Official Thread XBOX Hardware

My Current Console Is....


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Unless there are some major day/month one exclusives, the buy once and play on all platforms thing means it'll be easier to wait a month or two on pulling the trigger, especially if this baby packs a serious price tag.
 
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For reference the RDNA based 10TF 5700XT is roughly 20% better than the 13.7TF Radeon Vega 64.
XSX is 12TF's of RDNA 2.0
iu
 
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From GAF, VFXVetern: Industry Professional (Vetted):

  • Guys you all have to calm down. Sheesh!
    Our text was pretty flaky because he was getting the information from a very high profile worker at Sony.
    The text seems to be all over the place.
    I never got dates nor prices. As I said before, "expensive" to me means near Nvidia 2080 costs. The guessing is all on me so take it with a grain of salt.
    PS5 as of now is 9TF. I specifically asked that and got a yes.
    PS5 falls in between performance of the Lockheart and the XSX. That is confirmed.
    The iffy part is the PS5 Pro.
    "they have one model with lower specs than PS5 and one model with higher specs. PS5 is right in the middle" -- talking about the Xbox SKUs.
    "tons of rumors that the lower spec xbox is coming out this year".
    "XSX is equivalent to the RTX 2080 super"
    "unless they plan on selling it for $800 I doubt it will release anytime soon." -- XSX coming out later??
    There is other comments like if XSX sells for $500 then that would disrupt Nvidia sells, etc.."
    Anyway, I tried to piece together was is happening. It appears like the PS5 Pro is coming later. That would mean the base PS5 is 9TF and perhaps the 2 SKUs for Xbox are releasing during xmas 2020.
    So 2 models. Possible 2 coming out from Microsoft but 1 coming out for Sony.
    I'm just as confused as you guys but I won't press for straight answers.​
 
Interesting this old leak from Jan 2019 has resurfaced, and is almost totally spot on so far...still waiting on Lockhart and PS5:


Yeah. About the BIG acquisitions; I did hear a rumor about a MAJOR studio In negotiations right now with Microsoft. The source is pretty reliable, usually. If it does happen, believe me there will be melt downs. I ain't sayin s*** as I've been sworn to secrecy. That's some real s*** tho. That's real s***... Lol
 
How do you even come across those figures with only a 1.25 percent IPC increase in assuming you use RDNA1.0's IPC gains? Anything beyond that is made up BS. AMD has said nothing about RDNA2.0 architecture other than HW RT.

12 Navi TF x 1.25 would be equivalent to 13.25 GCN4.0 (polaris, which is what Xbox One X and PS4 Pro are built on) TF's.

Stop making s*** up, you're literally pulling numbers outta your ass.

"xBoX SeRiS Ex iS gOnNna Be 545 TeRaP00ps, cUz RdNa Two"

It's not THAT far fetched. Ampere, for example, is supposed to be 50% more efficient than Turing. I know those are different architectures, but it does show the kind of performance boost they can get from a more mature 7nm process.

For reference the RDNA based 10TF 5700XT is roughly 20% better than the 13.7TF Radeon Vega 64.
XSX is 12TF's of RDNA 2.0

Vega 64 is 12.6 tflops.

PS5 falls in between performance of the Lockheart and the XSX. That is confirmed.
The iffy part is the PS5 Pro.
"they have one model with lower specs than PS5 and one model with higher specs. PS5 is right in the middle" -- talking about the Xbox SKUs.
"tons of rumors that the lower spec xbox is coming out this year".
"XSX is equivalent to the RTX 2080 super"

That would make it slightly more powerful (in terms of raw power) than a 5700XT and give it double the graphics memory. They also said that Sony has a AI up-scaling patent of their own. So a 5700XT with 4K AI upscaling available for every game. That is an incredible value.

However, I don't think you would get the same mileage out of "console optimization" since all the games have to run at 60fps.
 
Yeah. About the BIG acquisitions; I did hear a rumor about a MAJOR studio In negotiations right now with Microsoft. The source is pretty reliable, usually. If it does happen, believe me there will be melt downs. I ain't sayin s*** as I've been sworn to secrecy. That's some real s*** tho. That's real s***... Lol
Well....s***
 
So, MS finally did it - they seem to have fixed the Xbox interface. They made it much simpler and it seems faster.

 
It's not THAT far fetched. Ampere, for example, is supposed to be 50% more efficient than Turing. I know those are different architectures, but it does show the kind of performance boost they can get from a more mature 7nm process.



Vega 64 is 12.6 tflops.



That would make it slightly more powerful (in terms of raw power) than a 5700XT and give it double the graphics memory. They also said that Sony has a AI up-scaling patent of their own. So a 5700XT with 4K AI upscaling available for every game. That is an incredible value.

However, I don't think you would get the same mileage out of "console optimization" since all the games have to run at 60fps.

I quoted the liquid cooled edition but it was the version in the benchmarks I was looking at...

Resize
 



The Smart delivery news is almost as good as 12TF's of RDNA 2.0 for me.

If Sony doesn't match...it's used vs new games 2013 all over again and Sony will be the bad buy is NOT 4 THE GAMERS
 
40-60% GCN vs RDNA 1 according to this


You didn't even read the article ham head. It says 40% from GCN 1.0 to 4.0 (Polaris) and 27% from polaris to Navi. That's 67% from GCN1.0 to Navi, not Polaris to Navi. That's only 27% from Polaris to Navi which falls in line with the 1.25% IPC gain stated from AMD. That was only 1 game GRW. Crysis 3 was 22 percent from Polaris to Navi. To add to that Polaris is GCN4.0, Vega is GCN5.0, which was not included there.

I honestly can't believe someone can be so stone cold dumb.
 
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One thing people aren't talking about that much that IMO is a bigger deal (especially for consoles) is VRS implemention which WILL give nice performance boosts to games. VRS was tested on Wolfenstein 2 with Nvidia Turing cards which saw considerable performance gains with almost no quality loss (combined console upscale techniques, it will be almost unnoticable to the human eye)

That's a big deal for consoles IMO and the one I am most excited for as it means they will be able to wring the rag even dryer.
 
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Microsoft’s Xbox Series X will be able to resume games even after a reboot
Tom WarrenFeb 26, 2020, 3:40pm EST
xboxseriesx.0.jpg

Microsoft revealed a number of new specs for its next-gen Xbox Series X game console earlier this week, but the company is dropping fresh hints about features today. In a new podcast, Microsoft’s Larry Hryb reveals that the new quick resume for multiple games will also let Xbox Series X owners resume games after the console has rebooted.

Microsoft used a similar feature on the Xbox One to resume games, but the Xbox Series X will resume multiple games from a suspended state whether you’re rebooting the console, switching games, or resuming from standby.

“I had to reboot because I had a system update, and then I went back to the game and went right back to it,” reveals Hryb in the podcast. “So it survives a reboot.” That will be useful for any dashboard updates that would usually interrupt any progress in a game, and it sets the stage for encouraging player habits of simply switching off a console and not worrying about save points.



Microsoft is also teasing audio ray tracing


Alongside this new detail, Microsoft’s director of Xbox program management, Jason Ronald, teases something called audio ray tracing. It’s not a term that’s typically used right now, but essentially, it’s spatial audio for immersion in Xbox Series X games. “With the introduction of hardware accelerated ray tracing with the Xbox series X, we’re actually able to enable a whole new set of scenarios, whether that’s more realistic lighting, better reflections, we can even use it for things like spatial audio and have ray traced audio,” explains Ronald.

Microsoft is planning to dig deeper into the dedicated hardware-acceleration for spatial audio on the Xbox Series X at the Game Developers Conference next month. Senior audio specialists at Microsoft are planning to hold a talkaround how Microsoft is collaborating with game designers, Dolby, and others to take advantage of this hardware support.

Microsoft also revealed this week that the Xbox Series X will include 12 teraflops of GPU performance, which is twice what’s available in the Xbox One X and eight times the original Xbox One.
 


The Xbox Series X is faster than your gaming PC. Now what?
Matthew S. SmithFebruary 25, 2020 12:15PM PST
Gaming

PC gamers have a time-honored tradition of flexing hard on console peasants who, in their opinion, play on inferior hardware. Microsoft’s Xbox Series X is about to put that tradition to the test, and I’m not sure the PC’s hardware superiority will survive.

The Xbox Series X, now confirmed to have a GPU with 12 teraflops of compute performance, is much quicker than any previous console. It doubles the GPU performance of the Xbox One X, and nearly triples the PlayStation 4 Pro. At the same time, performance gains in PC hardware have stalled. New CPUs and GPUs are quicker than their predecessors, but the gains are slim.

This creates an unusual situation. The Xbox Series X is almost certainly faster than your gaming PC, and the new Xbox will maintain its dominance for years to come. What does that mean for PC gaming?

The Xbox Series X beats most gaming PCs
12 teraflops.

That number, confirmed by Xbox head Phil Spencer on February 24, 2020, is a big deal. The raw compute performance claimed by a component signals roughly (and I do mean roughly) how it stacks up to the competition. It’s a number that puts most of today’s PC gaming rigs to shame.

Nvidia’s RTX 2080 Ti, which claims 13.4 teraflops, is one of only two consumer graphics card that can beat the Xbox Series X today. You’d have to pay at least $1,100 to buy one today, and most RTX 2080 Ti cards go for $1,200 or more. Nvidia’s RTX Titan is the only card that beats it, but at about $2,500, it’s simply out of the realm of discussion for most PC gamers.


Predictably, most PC gamers go for less expensive options. The RTX 2080 Ti makes up just .7% of all rigs included in the Steam hardware survey. The entire Nvidia RTX 20-Series line, the only PC video cards that support ray tracing today, make up just 6.39% of all video cards used by gamers on Steam.

The most popular card? It’s still Nvidia’ GTX 1060, an old standby first released in July of 2016. The GTX 1060 boasts 4.4 teraflops of compute performance. It’s followed by Nvidia’s GTX 1050 and 1050 Ti, a pair of entry-level classics. The Xbox Series X puts these to shame.

Gaming PCs aren’t likely to leap back in front
It’s not strange for consoles to gain an edge over PCs at release. The Nintendo 64 and Sony PlayStation dove into 3D graphics before they were common in PC games. The Xbox 360 handled The Elder Scrolls IV: Oblivion better than all but the fastest PCs built in 2006. The original Xbox was no slouch, either. Early titles like Halo and Dead or Alive 3 were graphical powerhouses for their day.

These victories were short-lived, however, as PC hardware constantly improved. The Xbox Series X will be different. The Xbox Series X will be impressive for years.

PC hardware just isn’t improving at its former pace. “Moore’s Law,” the idea that chip transistor densities will double every two years (with performance following suite), is dead. Don’t take my word for it. Just ask Nvidia’s CEO.


Nvidia’s hardware reflects this new reality. The GTX 1080 came out in May 2016 and was quoted at 8.8 teraflops. Its follow-up, the RTX 2080, came in September 2018 and quoted 10.1 teraflops. That’s about a 15 percent increase on paper, and disappointed reviewers noted the same meager gains in real-world gaming.

AMD faces the same problem. The popular Radeon RX 580 launched in April of 2017 with 6.2 teraflops of performance. The new Radeon RX 5600 XT is quoted at just 7.19 teraflops, a gain partially negated by the fact it’s more expensive at launch (The RX 580 was $230, while the RX 5600 XT is $280). The inexpensive Radeon RX 580 is still a fine option compared to newer Radeon cards, so long as you don’t mind the RX 580’s high power draw.

The days of easy gains in PC performance are at their end. PCs sold in 2023 will be quicker, yes. Yet the slow pace of improvement ensures the Xbox Series X will remain formidable for years to come.

Where PC gamers go from here?
This might seem doom-and-gloom for PC gamers, but Microsoft’s strategy with the Xbox Series X gives reason for optimism.

We still don’t know exactly what the Xbox line-up will look like going forward, but Microsoft has promised backwards compatibility for Xbox One titles, as well as Xbox 360 and original Xbox titles already available on the Xbox One. The company has also announced “Smart Delivery,” a feature that lets developers release one version of a game that’s compatible with multiple iterations of Xbox hardware. It’s clear Microsoft is setting the foundation for a broad push that includes multiple consoles across a wide range of price and performance.

In the past, a killer new console could be trouble for PC gamers. Gamers who played in the mid-90s will remember many questionable ports of early 3D console games, like Star Wars: Shadows of the Empire. More recently, early Xbox 360 games like The Elder Scrolls IV: Oblivion created a situation where top-tier titles were easily playable on an affordable console, but difficult to enjoy on a budget or mid-range PC.

That won’t happen this time around. Developers have better tools and better tactics for building games that span a huge range of hardware (just look at recent Switch ports, for example). Microsoft, meanwhile, seems set to push a new console generation that offers an extreme high-end option that’s at least partially compatible with older consoles.

The answer to “where PC Gamers go from here,” then, is “anywhere they want.” Those who have money to spend on a 4K-capable rig that defeats the Xbox Series X can certainly spend it, and they’ll have a great experience. On the other hand, gamers with an entry-level video card will still be able to enjoy most games in the new generation – at 1080p and medium settings, of course.
 
You didn't even read the article ham head. It says 40% from GCN 1.0 to 4.0 (Polaris) and 27% from polaris to Navi. That's 67% from GCN1.0 to Navi, not Polaris to Navi. That's only 27% from Polaris to Navi which falls in line with the 1.25% IPC gain stated from AMD. That was only 1 game GRW. Crysis 3 was 22 percent from Polaris to Navi. To add to that Polaris is GCN4.0, Vega is GCN5.0, which was not included there.

I honestly can't believe someone can be so stone cold dumb.



"As things stand, a 40 to 60 per cent architectural improvement in performance is impressive, especially when further amplified by the inevitable increase in GPU frequency and the big increase in memory bandwidth. And this is just talking about hardware specs, when much of the magic comes from game developers. It's difficult to imagine that the likes of Uncharted 4, God of War and Horizon are essentially running on a customised Radeon HD 7850, while Forza Horizon 4 and Gears 5 are delivering a phenomenal return from what is basically an underclocked R7 360. And with that in mind, no matter what the configuration is that the next-gen consoles end up with, Navi-based silicon should be phenomenal."
 


The Xbox Series X is faster than your gaming PC. Now what?
Matthew S. SmithFebruary 25, 2020 12:15PM PST
Gaming

PC gamers have a time-honored tradition of flexing hard on console peasants who, in their opinion, play on inferior hardware. Microsoft’s Xbox Series X is about to put that tradition to the test, and I’m not sure the PC’s hardware superiority will survive.

The Xbox Series X, now confirmed to have a GPU with 12 teraflops of compute performance, is much quicker than any previous console. It doubles the GPU performance of the Xbox One X, and nearly triples the PlayStation 4 Pro. At the same time, performance gains in PC hardware have stalled. New CPUs and GPUs are quicker than their predecessors, but the gains are slim.

This creates an unusual situation. The Xbox Series X is almost certainly faster than your gaming PC, and the new Xbox will maintain its dominance for years to come. What does that mean for PC gaming?

The Xbox Series X beats most gaming PCs
12 teraflops.

That number, confirmed by Xbox head Phil Spencer on February 24, 2020, is a big deal. The raw compute performance claimed by a component signals roughly (and I do mean roughly) how it stacks up to the competition. It’s a number that puts most of today’s PC gaming rigs to shame.

Nvidia’s RTX 2080 Ti, which claims 13.4 teraflops, is one of only two consumer graphics card that can beat the Xbox Series X today. You’d have to pay at least $1,100 to buy one today, and most RTX 2080 Ti cards go for $1,200 or more. Nvidia’s RTX Titan is the only card that beats it, but at about $2,500, it’s simply out of the realm of discussion for most PC gamers.


Predictably, most PC gamers go for less expensive options. The RTX 2080 Ti makes up just .7% of all rigs included in the Steam hardware survey. The entire Nvidia RTX 20-Series line, the only PC video cards that support ray tracing today, make up just 6.39% of all video cards used by gamers on Steam.

The most popular card? It’s still Nvidia’ GTX 1060, an old standby first released in July of 2016. The GTX 1060 boasts 4.4 teraflops of compute performance. It’s followed by Nvidia’s GTX 1050 and 1050 Ti, a pair of entry-level classics. The Xbox Series X puts these to shame.

Gaming PCs aren’t likely to leap back in front
It’s not strange for consoles to gain an edge over PCs at release. The Nintendo 64 and Sony PlayStation dove into 3D graphics before they were common in PC games. The Xbox 360 handled The Elder Scrolls IV: Oblivion better than all but the fastest PCs built in 2006. The original Xbox was no slouch, either. Early titles like Halo and Dead or Alive 3 were graphical powerhouses for their day.

These victories were short-lived, however, as PC hardware constantly improved. The Xbox Series X will be different. The Xbox Series X will be impressive for years.

PC hardware just isn’t improving at its former pace. “Moore’s Law,” the idea that chip transistor densities will double every two years (with performance following suite), is dead. Don’t take my word for it. Just ask Nvidia’s CEO.


Nvidia’s hardware reflects this new reality. The GTX 1080 came out in May 2016 and was quoted at 8.8 teraflops. Its follow-up, the RTX 2080, came in September 2018 and quoted 10.1 teraflops. That’s about a 15 percent increase on paper, and disappointed reviewers noted the same meager gains in real-world gaming.

AMD faces the same problem. The popular Radeon RX 580 launched in April of 2017 with 6.2 teraflops of performance. The new Radeon RX 5600 XT is quoted at just 7.19 teraflops, a gain partially negated by the fact it’s more expensive at launch (The RX 580 was $230, while the RX 5600 XT is $280). The inexpensive Radeon RX 580 is still a fine option compared to newer Radeon cards, so long as you don’t mind the RX 580’s high power draw.

The days of easy gains in PC performance are at their end. PCs sold in 2023 will be quicker, yes. Yet the slow pace of improvement ensures the Xbox Series X will remain formidable for years to come.

Where PC gamers go from here?
This might seem doom-and-gloom for PC gamers, but Microsoft’s strategy with the Xbox Series X gives reason for optimism.

We still don’t know exactly what the Xbox line-up will look like going forward, but Microsoft has promised backwards compatibility for Xbox One titles, as well as Xbox 360 and original Xbox titles already available on the Xbox One. The company has also announced “Smart Delivery,” a feature that lets developers release one version of a game that’s compatible with multiple iterations of Xbox hardware. It’s clear Microsoft is setting the foundation for a broad push that includes multiple consoles across a wide range of price and performance.

In the past, a killer new console could be trouble for PC gamers. Gamers who played in the mid-90s will remember many questionable ports of early 3D console games, like Star Wars: Shadows of the Empire. More recently, early Xbox 360 games like The Elder Scrolls IV: Oblivion created a situation where top-tier titles were easily playable on an affordable console, but difficult to enjoy on a budget or mid-range PC.

That won’t happen this time around. Developers have better tools and better tactics for building games that span a huge range of hardware (just look at recent Switch ports, for example). Microsoft, meanwhile, seems set to push a new console generation that offers an extreme high-end option that’s at least partially compatible with older consoles.

The answer to “where PC Gamers go from here,” then, is “anywhere they want.” Those who have money to spend on a 4K-capable rig that defeats the Xbox Series X can certainly spend it, and they’ll have a great experience. On the other hand, gamers with an entry-level video card will still be able to enjoy most games in the new generation – at 1080p and medium settings, of course.

PC gaming is going to be shook for a bit
 
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PC gaming is going to be shook for a bit
It certainly reminds me of the old days where Consoles where top tier kit at the beginning of a generation. Pretty darn exciting....
 


The Xbox Series X is faster than your gaming PC. Now what?
Matthew S. SmithFebruary 25, 2020 12:15PM PST
Gaming

PC gamers have a time-honored tradition of flexing hard on console peasants who, in their opinion, play on inferior hardware. Microsoft’s Xbox Series X is about to put that tradition to the test, and I’m not sure the PC’s hardware superiority will survive.

The Xbox Series X, now confirmed to have a GPU with 12 teraflops of compute performance, is much quicker than any previous console. It doubles the GPU performance of the Xbox One X, and nearly triples the PlayStation 4 Pro. At the same time, performance gains in PC hardware have stalled. New CPUs and GPUs are quicker than their predecessors, but the gains are slim.

This creates an unusual situation. The Xbox Series X is almost certainly faster than your gaming PC, and the new Xbox will maintain its dominance for years to come. What does that mean for PC gaming?

The Xbox Series X beats most gaming PCs
12 teraflops.

That number, confirmed by Xbox head Phil Spencer on February 24, 2020, is a big deal. The raw compute performance claimed by a component signals roughly (and I do mean roughly) how it stacks up to the competition. It’s a number that puts most of today’s PC gaming rigs to shame.

Nvidia’s RTX 2080 Ti, which claims 13.4 teraflops, is one of only two consumer graphics card that can beat the Xbox Series X today. You’d have to pay at least $1,100 to buy one today, and most RTX 2080 Ti cards go for $1,200 or more. Nvidia’s RTX Titan is the only card that beats it, but at about $2,500, it’s simply out of the realm of discussion for most PC gamers.


Predictably, most PC gamers go for less expensive options. The RTX 2080 Ti makes up just .7% of all rigs included in the Steam hardware survey. The entire Nvidia RTX 20-Series line, the only PC video cards that support ray tracing today, make up just 6.39% of all video cards used by gamers on Steam.

The most popular card? It’s still Nvidia’ GTX 1060, an old standby first released in July of 2016. The GTX 1060 boasts 4.4 teraflops of compute performance. It’s followed by Nvidia’s GTX 1050 and 1050 Ti, a pair of entry-level classics. The Xbox Series X puts these to shame.

Gaming PCs aren’t likely to leap back in front
It’s not strange for consoles to gain an edge over PCs at release. The Nintendo 64 and Sony PlayStation dove into 3D graphics before they were common in PC games. The Xbox 360 handled The Elder Scrolls IV: Oblivion better than all but the fastest PCs built in 2006. The original Xbox was no slouch, either. Early titles like Halo and Dead or Alive 3 were graphical powerhouses for their day.

These victories were short-lived, however, as PC hardware constantly improved. The Xbox Series X will be different. The Xbox Series X will be impressive for years.

PC hardware just isn’t improving at its former pace. “Moore’s Law,” the idea that chip transistor densities will double every two years (with performance following suite), is dead. Don’t take my word for it. Just ask Nvidia’s CEO.


Nvidia’s hardware reflects this new reality. The GTX 1080 came out in May 2016 and was quoted at 8.8 teraflops. Its follow-up, the RTX 2080, came in September 2018 and quoted 10.1 teraflops. That’s about a 15 percent increase on paper, and disappointed reviewers noted the same meager gains in real-world gaming.

AMD faces the same problem. The popular Radeon RX 580 launched in April of 2017 with 6.2 teraflops of performance. The new Radeon RX 5600 XT is quoted at just 7.19 teraflops, a gain partially negated by the fact it’s more expensive at launch (The RX 580 was $230, while the RX 5600 XT is $280). The inexpensive Radeon RX 580 is still a fine option compared to newer Radeon cards, so long as you don’t mind the RX 580’s high power draw.

The days of easy gains in PC performance are at their end. PCs sold in 2023 will be quicker, yes. Yet the slow pace of improvement ensures the Xbox Series X will remain formidable for years to come.

Where PC gamers go from here?
This might seem doom-and-gloom for PC gamers, but Microsoft’s strategy with the Xbox Series X gives reason for optimism.

We still don’t know exactly what the Xbox line-up will look like going forward, but Microsoft has promised backwards compatibility for Xbox One titles, as well as Xbox 360 and original Xbox titles already available on the Xbox One. The company has also announced “Smart Delivery,” a feature that lets developers release one version of a game that’s compatible with multiple iterations of Xbox hardware. It’s clear Microsoft is setting the foundation for a broad push that includes multiple consoles across a wide range of price and performance.

In the past, a killer new console could be trouble for PC gamers. Gamers who played in the mid-90s will remember many questionable ports of early 3D console games, like Star Wars: Shadows of the Empire. More recently, early Xbox 360 games like The Elder Scrolls IV: Oblivion created a situation where top-tier titles were easily playable on an affordable console, but difficult to enjoy on a budget or mid-range PC.

That won’t happen this time around. Developers have better tools and better tactics for building games that span a huge range of hardware (just look at recent Switch ports, for example). Microsoft, meanwhile, seems set to push a new console generation that offers an extreme high-end option that’s at least partially compatible with older consoles.

The answer to “where PC Gamers go from here,” then, is “anywhere they want.” Those who have money to spend on a 4K-capable rig that defeats the Xbox Series X can certainly spend it, and they’ll have a great experience. On the other hand, gamers with an entry-level video card will still be able to enjoy most games in the new generation – at 1080p and medium settings, of course.

This article is all kinds of wrong.

First off a NVIDIA and AMD teraflops are not measured the same. For example the quoted GTX 1080 at 8.8 TF beats the 12.5 TF Vega 64 a large majority of the time in games. That article is very, very ignorant and borderline r******d.
 
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This article is all kinds of wrong.

First off a NVIDIA and AMD teraflops are not measured the same. For example the quoted GTX 1080 at 8.8 TF beats the 12.5 TF Vega 64 a large majority of the time in games. That article is very, very ignorant and borderline r******d.

Well they are expecting that to be 12 tflops of RDNA 2, not GCN. You can't blame them for that. I don't think anybody would expect RDNA 2 not to have significant performance gains over GCN and RDNA 1. Especially when Ampere is rumored to have a performance gain of 50% over Turing.
 
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