There is no debate that it's in engine scenes. But like UC's before it, (and any other game made to date), actual gameplay won't look like that. That said, UC1 through 3 were awesome, with 3 being the best. The humor in the story line is the best to date in a game.
I thought UC3 was a let down overall. Those scripted chase sequences were horrible. UC2 was awesome all the way through with so many memorable moments and The Last of Us was also really good (still trying to talk myself into double dipping on that). I'd like UC4 to be more like UC2 or the latest Tomb Raider reboot with some tweaks and additions of course. I've read that UC3 was developed by the B-team while the real talent worked on The Last of Us which would account for the overall quality disparity from UC2 to UC3. My opinion of course.
I don't like Flynn's trolling and hypocrisy, but he's probably right that Uncharted 4's cutscenes will be pre-rendered movie clips.
Uncharted 4 will look fantastic but don't expect anything a 1.84TF GPU can't possibly produce in realtime at 1080p 60 fps. Especially not during actual gameplay.
LMAO!!
Who the hell walks like that!????
We're going to beat this horse dead and move goals so much that we end up creating a new sport.
Unless Naughty Dog unearthed the hidden dGPU in the PS4 there's no way that was realtime.
I would believe it if it was 900p 30 fps with lower AA quality. Even then it would look phenomenal and better than The Order which is 1920x800 30 fps.
A7 has become King Twitter. Pretty cool he got a reply.
I must be the only odd ball (other than Kval) that thought UC3 was the best in the series.
To me it was paced absolutely perfectly and it fine tuned the gunplay and melee from the first two games.
No, it is definitely real-time, (as my post yesterday might hint) I had one of their devs explicitly confirm to me yesterday that it is running in real time, on a single PS4 and not pre-recorded.
Beginning with Uncharted 4, all Naughty Dog games will feature completely in engine, real time, 3D cutscenes (if they even stay cutscenes anymore), a huge performance departure from what they used to ship.
So I then asked Richard about it and whether he could spot any signs that the trailer was real time, which he did in his updated post:
Quote:
We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.
http://www.eurogamer.net/articles/di...f-us-at-60-fps
But wow, what an incredible achievement coming less than a year into the PS4's life.
And at 60fps no less.
It's definitely real-time. Did anybody think otherwise? It's real-time in the sense that a replay mode is real-time. It will have more filters running during the cut scene since it's scripted and the action isn't dynamic.
It's definitely real-time. Did anybody think otherwise? It's real-time in the sense that a replay mode is real-time. It will have more filters running during the cut scene since it's scripted and the action isn't dynamic.
We could run in circles on this all day long, but I'm confident that UC4 will easily be the best looking console game when it releases.
Corrinne Yu post pretty much confirm its NOT Real time. Paolo asked a simple question, Is it real time? She could have said, "yes its real time." That would have been enough.