Drive Club 30 fps vs. Forza 60 fps discussions

Good point.

I'm just going off an educated guess. If the game is 30fps and doesn't have a viable physics engine in anyway and is just going for the 'graphical wow' factor.
Chances are it looks better than Forza 5. Also it has the benefit of being on more powerful hardware.

All of that points to it looking better. Hell it damn well better.
And it better have tire deformation.
 
Once again they never targeted 60fps for this game to begin with

That's not accurate. They definitely said they were targeting 60fps last year. Not trying to be combative. I actually agree that 30 will be fine if it can pull it off (and many racers have).
 
That's not accurate. They definitely said they were targeting 60fps last year. Not trying to be combative. I actually agree that 30 will be fine if it can pull it off (and many racers have).

Exactly... but in every single "we are targeting 60fps" interview, they also said they are pushing the hardware to hit 60fps AND 1080p.

http://www.videogamer.com/ps4/driveclub/news/driveclub_targeting_60fps_1080p_2.html

http://gamingbolt.com/driveclub-60-fps-not-confirmed-developer-pushing-ps4-hard-to-achieve-it

http://www.neogaf.com/forum/showthread.php?t=594766
 
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What are we arguing about actually? These are 2 different games catering to different audiences. The only thing they share is they're both racing games, that's it. Forza is a sim racer, the other is catered to a more arcade/casual crowd. One is aiming for realistic driving, the other is focusing more on the best visuals they can produce among other things.
 
What are we arguing about actually? These are 2 different games catering to different audiences. The only thing they share is they're both racing games, that's it. Forza is a sim racer, the other is catered to a more arcade/casual crowd. One is aiming for realistic driving, the other is focusing more on the best visuals they can produce among other things.

Console-War-he-said-she-said-payback-revenge-you-such-a-hypocrite-just-play-games type of stuff... pay attention ;)
 
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What are we arguing about actually? These are 2 different games catering to different audiences. The only thing they share is they're both racing games, that's it. Forza is a sim racer, the other is catered to a more arcade/casual crowd. One is aiming for realistic driving, the other is focusing more on the best visuals they can produce among other things.

It really wasn't an argument.
It was more a debate about how 30fps is somehow okay for a racer (when games being 30fps on XB1 was a huge issue for some). Hence moving goal posts and all that jazz.

I'm of the opinion that anything less than 60fps for a sim/arcade/ racer this gen is sad. Yes we both know that one is targeting visuals, but the fact that Forza 5 probably/most likely looks worse because it is doing more (technically) seems to be lost on some folks.
Then we have Project Cars which looks amazing on Ps4 AND is doing 60fps @ 1080p. I question the DC devs for saying it was (a design choice) to go with 30fps when they targeted 60fps to begin with...(as quoted by the above links from illiniguy.
 
Once again they never targeted 60fps for this game to begin with, they were more about pushing the graphics, more powerful hardware or not there are still limits to what can be done. I'd much rather have a game that's a rock solid 30 fps and has better graphics than one that's still got cardboard cut out trees and people but running at 60 fps, maybe that's just me. In a perfect world we could have both amazing graphics all the time and 1080p/ 60fps and in the future maybe we'll see more of that but in general when a dev wants to push the eye candy you are going to see the game targeted at 30 fps.

Also you need to drop that alleged nonsense, it is more powerful even if it's not your favorite.

Not that it really matters, but I can't say that is an entirely accurate thing to say.

The developer absolutely said they had 1080p30fps and were aiming for 60fps, but ~"wouldn't make any promises", but that is a few months before release, before we even knew it was going to be delayed. I'm pretty sure many expected that with the delay, this was going to be a sure thing based on those comments.
 
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It's like it's been said time and again: Both consoles are basically just mid-range gaming computers, one with a bit of a hardware edge, the other perhaps capable of running more advanced software. Evoking the "power" of either just gives true PC gamers giggle fits. Neither console will be able to run every game at 1080p 60fps, not because it's the developers choice, but because they have no choice other than to compromise their vision to conform with hardware limitations. This is a reality check that's been long overdue for both parties. Enjoy your consoles, ladies and gentlemen.
 
I'm not taking it personally don't worry ;) and I could see where you were coming from if we were comparing the same game across both platforms but these are two different games that are focused on different things.

My thing JinCa or anyone else that can explain the logic to me, is this, why is framerate so important on a third party game that runs 1080p/60 one one console and 1080P/30 on another console, but framerate is not so important on an exclusive title that runs at 30 FPS? That's the moving goal posts. No one is talking about the developers and their choices.

To me it just seems like fanboy ammo.
 
Not that it really matters, but I can't say that is an entirely accurate thing to say.

The developer absolutely said they had 1080p30fps and were aiming for 60fps, but ~"wouldn't make any promises", but that is a few months before release, before we even knew it was going to be delayed. I'm pretty sure many expected that with the delay, this was going to be a sure thing based on those comments.

So people who assumed that have nobody to blame but themselves if they are disappointed, the fact that they said they wouldn't make any promises should have been a tip off that it likely wasn't going to happen IMO. I never expected it to magically jump to 60 fps from 30 because of a delay and I don't think anyone with an ounce of common sense would have either.
 
My thing JinCa or anyone else that can explain the logic to me, is this, why is framerate so important on a third party game that runs 1080p/60 one one console and 1080P/30 on another console, but framerate is not so important on an exclusive title that runs at 30 FPS? That's the moving goal posts. No one is talking about the developers and their choices.

To me it just seems like fanboy ammo.

When you are comparing the same game on two different platforms and one is 60 fps and one is 30 or one is 1080p and one is 720p people compare that because it shows that one platform is more powerful than the other and that those results were easier to achieve. When you are comparing two totally different games that are focused on different things it becomes another story. Yes Forza 5 and DC are racing games but that seems to be where the similarities end, one is a sim and one is more of an arcade racer.
 
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So people who assumed that have nobody to blame but themselves if they are disappointed, the fact that they said they wouldn't make any promises should have been a tip off that it likely wasn't going to happen IMO. I never expected it to magically jump to 60 fps from 30 because of a delay and I don't think anyone with an ounce of common sense would have either.
I didn't think it was guaranteed but I sure hoped it would.
 
So people who assumed that have nobody to blame but themselves if they are disappointed, the fact that they said they wouldn't make any promises should have been a tip off that it likely wasn't going to happen IMO. I never expected it to magically jump to 60 fps from 30 because of a delay and I don't think anyone with an ounce of common sense would have either.

I don't own a PS4 and was not following things that closely, but I assumed the 6 month+ delay was to get the game running better. As an Xbox guy, I was fully expecting DC to blow Forza out of the water. Again I don't follow things as closely but I can't be the only one who thought this.

I fully expect resolution/fps issues with launch titles, but they delayed this long and still have issues?

Nothing next gen should run less than 60fps. That's simply a bad decision. That's not me being a fanboy, obviously X1 has games that have issues too. Either devs need to be better, or the hardware needs to be better (or both).
 
It really wasn't an argument.
It was more a debate about how 30fps is somehow okay for a racer (when games being 30fps on XB1 was a huge issue for some). Hence moving goal posts and all that jazz.

I'm of the opinion that anything less than 60fps for a sim/arcade/ racer this gen is sad. Yes we both know that one is targeting visuals, but the fact that Forza 5 probably/most likely looks worse because it is doing more (technically) seems to be lost on some folks.
Then we have Project Cars which looks amazing on Ps4 AND is doing 60fps @ 1080p. I question the DC devs for saying it was (a design choice) to go with 30fps when they targeted 60fps to begin with...(as quoted by the above links from illiniguy.

Have they actually shown any footage of project cars running on a console yet or has it only been screens? As far as F5 doing more? again that's not true, it's doing different things, and wasn't the infinite power of the "cloud" supposed to be helping with those things? ;) and again they NEVER targeted 60 fps for DC, saying they'd try for it after people complained when they heard it was 30 is a totally different thing.
 
What are we arguing about actually? These are 2 different games catering to different audiences. The only thing they share is they're both racing games, that's it. Forza is a sim racer, the other is catered to a more arcade/casual crowd. One is aiming for realistic driving, the other is focusing more on the best visuals they can produce among other things.

For me this discussion isn't even about these two games. I'm more curious about the double standard some people have and how they rationalize things.

I have Forza 5 and it's the best game of its type and the best looking racer out until DC and Project Cars hit. DC looks great and looks like the type of racer that has been missing for a few years.
 
When you are comparing the same game on two different platforms and one is 60 fps and one is 30 or one is 1080p and one is 720p people compare that because it shows that one platform is more powerful than the other and that those results were easier to achieve. When you are comparing two totally different games that are focused on different things it becomes another story. Yes Forza 5 and DC are racing games but that seems to be where the similarities end, one is a sim and one is more of an arcade racer.

Like I said earlier in the thread, I understand the need to compare the same game on different platforms and why the differences matter. I want to know the differences. I just think some make too much of it.
 
Have they actually shown any footage of project cars running on a console yet or has it only been screens? As far as F5 doing more? again that's not true, it's doing different things, and wasn't the infinite power of the "cloud" supposed to be helping with those things? ;) and again they NEVER targeted 60 fps for DC, saying they'd try for it after people complained when they heard it was 30 is a totally different thing.

No footage of DC or PC (LOL...DC/PC acronyms FTW!) Actually from a technical standpoint F5 is doing more. It is pushing double the framerate so the framebuffer is prepared at double the speed. Add to this the fact that the physics engine that is based under the game engine itself is also calculating at 60fps as well.
Technically it is doing more. All the graphical 'pop' that DC is doing might be more advanced but it is doing it at half the speed. The resulting image quality may be nicer, but the actual sense of speed and the underlying tech is lessened to achieve that graphical consistency.

Also....'cloud support' is a buzzword to me. Until I see it doing stuff worthwhile outside of simple drivatars and 'bot intelligence' on the XB1 it will continue to be a buzzword IMHO.
 
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and wasn't the infinite power of the "cloud" supposed to be helping with those things? ;)

No. Never was. The cloud was always, and ONLY said to be used for Drivatars.

and again they NEVER targeted 60 fps for DC, saying they'd try for it after people complained when they heard it was 30 is a totally different thing.

You didn't read my links did you... they said, they are targeting, TRYING for 60FPS, but only had it running at 30FPS. However, they were trying for 60FPS
 
For me this discussion isn't even about these two games. I'm more curious about the double standard some people have and how they rationalize things.

I have Forza 5 and it's the best game of its type and the best looking racer out until DC and Project Cars hit. DC looks great and looks like the type of racer that has been missing for a few years.

I think the only time 60 Fps was a big deal is when one could do it on the same engine and one couldn't on two different platforms. 1080/30 for exclusives is fine IMO if that's what the devs could do with the vision they had and the hardware limitations.
 
LOL@th 30fps defending

I laugh at how offended people get at the notion a game might be a paltry 30fps... LMAO I can't see how any of these guys ever played older GT games, and other racers that have been 30FPS forever.

What some people will cling to and defend is absolutely nuts.
 
So people who assumed that have nobody to blame but themselves if they are disappointed, the fact that they said they wouldn't make any promises should have been a tip off that it likely wasn't going to happen IMO. I never expected it to magically jump to 60 fps from 30 because of a delay and I don't think anyone with an ounce of common sense would have either.

A little delay, sure I'd say that would be a leap in logic. But an entire year? I wouldn't put it out of the realm of possibility at the point.
 
I think the only time 60 Fps was a big deal is when one could do it on the same engine and one couldn't on two different platforms. 1080/30 for exclusives is fine IMO if that's what the devs could do with the vision they had and the hardware limitations.

I agree. But it shouldn't have been a big deal in either case. Especially since most of theses games are still cross generational. I read somewhere that some developers were still basing their engines on DX 10.

And don't get me wrong, I'm not trying to say there isn't a graphical gulf between the two. There most certainly is.
 
I agree it's sad that these consoles can't do 1080p/60 but here we are. If I have to choose I'm going for 1080p and higher visual fidelity with locked framerate over 60fps and random resolution. I'm afraid if games were forced to the 1080p/60 then graphics aren't going to be much better than last gen.
 
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LOL@th 30fps defending

Yeah.
It was more or less okay on generations past but to me for a RACING game....60fps or go home. We have new consoles. Lessen the graphics a bit and still give me a pretty game (for consoles.)
I think that is the sweet spot. For a racing game however the difference between 30 & 60fps is big for me.

That is why I love Project Cars and I also think F5 is superior IMHO. That sense of speed is a must.
 
A little delay, sure I'd say that would be a leap in logic. But an entire year? I wouldn't put it out of the realm of possibility at the point.

Nobody knew the delay was going to be almost a year until last week.