Analyst predicts PS5 in 2018

TEH MOST POWERFUL CONSOLE EVaR MADE!!!1!!1!1!!111

Seriously though, that has to be the lamest bit of of marketing / buzz phrase I can remember in recent history. I'm sure it's probably been used for past consoles, but it's hard to not find completely ridiculous.

Yeah, having the most powerful hardware should go hand in hand with being the newest piece of hardware, well unless you are Nintendo.
 
TEH MOST POWERFUL CONSOLE EVaR MADE!!!1!!1!1!!111

Seriously though, that has to be the lamest bit of of marketing / buzz phrase I can remember in recent history. I'm sure it's probably been used for past consoles, but it's hard to not find completely ridiculous.

The fact that people think power has any real significance is entertaining to me. It helps, yeah. But at what point do you say enough is enough and just enjoy the games for the gameplay and story?

Nobody cared that PS4 was more powerful this gen. It didn't stop 30 million people from buying an overpriced, underpowered Xbox One and likewise, it won't stop 100 million people from buying a PS5.
 
The argument falls apart on so many levels.
Christ, consoles have never been about having the high end hardware. Stop pretending it is. Graphics is not the main focus with consoles. That's why are they consoles.
 
Both exhibit a roughly 40+% difference
Its significant just like its been with PS4 and XBO.


...Slightly off topic but...
It has the potential to be bigger than 40%.

The CPU in the Scorpio has the oh so not insignificant distinction of also benefiting from DX12 optimizations which Microsoft has recently said will be the API of choice on Scorpio. The PS4PRO does not benefit from this.

Recall that the main function of DX12 is to REDUCE CPU bottlenecks and increase efficiency in draw calls. In the PC space DX12 is more or less a joke right now, but running that API in a closed box like the Scorpio where there is only ONE hardware configuration to code for could bring the power gap between the Pro to a bigger gulf.
 
...Slightly off topic but...
It has the potential to be bigger than 40%.

The CPU in the Scorpio has the oh so not insignificant distinction of also benefiting from DX12 optimizations which Microsoft has recently said will be the API of choice on Scorpio. The PS4PRO does not benefit from this.

Recall that the main function of DX12 is to REDUCE CPU bottlenecks and increase efficiency in draw calls. In the PC space DX12 is more or less a joke right now, but running that API in a closed box like the Scorpio where there is only ONE hardware configuration to code for could bring the power gap between the Pro to a bigger gulf.

With all of their games coming to PC are they really going to only be coding for one piece of hardware? Also I think the CPU thing is being overblown personally but we'll see.
 
With all of their games coming to PC are they really going to only be coding for one piece of hardware? Also I think the CPU thing is being overblown personally but we'll see.

They really wouldn't have to.
DX12 is already implemented in Win 10. That is another reason why porting games down from DX12 powered PCs to the Xbox Scorpio will be pretty straight forward.

The main problem with Dx12 on the PC right now is that it doesn't play nice with alot of hardware that is high end. Hexacore, Octocore, and Decacore CPUs aren't being used to the fullest because modern graphics engines still use the CPU to do alot of the calculations that would be more GPU bound.

The promise of the Dx12 was to lessen the pressure on the CPU and use the cores to their fullest. By offloading more of the traditionally GPU bound situations to the actual GPU itself and freeing up CPU cycles would help the Scorpio (theoretically) achieve better performance from the multicore Jaguar CPU. This would be ON TOP of the performance advantage it already has.

It remains to be seen if this will pan out, but then again the hardware for the Scorpio is standardized and fixed so performance gains could be possible.
 
...Slightly off topic but...
It has the potential to be bigger than 40%.

The CPU in the Scorpio has the oh so not insignificant distinction of also benefiting from DX12 optimizations which Microsoft has recently said will be the API of choice on Scorpio. The PS4PRO does not benefit from this.

Recall that the main function of DX12 is to REDUCE CPU bottlenecks and increase efficiency in draw calls. In the PC space DX12 is more or less a joke right now, but running that API in a closed box like the Scorpio where there is only ONE hardware configuration to code for could bring the power gap between the Pro to a bigger gulf.
Yeah 40+% like PS4 vs XBO like I said.
DX12 BS spin they used with XBO and we see how that worked out.
 
Yeah 40+% like PS4 vs XBO like I said.
DX12 BS spin they used with XBO and we see how that worked out.
Also Vulkan and Opengl probably have these new features now too. Not that I've seen the benefit of Dx12 on pc yet, but that may just be to lazy porting or DRM slowing things down.
 
They really wouldn't have to.
DX12 is already implemented in Win 10. That is another reason why porting games down from DX12 powered PCs to the Xbox Scorpio will be pretty straight forward.

The main problem with Dx12 on the PC right now is that it doesn't play nice with alot of hardware that is high end. Hexacore, Octocore, and Decacore CPUs aren't being used to the fullest because modern graphics engines still use the CPU to do alot of the calculations that would be more GPU bound.

The promise of the Dx12 was to lessen the pressure on the CPU and use the cores to their fullest. By offloading more of the traditionally GPU bound situations to the actual GPU itself and freeing up CPU cycles would help the Scorpio (theoretically) achieve better performance from the multicore Jaguar CPU. This would be ON TOP of the performance advantage it already has.

It remains to be seen if this will pan out, but then again the hardware for the Scorpio is standardized and fixed so performance gains could be possible.

Possible sure, honestly though I think some people are taking what was said a bit too far. Let's not forget they announced their machine a year and a half early just to try to undercut Sony announcing the Pro, they have nothing to show yet and people were going crazy on forums talking about Ryzen CPU's and all of that. We'll see what happens, I'm not saying the work they've done won't add up to anything but I wouldn't bet the house on it adding up to much either.
 
Lol, I see several sites picking it up and acting like it's already a fact. I don't believe this for a second. Not because it's impossible or anything but take a look at how insanely well Sony is doing and then ask if they really need to bring a PS5 next year. I highly doubt the Scorpio has them shook at all and it wouldn't surprise me if plenty of people stay with PS4 despite any differences compared to Scorpio.

But if true, heh, I'll wait with buying that PS4 Pro at all. Was planning on finally getting me a PS4 next year but..... yeah. But this has to be BS. Whether this source had some things right or not.

And also, look at the games like Horizon and Uncharted 4 and upcoming games. The PS4 and Pro haven't even been used to their full potential yet and look how those games are looking already. PS5 is totally unnecessary.
 
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Yeah 40+% like PS4 vs XBO like I said.
DX12 BS spin they used with XBO and we see how that worked out.
The difference this time is not at all the same as PS4/XBO at all. That is obviously what you wish to be true, but it is in fact not.

Those both had the same about of RAM and One had slightly better CPU, while the PS4 had slightly better GPU. This is now a case where every single component is more powerful in Scorpio, including RAM, CPU, GPU, drive, etc. Only a real blind fanboy could argue otherwise.

DX12 residing in the CPU is just another addition to all of that.
 
The difference this time is not at all the same as PS4/XBO at all. That is obviously what you wish to be true, but it is in fact not.

Those both had the same about of RAM and One had slightly better CPU, while the PS4 had slightly better GPU. This is now a case where every single component is more powerful in Scorpio, including RAM, CPU, GPU, drive, etc. Only a real blind fanboy could argue otherwise.

DX12 residing in the CPU is just another addition to all of that.
We don't know what CPU scaling is like on ps4 tho. So we can't claim Dx12 had the advantage there
 
Reasonably speaking Sony could do a 8.4+ Tf machine in 2019 with 12GB+ 1GB at a faster bandwidth (a pro pro)
In 2020 MS could do a Pro style scorpio 12 TF+ with 12GB GDDR5 + 4GB DDR3 for the OS or in 2021 they could both do a 18 TF machine with 16GB of GDDR5X.
 
While normally I'd love to whip it out and participate in the pissing contest, honestly, the only real question here is: why? Just because MS is now going to have the most powerful console doesn't make Sony obligated to push out a new console in 2018. They have a console that will do a reasonable job on a 4K display, even if it requires upscaling or checkerboarding more frequently than the competition. It has HDR. Game software isn't going to advance in a year or two to the level that obsoletes the Pro or even the base XB1, which is the least powerful of this hardware gen. It doesn't make business sense to get away from the profitable tail of the generation to push into the low margin early adopter years, it dramatically hampers the efforts to continue to make money from their sizable install base, and it certainly wouldn't engender fan goodwill to ask them to pay for yet another new console.

It's just stupid.

Please feel free to assume the "It's just stupid" is my standard response to 95% of the thread, incidentally.
 
We don't know what CPU scaling is like on ps4 tho. So we can't claim Dx12 had the advantage there
Fair enough. I'm all about for the games to make their own statement. I'm still going to say that comparing the 2 pieces of kit to 2013 at this point, is rather foolish. I mean, I want the Pro to hold up because I just bought one. Releasing new hardware in 2018 would be imbecilic, imo. I still don't think it will be the same as 2013. I think there are way too many feature advantages for MS this time.
 
While normally I'd love to whip it out and participate in the pissing contest, honestly, the only real question here is: why? Just because MS is now going to have the most powerful console doesn't make Sony obligated to push out a new console in 2018. They have a console that will do a reasonable job on a 4K display, even if it requires upscaling or checkerboarding more frequently than the competition. It has HDR. Game software isn't going to advance in a year or two to the level that obsoletes the Pro or even the base XB1, which is the least powerful of this hardware gen. It doesn't make business sense to get away from the profitable tail of the generation to push into the low margin early adopter years, it dramatically hampers the efforts to continue to make money from their sizable install base, and it certainly wouldn't engender fan goodwill to ask them to pay for yet another new console.

It's just stupid.

Please feel free to assume the "It's just stupid" is my standard response to 95% of the thread, incidentally.
If more people would take advantage of the badass Back Friday deals and become a multi-console owner, they wouldn't take things to heart, and maybe see things for how they really are. I think people sometimes think multi-console owners are smug or something, but these things are honestly not that expensive after they've been out. Yeah, I'm gonna preach! Don't get that new phone every year! A new console is cheaper! Save up people! It's only 6 months to November! :txbcool: /smug glasses.
 
The difference this time is not at all the same as PS4/XBO at all. That is obviously what you wish to be true, but it is in fact not.

Those both had the same about of RAM and One had slightly better CPU, while the PS4 had slightly better GPU. This is now a case where every single component is more powerful in Scorpio, including RAM, CPU, GPU, drive, etc. Only a real blind fanboy could argue otherwise.

DX12 residing in the CPU is just another addition to all of that.

Slightly better GPU? the GPU in the PS4 is 40% more powerful than the one in the X1, that's the same percentage difference between the GPU's in the Pro and Scorpio. The CPU in the PS4 really isn't weaker than the one in X1 either, even with it's slightly slower clock speed it sounds like it was already more customized or at least more compatible with the software Sony uses based on a comment from a dev on Neogaf in 2013 who said you could get more out of the PS4's cpu. Also if they are going for native 4K in Scorpio they need the extra boosts in places like memory and GPU because that's going to be eaten up pretty quickly. It is more powerful no doubt but people who think it's going to be some gigantic difference are likely to be disappointed, especially when at the end of the day it's just going to be running X1 level games at higher levels of fidelity it's not a new gen console where it's power can really be exploited.

http://www.neogaf.com/forum/showpost.php?p=94264594
 
Lol, I see several sites picking it up and acting like it's already a fact. I don't believe this for a second. Not because it's impossible or anything but take a look at how insanely well Sony is doing and then ask if they really need to bring a PS5 next year. I highly doubt the Scorpio has them shook at all and it wouldn't surprise me if plenty of people stay with PS4 despite any differences compared to Scorpio.

But if true, heh, I'll wait with buying that PS4 Pro at all. Was planning on finally getting me a PS4 next year but..... yeah. But this has to be BS. Whether this source had some things right or not.

And also, look at the games like Horizon and Uncharted 4 and upcoming games. The PS4 and Pro haven't even been used to their full potential yet and look how those games are looking already. PS5 is totally unnecessary.

Yeah they really have no reason to do it, it makes no sense to rush anything right now. There are some people who act like Sony is scared of Scorpio or something. Sony has about a 2-1 advantage over the competition in hardware sales, they basically lead in every territory, they have quite a few big first party games coming out in the next year, the pro hasn't really been fully exploited yet and they also have marketing deals for all of the big 3rd party games coming out this holiday. PlayStation 4/Pro owners are likely to have their best year yet from a 1st party games perspective.

As far as Xbox Phil Spencer even says X1s is going to be the best seller for the xbox family for a long time to come, they don't expect scorpio to take over it's just an additional product for gamers who want something higher end, it's nice to have options and it's great that they'll be offering one. This "arms race" thing has come to a point where you can always wait 2 years and something better will come along, by the time Scorpio really starts to come into it's own I'm sure the next playstation will be announced but I highly doubt that'll be next year.
 
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Fair enough. I'm all about for the games to make their own statement. I'm still going to say that comparing the 2 pieces of kit to 2013 at this point, is rather foolish. I mean, I want the Pro to hold up because I just bought one. Releasing new hardware in 2018 would be imbecilic, imo. I still don't think it will be the same as 2013. I think there are way too many feature advantages for MS this time.
Yeah. The PS4 Pro is literally just a console with a new GPU and nothing else, which creates whole new bottlenecks that cannot be circumvented. The ps4 pro could have literally done true 4K since it only actually takes 2.25x the GPU power to do it, but the lackluster memory capacity and bandwidth of the Pro prevent this entirely.
 
The Pro wasn't intended to do modern games at native 4K, this was a cheaper way to get basically the look of 4K without having to add a ton of cost to the console. The CPU is 500mhz faster than the one in the standard PS4, the memory is faster and a little more has been allocated for gaming and the GPU also has features built into it that were intended for 2017 GPU's like Delta Color Compression (I won't pretend to know a lot about it, just read about it) which frees up GPU memory bandwidth and of course the whole two 16-bit operations at once thing that likely won't be touched by 3rd party devs a whole lot. It isn't really just a PS4 with a better GPU, all parts have been upgraded to a degree but of course not all were upgraded equally.
 
No way. PS4 is riding high, continuing to sell very well, and has a ton of great games in the pipeline. If anything, it's picking up steam. They're not going to press reset and interrupt that momentum. Not to mention pissing off the people who bought the Pro, who are mostly serious gamers, i.e., their core audience.
 
The Pro wasn't intended to do modern games at native 4K, this was a cheaper way to get basically the look of 4K without having to add a ton of cost to the console. The CPU is 500mhz faster than the one in the standard PS4, the memory is faster and a little more has been allocated for gaming and the GPU also has features built into it that were intended for 2017 GPU's like Delta Color Compression (I won't pretend to know a lot about it, just read about it) which frees up GPU memory bandwidth and of course the whole two 16-bit operations at once thing that likely won't be touched by 3rd party devs a whole lot. It isn't really just a PS4 with a better GPU, all parts have been upgraded to a degree but of course not all were upgraded equally.
I think the 16-bit flops thing is kind of a joke. I really cant think of anything that can be done in 16-bits. I know even information like player position will be making the irreversible move to 64-bit in the future, especially in open world games.
 
I think the 16-bit flops thing is kind of a joke. I really cant think of anything that can be done in 16-bits. I know even information like player position will be making the irreversible move to 64-bit in the future, especially in open world games.

I don't know enough about it one way or the other but it's something that is being included in AMD GPU's this year and they wanted it in the Pro's GPU for some reason. We'll see if anyone actually makes any use of it.

Found this interview with a dev from Wild Hog, not sure if it clears anything up or not though. Again I don't know much about this stuff.

http://wccftech.com/flying-wild-hog-ps4-pro-gpu-beast/

Yes. Half precision (16 bit) instructions are a great feature. They were used some time ago in Geforce FX, but didn’t manage to gain popularity and were dropped. It’s a pity, because most operations don’t need full float (32 bit) precision and it’s a waste to use full float precision for them. With half precision instructions we could gain much better performance without sacrificing image quality.
 
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No way. PS4 is riding high, continuing to sell very well, and has a ton of great games in the pipeline. If anything, it's picking up steam. They're not going to press reset and interrupt that momentum. Not to mention pissing off the people who bought the Pro, who are mostly serious gamers, i.e., their core audience.

Personally I wouldn't be pissed but I agree with the rest of what you said :) Welcome back btw.
 
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A real 8.4TF machine.

The guy who "predicted" it says it'll be a 10TF machine, sounds nice even though it's almost surely not happening lol.

http://gamingbolt.com/ps5-will-launch-in-late-2018-will-be-more-than-10-tflops-analyst

“We see sustained profit growth in Game & Network Services. We forecast OP growth from ¥140bn in FY3/17 to ¥180bn in FY3/18, driven by expanding software sales and profits,” the analyst’s note reads. “A rising digital ratio and a higher mix of first-party titles will help margins – Horizon Zero Dawn, which launched on 28 Feb, looks to have had a good start with a Metacritic score of 88. While we have tempered expectations to account for rivalry with Microsoft/Xbox and PC gaming, we note that the success of PS VR (which has reached 915K units sold) highlights the health of the ecosystem. We expect Sony to launch a >10 TFLOPS ‘PS5’ in 2H18 to secure the installed base.”
 
I think the 16-bit flops thing is kind of a joke. I really cant think of anything that can be done in 16-bits. I know even information like player position will be making the irreversible move to 64-bit in the future, especially in open world games.
BF1 uses it nicely.
Just needs a HDR patch.