Summary:
- Both XsX and PS5 run in dynamic 4k on
Performance Mode
- Lowest pixel count was around 1440p, highest was native 4k (rare cases), runs mostly around 1620p on both PS5 and XsX
- 60 fps locked on both PS5 and XsX
- They observed screen tearing in a specific scenario (instances when dynamic resolution changes quickly and drastically like when looking at sky then looking straight down) on both Series X and PS5. Same on both. Rare in typical gameplay.
- Very well optimized on all NG consoles
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Quality Mode aims for 4k but locks at 30 fps, maintains 4k well on both XsX and PS5. Locked 4k as far as Tom can tell but says there could possible be small dips
- 30 FPS lock on both XsX and PS5, no drops
- Series S - Dynamic 1080p, lowest pixel count was 720p in Performance mode. Can go as high as 1440p in Quality mode
Loading Times:
- PS5: 12:10
- Series X - 12:39
- Series S - 13:04
- Switch - 44:09
Switch Version
- Drastically scaled back geometry, foliage density, texture detail (especially at distance)
- Basically everything in the distance is scaled down
- SSR gone, shadow quality lowered
- Dynamic 720p while docked
- Framerate dips below 30 and resolution doesn't seem to drop as aggressively as you would expect to compensate
- Peaks at 504p in portable mode
- Framerate typically below 30
- 20-30 FPS range in any given situation
- Frame pacing issues as well