Thanks.Once you beat the main story missions you should unlock the Strongholds. They unlock one at a time I think. You then beat the three Stronghold missions and that activates WT1 automatically - then you see the gear score.
Thanks.Once you beat the main story missions you should unlock the Strongholds. They unlock one at a time I think. You then beat the three Stronghold missions and that activates WT1 automatically - then you see the gear score.
Strongholds are considered main story missions. One unlocks at 26, 28, 30. Pretty sure you can do them in any order if you are lvl 30.Once you beat the main story missions you should unlock the Strongholds. They unlock one at a time I think. You then beat the three Stronghold missions and that activates WT1 automatically - then you see the gear score.
So I think I want armor made out of the fuel tanks from Roosevelt Island. I couldn't finish the hard difficulty daily there yesterday because it took so long to clear the area, then try to kill off those things and then the next wave spawns during that and I can't get free so I have some heavies gunning plus a sledgehammer chasing me down.
Use the two machine gun turrets on the sides of the map for the fuel tanks and the heavies.
Yes its probley the stronghold Ive had the most difficultly with also. Once you start using the two turrets it will be much easier.I hope to hell not to have to run that stronghold again anytime soon but I'll try to remember that. The only one I remember is the one on the boat that I had to pick a couple of guys off of, but I've been bad about noticing or using turrets in general.
It is amazing how much the environment impacts difficulty. Was doing level 3 checkpoints with D-V-ANT last night and the first one kicked our asses, but the second one we did without much problem. The only real difference was the environment. The first area was enclosed and spawns were close to you all the time. The second area was far more open with spawns further away.
Something to consider if you plan to run level 3 checkpoints solo or in group.
yeah fog can make things harder.Yep. Then throw in the changing weather patterns as well. We had the fog roll in on that one attempt and we couldn’t see anything. I would like them to change the AI so the enemies are impacted by the fog as well. That would be slick.
It is amazing how much the environment impacts difficulty. Was doing level 3 checkpoints with D-V-ANT last night and the first one kicked our asses, but the second one we did without much problem. The only real difference was the environment. The first area was enclosed and spawns were close to you all the time. The second area was far more open with spawns further away.
Something to consider if you plan to run level 3 checkpoints solo or in group.
Eventually it will let you call for more backup, but yeah, I don't like this part of the checkpoints. You should be enough to takeover the point.I've twice tried the MLK library and then the territory control event right next to it spawns and either brings more people in behind me or kills the civilian leader on the way. Sitting there with no remaining enemies and "Friendly takeover in progress" with no progress ever happening is old.
depends how much armour you have, I mean 100k armour = 20%. I have 182K armour on my build so I would get, what...36% extra damage for my AR, which would = roughly 5.5K extra damage.Is that unstoppable force talent any good? 2% weapon damage for every 10000 max armor.
they were still useful, though, and well worth using.That’s why I barely used weapon mods because of the negative stat it would give.
Mods are being worked on...At least in the sub-30 levels, some combinations of mods would simply make a gun way worse. I'd mod a gun and take it to the range and it would just spray all over the place. I'd strip the mods and it was much better. It could just be that I didn't have enough options to find the right mix. I'm sure there was some magic combo where the -20% on one mod was cancelled out by a +20 somewhere else, but it seemed annoying. Damage buffs are no good if we can't hit the target with all the recoil.
There were crtain ways to do it. However, because of how the game is, everybody just put as much crit change, crit damage, headshot damage and damage to elites as possible.At least in the sub-30 levels, some combinations of mods would simply make a gun way worse. I'd mod a gun and take it to the range and it would just spray all over the place. I'd strip the mods and it was much better. It could just be that I didn't have enough options to find the right mix. I'm sure there was some magic combo where the -20% on one mod was cancelled out by a +20 somewhere else, but it seemed annoying. Damage buffs are no good if we can't hit the target with all the recoil.
*Hands over book on relaxation & stress reducing techniques*Getting ready to hit my first stronghold. Wish me luck.
depends how much armour you have, I mean 100k armour = 20%. I have 182K armour on my build so I would get, what...36% extra damage for my AR, which would = roughly 5.5K extra damage.
I imagine it wofks best for shotguns, Rifles and Snipers.
Yeah i agree with the TTK part.There were crtain ways to do it. However, because of how the game is, everybody just put as much crit change, crit damage, headshot damage and damage to elites as possible.
It is actually a big problem. Right now armour & HP is s***, because of that the high crit chance high crit damage builds are king.
Imo, this game still sufferes a massive Div 1 issue, TTD and TTK between players and AI is massively unbalanced.
I just made it to World Tier 1 a few days ago and decided to do some testing. I think there needs to be something done about damage scaling for enemies and/or armor & health pools for players. I stacked a ton of health and armor and took a heavy reduction to my damage to see how things went. To put it simply I was dropped just as fast as when I’m spec’d for more damage. But when I spec for damage I can take down enemies much faster so my survivability is increased because of my weapons and abilities that enhance them.
Is there no way to tank in this game? I love the build diversity that is currently in the game but it needs to be expanded on. I’m going to see how a skill build does but increasing my skill power has been something of a challenge for me as I rarely seem to get gear that will increase it.
Oohh yeah, any clan on Xbox please send me an invite. I’ve been having fun soloing but the tougher missions require a little bit of coordination and most random players don’t seem to use a mic.
The problem is the armour has no damage mitigation for players, it is all just hitpoints,and each segment of armour adds virtually no hit points.I just made it to World Tier 1 a few days ago and decided to do some testing. I think there needs to be something done about damage scaling for enemies and/or armor & health pools for players. I stacked a ton of health and armor and took a heavy reduction to my damage to see how things went. To put it simply I was dropped just as fast as when I’m spec’d for more damage. But when I spec for damage I can take down enemies much faster so my survivability is increased because of my weapons and abilities that enhance them.
Is there no way to tank in this game? I love the build diversity that is currently in the game but it needs to be expanded on. I’m going to see how a skill build does but increasing my skill power has been something of a challenge for me as I rarely seem to get gear that will increase it.
Oohh yeah, any clan on Xbox please send me an invite. I’ve been having fun soloing but the tougher missions require a little bit of coordination and most random players don’t seem to use a mic.