Uncharted 4 1080p and targeting 60fps

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Still don't believe it. Seems technically unfeasible. Please don't set yourselves up for disappointment.
 
From watching the E3 show, I had a feeling that clip was in-game engine at 60 fps. The big question is if they can pull off the same fidelity and smoothness during actual gameplay. Considering they said they are "targeting 60 fps", means the rest of the game (aside from the clip) is not at that goal.
 
There is no debate that it's in engine scenes. But like UC's before it, (and any other game made to date), actual gameplay won't look like that. That said, UC1 through 3 were awesome, with 3 being the best. The humor in the story line is the best to date in a game.
 
There is no debate that it's in engine scenes. But like UC's before it, (and any other game made to date), actual gameplay won't look like that. That said, UC1 through 3 were awesome, with 3 being the best. The humor in the story line is the best to date in a game.

I thought UC3 was a let down overall. Those scripted chase sequences were horrible. UC2 was awesome all the way through with so many memorable moments and The Last of Us was also really good (still trying to talk myself into double dipping on that). I'd like UC4 to be more like UC2 or the latest Tomb Raider reboot with some tweaks and additions of course. I've read that UC3 was developed by the B-team while the real talent worked on The Last of Us which would account for the overall quality disparity from UC2 to UC3. My opinion of course. ;)
 
I thought UC3 was a let down overall. Those scripted chase sequences were horrible. UC2 was awesome all the way through with so many memorable moments and The Last of Us was also really good (still trying to talk myself into double dipping on that). I'd like UC4 to be more like UC2 or the latest Tomb Raider reboot with some tweaks and additions of course. I've read that UC3 was developed by the B-team while the real talent worked on The Last of Us which would account for the overall quality disparity from UC2 to UC3. My opinion of course. ;)

The good news is that the main leads in TLoU are now working on UC4. ;)
 
I must be the only odd ball (other than Kval) that thought UC3 was the best in the series.

To me it was paced absolutely perfectly and it fine tuned the gunplay and melee from the first two games.
 
I don't like Flynn's trolling and hypocrisy, but he's probably right that Uncharted 4's cutscenes will be pre-rendered movie clips.

Uncharted 4 will look fantastic but don't expect anything a 1.84TF GPU can't possibly produce in realtime at 1080p 60 fps. Especially not during actual gameplay.

Pretty much this.
 
dat gddr5!
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LMAO!!

Who the hell walks like that!????:laugh::laugh:
 
Unless Naughty Dog unearthed the hidden dGPU in the PS4 there's no way that was realtime.

I would believe it if it was 900p 30 fps with lower AA quality. Even then it would look phenomenal and better than The Order which is 1920x800 30 fps.
 
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Unless Naughty Dog unearthed the hidden dGPU in the PS4 there's no way that was realtime.

I would believe it if it was 900p 30 fps with lower AA quality. Even then it would look phenomenal and better than The Order which is 1920x800 30 fps.

Plottwist, it was PS4 all along!
jtjVIGW.gif
 
This is bad. People are getting all worked up believing it and it might backfire.
 
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A7 has become King Twitter. Pretty cool he got a reply.

Paolo is A7? That's cool.

I must be the only odd ball (other than Kval) that thought UC3 was the best in the series.

To me it was paced absolutely perfectly and it fine tuned the gunplay and melee from the first two games.

You can add me to the oddball group, too. I had heard so many times that UC2 was brilliant, the best SP game ever, etc. -- it couldn't live up to the hype. Conversely, I had heard so often that UC3 was a disappointment, couldn't hold a candle to UC2, etc. -- it was a pleasant surprise how good it was. I ended up enjoying UC3 a bit more.
 
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I called out Flynn when he mention it, but after careful thinking, while I will not call it fact (like he did), what he said actually is more convincing than thinking its realtime.

I believed its done in-engine, as in, it can ran on PS4, hardware (as opposed to software render), but its should be more of a target than expectation.

If its done real-time, they would have called it, real-time,instead of in-engine. Its a very clear distinction for anyone that have knowledge of game development. Real time is definitely in-engine, but in-engine may not be realtime.

To say your game is in engine when its real time, is like saying you got an acting role in a film, when you are in a leading role.

Anyway, I wanted to correct something, the replay in Forza, TR etc are not just in-engine, but they are REAL-TIME also. They are however not real-time gameplay.


Anyway, its not a knock on PS4 or the game, just explaining...WIll it looks as great in the final game, who knows, but its more likely the demo is not real-time.
 
Discuss, and be civil like.

No, it is definitely real-time, (as my post yesterday might hint) I had one of their devs explicitly confirm to me yesterday that it is running in real time, on a single PS4 and not pre-recorded.

Beginning with Uncharted 4, all Naughty Dog games will feature completely in engine, real time, 3D cutscenes (if they even stay cutscenes anymore), a huge performance departure from what they used to ship.

So I then asked Richard about it and whether he could spot any signs that the trailer was real time, which he did in his updated post:

Quote:
We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.
http://www.eurogamer.net/articles/di...f-us-at-60-fps

But wow, what an incredible achievement coming less than a year into the PS4's life.
And at 60fps no less.

http://forum.beyond3d.com/showpost.php?p=1854335&postcount=265
 
It's definitely real-time. Did anybody think otherwise? It's real-time in the sense that a replay mode is real-time. It will have more filters running during the cut scene since it's scripted and the action isn't dynamic.

Exactly... No one is doubting it is real time. What is in doubt is the fidelity once the system has something else to calculate besides his stitches. Uncharteds have a history of amazing E3 visuals followed by downgraded, but still highly polished good looking games. I personally wouldn't rank them at the top of my taste in games for gfx, but I am not one that puts gfx at the top of my game criteria anyway.

I will hold judgement on this title until seeing actual gameplay with Drake shooting, running and climbing... not in a cinematic.
 
We could run in circles on this all day long, but I'm confident that UC4 will easily be the best looking console game when it releases.
 
Who has disputed that this is in engine? Of course it's in engine. Autovista in Forza is in engine, real time too. But that isn't what you are playing. I think it's funny when people who see an in engine cutscene that they think that is what it will look like when they control the characters, or the race cars in games. Or when they say oh, that is just in game cutscene, it won't look like that, but if it's on a different platform, then all of a sudden, cutscenes will represent game play.

No doubt this will probably be one of the better looking PS4 games for awhile.
 
Meh, I'm still not sold.

ND and Sony have blatantly lied in the past (so I don't trust them at their word), 100% of UC's cinematics of any length in ALL THREE previous games have been pre-rendered (so there's a pattern here; show a cinematic pre-launch that's pre-rendered in-engine, claim it's real-time, then release the game and it's clearly/patently pre-rendered in-engine), and it's literally impossible to deduce whether something was rendered in real-time vs. a pre-render in-engine when your source material is a video, regardless of the quality of that video (like Eurogamer is trying to conclude... which really drops my respect for them... it's just a ridiculous stunt which cannot produce any meaningful conclusions).

That said, I'd probably agree with Obscene Jester that it'll be one of if not the best looking game when it comes out. If there's anything else ND's track record has shown me (other than pre-rendered cinematics), it's that the end product is gorgeous, and usually groundbreaking on some level or another (in terms of visual achievement). So yeah, I might have to pick up a PS4 again just for this... hopefully next year I can get one for cheaper... maybe a used one...
 
Corrinne Yu post pretty much confirm its NOT Real time. Paolo asked a simple question, Is it real time? She could have said, "yes its real time." That would have been enough.

But she went around & say a bunch of stuff, using some key words, like 'real game levels', 'running on a real PS4', but skipped the very answer to the question "real time", non did she mention if it ran 30 or 60fps (which is also an indication that its real time).

You do not need Sherlock Holmes to deduced that she was trying to avoid/mislead people. Sony do not need to do this, but they did. A bit disappointing for them to try to mislead. Prehaps its a way to show PS4 have the top visuals that X1 cannot reach, but there is a proper way to do this, but its not this.
 
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