...and here we wanted to ask Jason Ronald about the increasingly celebrated Xbox Velocity Architecture. Ronald first emphasized that "first of all, the philosophy of Xbox architecture is much more than the SSD itself."
Above is one more component: the so-called Sampler Feedback for Streaming (SFS), which some developers describe as a turning point when streaming the world we're immersed in and representing a higher visual level. As Ronald pointed out, this technology "allows us to load textures and causes the SSD to "act as a physical memory multiplier that adds to the memory that the machine itself has".
Comparisons with the performance of the PS5's SSD seemed to disadvantage the Xbox Series X: based on those numbers, the transfer rates of the Sony console storage system will basically double those achieved in Microsoft's, but for Ronald the story was different. "Things go beyond the numbers we can or can't share."
Again, let's just assume the PS5 is doing something similar in terms of SFS in addition to having faster I/O. That 100GB of data will load faster than streaming directly from the SSD. Memory is faster than the SSD. It's a next gen technique not available with mechanical drives in addition to the much faster I/O speeds which eliminates all kinds of bottlenecks. We're so far past where we were this gen for moving data relative to the advance in compute. If games are never I/O bound on the Series X as a result, an even faster SSD wouldn't result in additional benefits outside of shorter traditional load times.
Above is one more component: the so-called Sampler Feedback for Streaming (SFS), which some developers describe as a turning point when streaming the world we're immersed in and representing a higher visual level. As Ronald pointed out, this technology "allows us to load textures and causes the SSD to "act as a physical memory multiplier that adds to the memory that the machine itself has".
Comparisons with the performance of the PS5's SSD seemed to disadvantage the Xbox Series X: based on those numbers, the transfer rates of the Sony console storage system will basically double those achieved in Microsoft's, but for Ronald the story was different. "Things go beyond the numbers we can or can't share."
Again, let's just assume the PS5 is doing something similar in terms of SFS in addition to having faster I/O. That 100GB of data will load faster than streaming directly from the SSD. Memory is faster than the SSD. It's a next gen technique not available with mechanical drives in addition to the much faster I/O speeds which eliminates all kinds of bottlenecks. We're so far past where we were this gen for moving data relative to the advance in compute. If games are never I/O bound on the Series X as a result, an even faster SSD wouldn't result in additional benefits outside of shorter traditional load times.