on the PS4 base/Pro as it is on PS5 and isn't the same on Xbox One as it is on the Series X, even though this isn't the true next gen version. Since the release both the PS5 and Series X have received updates that were specific to them, so I'm just commenting on the current state of the game if you play on the Series X and PS5.

I'm well aware that the true PS5 and Series X versions are pending.
I can play it right now on either my Pro or my 5 and besides load times it's exactly the same.
 
I'm not sure what you're talking about, but I never said they had platform specific upgrades. However, they have received PS5 and XSX specific updates and improvements to improve stability.

The game is running in BC mode, updates will still help it improve the game performance further running in that mode.

For some reason, I initially read from your post that these PS5 and XSX are getting specific game updates that add something new to the title but it seems like it's still just the last gen port but with optimizations from these updates.
 
I handle the truth just fine, it's your parroting the same theme of bc every time xsx crushes the gimped ps5 I'm having trouble with (well, not trouble, more headaches).
The only times it has ever "crushed" the PS5 is in backwards compatible games lol it's not that hard to understand especially when we are only 6 months from launch and most games releasing right now are still for PS4/X1.
 
It seems to upset you a lot...

The game was released last week. Its been remastered and runs better on Xbox. Get over it.

Where do I give the impression that this is upsetting to me?

I've stated many times XS consoles have the upper hand in BC titles in numerous threads. It's common knowledge by now. Mass Effect remastered is no exception, it's a BC title. I stand by my words.
 
  • Agree
Reactions: JinCA
Probably not the n-th time I'll need to repeat it because just keeps going in one ear and out the other it seems.
Suck My Dick Smile GIF

The only times it has ever "crushed" the PS5 is in backwards compatible games lol it's not that hard to understand especially when we are only 6 months from launch and most games releasing right now are still for PS4/X1.
indiana jones gun GIF
 
  • Haha
Reactions: Dtwice
It seems to upset you a lot...

The game was released last week. Its been remastered and runs better on Xbox. Get over it.
It's a PS4/Xbox one game running in BC mode with NO specific XSX/PS5 upgrades other than an unlocked framerate, you can't buy a PS5/XSX version and there is no patch with specific upgrades for the new gen consoles. The release date doesn't mean a thing what matters is which platforms it was designed for.
 
Last edited:
It's a PS4/Xbox one game running in BC mode with NO specific XSX/PS5 upgrades other than an unlocked framerate, you can't buy a PS5/XSX version and there is no patch with specific upgrades for the new gen consoles. The release date doesn't mean a thing what matters is which platforms it was designed for.

It's 360 games re-released for the XB1/PS4 and re-sold for a new generation.
 
  • Agree
Reactions: JinCA
Opinions...srs business.

If the SX does BC better than a console maker that has been in the business for far longer...that is an embarrassment.

In the same vein as it has taken Microsoft so long to have quality games on their systems....there is NO excuse (technology or otherwise) why the PS5 has a subpar BC offering.
None.
 
Opinions...srs business.

If the SX does BC better than a console maker that has been in the business for far longer...that is an embarrassment.

In the same vein as it has taken Microsoft so long to have quality games on their systems....there is NO excuse (technology or otherwise) why the PS5 has a subpar BC offering.
None.
I am all about the bell and whistle advantage of better BC with XB but to say Sony's approach is a embarrassment is a poor choice of words.
MS NEEDS to do stuff like this to fix it's image and well because they don't have any games.

It would great if Sony handled BC better but they don't.
Backwards Compatibility MS>>Sony
 
I am all about the bell and whistle advantage of better BC with XB but to say Sony's approach is a embarrassment is a poor choice of words.
MS NEEDS to do stuff like this to fix it's image and well because they don't have any games.

It would great if Sony handled BC better but they don't.
Backwards Compatibility MS>>Sony

It's an embarrassment. A console HARDWARE company is being bested by a traditionally software focused company in trying to get older content to run on their system. That is ass backwards.

Not only that....but Sony has been in the business for LONGER.

It's an embarrassment. Any other verbiage to justify that is an excuse in my books.
 
It's an embarrassment. A console HARDWARE company is being bested by a traditionally software focused company in trying to get older content to run on their system. That is ass backwards.

Not only that....but Sony has been in the business for LONGER.

It's an embarrassment. Any other verbiage to justify that is an excuse in my books.
Nope.
If MS didn't have a image to fix and a better library of games they wouldn't be so in on this.
 
Nope.
If MS didn't have a image to fix and a better library of games they wouldn't be so in on this.

Why are you bringing up Microsoft?

Even if Microsoft wasn't making an Xbox I'd still feel the same way.

This is Sony being lazy. Period.
Stop trying to make excuses for them.
 
Why are you bringing up Microsoft?

Even if Microsoft wasn't making an Xbox I'd still feel the same way.

This is Sony being lazy. Period.
Stop trying to make excuses for them.
You would feel the same without XB being a option?
That's dumb because MS is one who raised the bar with FPS and resolution enhancements.
When Sony actually focused on BC..it didn't get neither.

If XB solution didn't exist than what Sony is doing with PS5 is incredible compared to it's past methods.
 
You would feel the same without XB being a option?
That's dumb because MS is one who raised the bar with FPS and resolution enhancements.
When Sony actually focused on BC..it didn't get neither.

If XB solution didn't exist than what Sony is doing with PS5 is incredible compared to it's past methods.

Yeah you don't get it.

You are okay with not being able to play your older games.

I'm not. Regardless of whoever is making the plastic.

Wanting less and being fine with getting less for your money...is actually dumb.
 
Status
Not open for further replies.