Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

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State of plays aren't supposed to be big events unless they advertise ahead of time that it's going to be a in depth look at a AAA game. They told us ahead of time that Little Devil Inside was going to get it's first in depth look which should have told anyone with half of a brain that this wasn't going to be a big show. As I said in another thread, the good thing is if we do get a winter PS Experience or something as is rumored we won't have to see these games taking up space in the show.
 
Series X isn't harder to find they are both just as hard to find, you can't walk into any store and buy one off of a shelf yet (other than Series S occasionally) Sony is just able to produce more consoles than MS but they all sell out as soon as they are made available online so at this point but neither one is harder to find than the other you have to go through the same process and hope to get lucky. I got my Series X on the first try, just follow the twitter accounts that update on restocks you should hopefully get one at some point.
 


Summary
PS5 runs at consistent FPS in RT mode and performs better than Series X.
PS5 runs at more consistent FPS in 120fps mode and performs better than Series X.
Series X has dips in high 40s to mid 50s in RT mode and isn't very responsive.
Series X runs much better in 120 fps mode than RT, but can dip to mid 90s but VRR saves the day.
Series S has not so favorable fps performance from the only available mode.
PS5 has good implementation on the DualSense as well.
PS5 and XSX target 4K on both performance and RT modes at 60fps, PS5 seem to hit native 4K on both these modes.
PS5 and Series X both at 1296P with slightly above or below that depending on-screen complexity when running at 120fps mode.
Series S runs at just a single mode which is 1440p60fps and it's FPS isn't smooth.
 
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Ghostrunner looked cool but never got to it. Then figured I'd wait for a next gen version so yippy.
 


  • Xbox One: 56.6GB
  • Xbox Series X/S: 61GB
  • PS4: 93.12GB (54.65GB download)
  • PS5: 89.84GB (64.13GB download)
 
  • Xbox One: 56.6GB
  • Xbox Series X/S: 61GB
  • PS4: 93.12GB (54.65GB download)
  • PS5: 89.84GB (64.13GB download)

PS game size has been pretty accurate with their info. So not sure why the discrepancy.
 
Summary
PS5 runs at consistent FPS in RT mode and performs better than Series X.
PS5 runs at more consistent FPS in 120fps mode and performs better than Series X.
Series X has dips in high 40s to mid 50s in RT mode and isn't very responsive.
Series X runs much better in 120 fps mode than RT, but can dip to mid 90s but VRR saves the day.
Series S has not so favorable fps performance from the only available mode.
PS5 has good implementation on the DualSense as well.
PS5 and XSX target 4K on both performance and RT modes at 60fps, PS5 seem to hit native 4K on both these modes.
PS5 and Series X both at 1296P with slightly above or below that depending on-screen complexity when running at 120fps mode.
Series S runs at just a single mode which is 1440p60fps and it's FPS isn't smooth.
RIP MS
  • Xbox One: 56.6GB
  • Xbox Series X/S: 61GB
  • PS4: 93.12GB (54.65GB download)
  • PS5: 89.84GB (64.13GB download)
RIP Sony
 

At the 38th Golden Joystick Awards in November 2020, the game won all six awards for which it was nominated: Ultimate Game of the Year, Best Audio, Best Storytelling, Best Visual Design, PlayStation Game of the Year, and Studio of the Year for Naughty Dog.

The funny thing is the Last of Us 2 probably will still have the visual edge over Halo Infinite even though it's last gen but we'll see when Halo launches :p
 
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