Official Thread The Division v. 2

Once you beat the main story missions you should unlock the Strongholds. They unlock one at a time I think. You then beat the three Stronghold missions and that activates WT1 automatically - then you see the gear score.
Thanks.
 
Once you beat the main story missions you should unlock the Strongholds. They unlock one at a time I think. You then beat the three Stronghold missions and that activates WT1 automatically - then you see the gear score.
Strongholds are considered main story missions. One unlocks at 26, 28, 30. Pretty sure you can do them in any order if you are lvl 30.
 
So I think I want armor made out of the fuel tanks from Roosevelt Island. I couldn't finish the hard difficulty daily there yesterday because it took so long to clear the area, then try to kill off those things and then the next wave spawns during that and I can't get free so I have some heavies gunning plus a sledgehammer chasing me down.
 
So I think I want armor made out of the fuel tanks from Roosevelt Island. I couldn't finish the hard difficulty daily there yesterday because it took so long to clear the area, then try to kill off those things and then the next wave spawns during that and I can't get free so I have some heavies gunning plus a sledgehammer chasing me down.

Use the two machine gun turrets on the sides of the map for the fuel tanks and the heavies.
 
Use the two machine gun turrets on the sides of the map for the fuel tanks and the heavies.

I hope to hell not to have to run that stronghold again anytime soon but I'll try to remember that. The only one I remember is the one on the boat that I had to pick a couple of guys off of, but I've been bad about noticing or using turrets in general.
 
I hope to hell not to have to run that stronghold again anytime soon but I'll try to remember that. The only one I remember is the one on the boat that I had to pick a couple of guys off of, but I've been bad about noticing or using turrets in general.
Yes its probley the stronghold Ive had the most difficultly with also. Once you start using the two turrets it will be much easier.
 
It is amazing how much the environment impacts difficulty. Was doing level 3 checkpoints with D-V-ANT last night and the first one kicked our asses, but the second one we did without much problem. The only real difference was the environment. The first area was enclosed and spawns were close to you all the time. The second area was far more open with spawns further away.

Something to consider if you plan to run level 3 checkpoints solo or in group.
 
It is amazing how much the environment impacts difficulty. Was doing level 3 checkpoints with D-V-ANT last night and the first one kicked our asses, but the second one we did without much problem. The only real difference was the environment. The first area was enclosed and spawns were close to you all the time. The second area was far more open with spawns further away.

Something to consider if you plan to run level 3 checkpoints solo or in group.

Yep. Then throw in the changing weather patterns as well. We had the fog roll in on that one attempt and we couldn’t see anything. I would like them to change the AI so the enemies are impacted by the fog as well. That would be slick.
 
Yep. Then throw in the changing weather patterns as well. We had the fog roll in on that one attempt and we couldn’t see anything. I would like them to change the AI so the enemies are impacted by the fog as well. That would be slick.
yeah fog can make things harder.
 
It is amazing how much the environment impacts difficulty. Was doing level 3 checkpoints with D-V-ANT last night and the first one kicked our asses, but the second one we did without much problem. The only real difference was the environment. The first area was enclosed and spawns were close to you all the time. The second area was far more open with spawns further away.

Something to consider if you plan to run level 3 checkpoints solo or in group.

I've twice tried the MLK library and then the territory control event right next to it spawns and either brings more people in behind me or kills the civilian leader on the way. Sitting there with no remaining enemies and "Friendly takeover in progress" with no progress ever happening is old. :(
 
I've twice tried the MLK library and then the territory control event right next to it spawns and either brings more people in behind me or kills the civilian leader on the way. Sitting there with no remaining enemies and "Friendly takeover in progress" with no progress ever happening is old. :(
Eventually it will let you call for more backup, but yeah, I don't like this part of the checkpoints. You should be enough to takeover the point.
 
Is that unstoppable force talent any good? 2% weapon damage for every 10000 max armor.
depends how much armour you have, I mean 100k armour = 20%. I have 182K armour on my build so I would get, what...36% extra damage for my AR, which would = roughly 5.5K extra damage.

I imagine it wofks best for shotguns, Rifles and Snipers.
 
Some things coming Friday with the new patch...

Apparel Event -Just caches with apparel items, including 2 hunter masks.
MK17 & M700 weapons getting damage nerfs.
Gear rolls of crit damage & headshot damage being reduced. Is retroactive.
Safeguard talent getting nerfed.
LVOAC, Lightweight M4, AA12, MG5 all getting buffed. No specifics mentioned.
Weapon Mods revamp. Basically lower rolls but with no negative stats.
Skillpower Mod revamp. It sounds like things will be more incremental now to add a power arc, kind off.
 
That’s why I barely used weapon mods because of the negative stat it would give.
they were still useful, though, and well worth using.

Will be interesting to see how much they lower the stats. I really hope the extended 5.56 & 7.62 mags still give 30 rounds.
 
At least in the sub-30 levels, some combinations of mods would simply make a gun way worse. I'd mod a gun and take it to the range and it would just spray all over the place. I'd strip the mods and it was much better. It could just be that I didn't have enough options to find the right mix. I'm sure there was some magic combo where the -20% on one mod was cancelled out by a +20 somewhere else, but it seemed annoying. Damage buffs are no good if we can't hit the target with all the recoil.
 
At least in the sub-30 levels, some combinations of mods would simply make a gun way worse. I'd mod a gun and take it to the range and it would just spray all over the place. I'd strip the mods and it was much better. It could just be that I didn't have enough options to find the right mix. I'm sure there was some magic combo where the -20% on one mod was cancelled out by a +20 somewhere else, but it seemed annoying. Damage buffs are no good if we can't hit the target with all the recoil.
Mods are being worked on...




Also a event is coming.
 
At least in the sub-30 levels, some combinations of mods would simply make a gun way worse. I'd mod a gun and take it to the range and it would just spray all over the place. I'd strip the mods and it was much better. It could just be that I didn't have enough options to find the right mix. I'm sure there was some magic combo where the -20% on one mod was cancelled out by a +20 somewhere else, but it seemed annoying. Damage buffs are no good if we can't hit the target with all the recoil.
There were crtain ways to do it. However, because of how the game is, everybody just put as much crit change, crit damage, headshot damage and damage to elites as possible.

It is actually a big problem. Right now armour & HP is s***, because of that the high crit chance high crit damage builds are king.

Imo, this game still sufferes a massive Div 1 issue, TTD and TTK between players and AI is massively unbalanced.
 
depends how much armour you have, I mean 100k armour = 20%. I have 182K armour on my build so I would get, what...36% extra damage for my AR, which would = roughly 5.5K extra damage.

I imagine it wofks best for shotguns, Rifles and Snipers.

I had pretty much ignored it for a while, but I started thinking about it and if I recall correctly, weapon damage bonuses are applied and then any other multipliers like headshot/DTE/crit/etc. multiply that value, so weapon damage bonuses might be much more worthwhile than I thought, especially since it sounds like they're going to diminish some of the crit damage bonus amounts.
 
There were crtain ways to do it. However, because of how the game is, everybody just put as much crit change, crit damage, headshot damage and damage to elites as possible.

It is actually a big problem. Right now armour & HP is s***, because of that the high crit chance high crit damage builds are king.

Imo, this game still sufferes a massive Div 1 issue, TTD and TTK between players and AI is massively unbalanced.
Yeah i agree with the TTK part.
 
I just made it to World Tier 1 a few days ago and decided to do some testing. I think there needs to be something done about damage scaling for enemies and/or armor & health pools for players. I stacked a ton of health and armor and took a heavy reduction to my damage to see how things went. To put it simply I was dropped just as fast as when I’m spec’d for more damage. But when I spec for damage I can take down enemies much faster so my survivability is increased because of my weapons and abilities that enhance them.

Is there no way to tank in this game? I love the build diversity that is currently in the game but it needs to be expanded on. I’m going to see how a skill build does but increasing my skill power has been something of a challenge for me as I rarely seem to get gear that will increase it.

Oohh yeah, any clan on Xbox please send me an invite. I’ve been having fun soloing but the tougher missions require a little bit of coordination and most random players don’t seem to use a mic.
 
I just made it to World Tier 1 a few days ago and decided to do some testing. I think there needs to be something done about damage scaling for enemies and/or armor & health pools for players. I stacked a ton of health and armor and took a heavy reduction to my damage to see how things went. To put it simply I was dropped just as fast as when I’m spec’d for more damage. But when I spec for damage I can take down enemies much faster so my survivability is increased because of my weapons and abilities that enhance them.

Is there no way to tank in this game? I love the build diversity that is currently in the game but it needs to be expanded on. I’m going to see how a skill build does but increasing my skill power has been something of a challenge for me as I rarely seem to get gear that will increase it.

Oohh yeah, any clan on Xbox please send me an invite. I’ve been having fun soloing but the tougher missions require a little bit of coordination and most random players don’t seem to use a mic.

Someone started up the UnionVGF clan and we're stuck last I checked at 3 members, while you need 4 to progress, so search for that and jump in.

I pretty much exclusively solo - no mic, my connection to servers seems to be perpetually poor and I generally don't multiplayer anyhow. Definitely agree that tankiness is nigh unto impossible to pull off (maybe with a shield, I dunno). I am always back in cover whenever possible with patience mostly activated and some of the other armor talents as well, but if I'm in an area that makes retreating and chokepointing both impossible (e.g., the f***ing boat area on the Outcasts' stronghold), I still have difficulty if I start getting outnumbered faster than I can take out enemies.

I do know skill power is going to be re-balanced with tomorrow's update (the same one that opens Tidal Basin). The mods are going to require less power overall, and the amounts given are apparently going to change too, so that should be a little easier. I honestly have not equipped a single skill mod yet, though, because the only skills I'm really ever using are the revive hive and healing chem launcher, and other than extra ammo for the latter, there's no real point in bothering - and I never really have an issue with running out of charges for the launcher, more of getting melted before I can drop one and then as I'm dropping it I'm dead and the hive doesn't trigger if you're triggering that animation when you drop. :crazy:
 
I just made it to World Tier 1 a few days ago and decided to do some testing. I think there needs to be something done about damage scaling for enemies and/or armor & health pools for players. I stacked a ton of health and armor and took a heavy reduction to my damage to see how things went. To put it simply I was dropped just as fast as when I’m spec’d for more damage. But when I spec for damage I can take down enemies much faster so my survivability is increased because of my weapons and abilities that enhance them.

Is there no way to tank in this game? I love the build diversity that is currently in the game but it needs to be expanded on. I’m going to see how a skill build does but increasing my skill power has been something of a challenge for me as I rarely seem to get gear that will increase it.

Oohh yeah, any clan on Xbox please send me an invite. I’ve been having fun soloing but the tougher missions require a little bit of coordination and most random players don’t seem to use a mic.
The problem is the armour has no damage mitigation for players, it is all just hitpoints,and each segment of armour adds virtually no hit points.

AI has damage mitigation, shich is why AI with less armour takes longer to die than you do.

What build diversity?