Official Thread Mass Effect: Andromeda

Rate Mass Effect Andromeda

  • 5/5

    Votes: 0 0.0%
  • 4/5

    Votes: 5 26.3%
  • 3/5

    Votes: 12 63.2%
  • 2/5

    Votes: 2 10.5%
  • 1/5 My face is tired

    Votes: 0 0.0%

  • Total voters
    19
Played through ME1 like 7 times, loved every minute of it. Played through ME2 about 4 times, didn't enjoy it as much but still loved it.

Still haven't finished even 3 hours of ME3. I just can't bring myself to play it. I think it's a combination of being worn out on that universe and knowing I'll most likely hate the ending.
 
My favourite franchise of last gen. Loved 2 and 3 the most, found 1 too clunky. Was totally confused by the ending of 3 but the journey was fantastic. Can't wait for the next instalment. I like the rpg elements but I also liked the pew pew stuff too.
 
Played through ME1 like 7 times, loved every minute of it. Played through ME2 about 4 times, didn't enjoy it as much but still loved it.

Still haven't finished even 3 hours of ME3. I just can't bring myself to play it. I think it's a combination of being worn out on that universe and knowing I'll most likely hate the ending.

I would at least play the Krogan arc. Best part of the game and it starts fairly early on.
 
My favourite franchise of last gen. Loved 2 and 3 the most, found 1 too clunky. Was totally confused by the ending of 3 but the journey was fantastic. Can't wait for the next instalment. I like the rpg elements but I also liked the pew pew stuff too.

I feel almost precisely this way, though the confusion in ending is what I like about it. I consider ME1 to be the most convenient and boring game Bioware has ever made, it does not know whether it is an RPG or a shooter. Later games gradually turn into a good shooter with stylistic storytelling, and I believe the franchise needs to stay that way. Leave complex RP elements to Dragon Age(which in fact I prefer over Mass Effect) and let Mass Effect turn into a lengthy shooter with elaborate, branching storytelling.
 
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Didn't find the ending confusing just a s*** Deus Ex rip off that felt out of place with the rest of the series.

And lets not start on the Rachni bulls***.
 
Rachni bulls***? I don't usually hear complaints on that area. What was it about their role?
 
Well apart from Bioware saying for years that the choice in ME1 would have a massive impact on the story ending up as pure BS they simply turned into a bunch of scientists....

Saved/killed her? Don't matter as you get the same mission and they are never seen again apart from the Reaper versions. Lame.
 
Well apart from Bioware saying for years that the choice in ME1 would have a massive impact on the story ending up as pure BS they simply turned into a bunch of scientists....

Saved/killed her? Don't matter as you get the same mission and they are never seen again apart from the Reaper versions. Lame.

It would have been better if there was never any conclusion with the Rachni. Probably the biggest letdown in the entire series.
 
Well to get back on Rachni topic... ME1 failed to keep a lot of promise. It was supposed to have a series of DLC that leads to ME2, but all we got were one story DLC and an arena one. All of these come from the fact that Bioware had no idea about what the (then) next-gen development was going to be. Same with the choices, I am sure that writers had no idea about how to put an end to a choice made early in ME1 when they were making the game.
 
Guess that's a common and legitimate complaint, a lot of important things just relegated to a war asset, a number and a paragraph.

But I wouldn't say it ruined much, I'm easy on this series though. It takes a train wreck like splinter cell for me to get that way.
I will say that sometimes it seems like there was too much going on at once for 3 to be perfect, I'm sure the writers felt the pressure.
 
Guess that's a common and legitimate complaint, a lot of important things just relegated to a war asset, a number and a paragraph.

But I wouldn't say it ruined much, I'm easy on this series though. It takes a train wreck like splinter cell for me to get that way.
I will say that sometimes it seems like there was too much going on at once for 3 to be perfect, I'm sure the writers felt the pressure.

I can understand that it might be impossible for them to have every single decision you made over the course of three games reflected in the ending, and I at least appreciate that some of the larger arcs (Krogan genophage, quarian/geth situation) were handled exceptionally well. But the "we don't care what you did all game, push this button for this ending or that button for the other" thing was something that's wholly out of place in ME. I don't like it much even in Deus Ex but at least that series is consistent that you're always being lobbied by multiple factions and at the end you are the final arbiter - here it just felt like it was something that was just tacked on to say there was an ending.
 
I have no comment to make on the ending, it is what it is now and not much can be done.

Usually I'd say that the other 98% of the game DOES take previous decisions into account, but no one seems to think that part matters.

What I really wanna see, and this isn't meant to be confrontational, I just want to explore the subject, are some examples of what they could do. No one ever really gives any ideas, hell, I'm completely at a loss for what they could have done, but a lot of people are much more active on this subject so I figure there's something out there somewhere. Yet I never see suggestions of what they could have done, only what not to do.

How many ways are there without making it lame? Take out the catalyst (What I find to be the biggest problem according to fans) and it's just "lets kill us some reapers."

I'm jaded and tired of this series when it's being discussed. I'll play and be fine but get me talking and I need to go pop a tylenol.
 
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Well to get back on Rachni topic... ME1 failed to keep a lot of promise. It was supposed to have a series of DLC that leads to ME2, but all we got were one story DLC and an arena one. All of these come from the fact that Bioware had no idea about what the (then) next-gen development was going to be. Same with the choices, I am sure that writers had no idea about how to put an end to a choice made early in ME1 when they were making the game.

Blame EA on that. They came in and changed Biowares plans and the direction the series went (more shooter than RPG)

Also suffered from the original writer leaving Bioware and the hacks messing it up.
 
Blame EA on that. They came in and changed Biowares plans and the direction the series went (more shooter than RPG)

Also suffered from the original writer leaving Bioware and the hacks messing it up.

No... Bioware really had no idea back then. You can blame EA, I think, on an extensive DLC plans, which actually turned out to be pretty decent for this series, but obviously not a publisher pressure to 'dumb it down'. And I have pointed this out since TXB days, ME2 design was locked down before EA fully acquired Bioware. Some ppl jusy never accept that.
 
Usually I'd say that the other 98% of the game DOES take previous decisions into account, but no one seems to think that part matters.

What I really wanna see, and this isn't meant to be confrontational, I just want to explore the subject, are some examples of what they could do. No one ever really gives any ideas, hell, I'm completely at a loss for what they could have done, but a lot of people are much more active on this subject so I figure there's something out there somewhere. Yet I never see suggestions of what they could have done, only what not to do.

A simple suggestion: if they're going to appropriate another series' way of ending the game, instead of the Deus Ex model, just do like the end of Fallout games - a quick "this is the effects of your decisions on these people/places/things" montage that reinforces the decisions you made throughout the 99.9% of the series that didn't involve essentially picking one of three buttons to push. The way they wrapped up some of the side stories in 3 was awesome - more of that and less of "Push a button to choose a color palette for your ending cutscene" would have been delightful.
 
ME2 design was locked down before EA fully acquired Bioware. Some ppl jusy never accept that.

I hope that's not true because it would be even worse if bioware were the ones to purposefully screw up the series; at least if EA were to blame then there could be some hope at an me1 redemption. what are you basing this on by the way?
 
I really hope they innovate in the conversation department. For one, characters need to be more animated instead of just standing completely still with blank stares on their face. Also, they should add time sensitive responses like what Telltale did in the walking dead games.
 
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I believe that's what the "interrupts" are about.

I think the point was no pressure during conversations, since one offhand response meant "woops looks like im banging the mage in dragon age 2"
but yeah, the conversation game has advanced a bit since mass effect 3, I'm sure they've taken these things into consideration.

You don't make a shooter today without sprinting. Or even a friggen stealth game..

curse you ubisoft..
 
I hope that's not true because it would be even worse if bioware were the ones to purposefully screw up the series; at least if EA were to blame then there could be some hope at an me1 redemption. what are you basing this on by the way?

I guess that is subjective, because IMO ME1 is the worst game Bioware has ever made. It has lackluster ending like Jade Empire, repetitive maps like Dragon Age II, the most unfocused, boring gameplay, etc. so it's a relief that things got way more tighter with a Star Trek-like frivolity in later games.
 
I guess that is subjective, because IMO ME1 is the worst game Bioware has ever made. It has lackluster ending like Jade Empire, repetitive maps like Dragon Age II, the most unfocused, boring gameplay, etc. so it's a relief that things got way more tighter with a Star Trek-like frivolity in later games.
I think it was a great game still, but I completely agree about the repetitive maps. I was asking myself what they were thinking with that.
 
I think it was a great game still, but I completely agree about the repetitive maps. I was asking myself what they were thinking with that.

Come to think of it, quite a few other games were repetitive back then. I guess many were still catching up to the new quality standard, and with Bioware they were also trying to build a cover-based shooter for the first time. All of that's understandable but none of that changes the fact that ME1 is an archaic game that did not age well.
 
Personally, I liked the first Mass Effect more than the sequels, despite the technical limitations. I thought the story and the characters were more interesting, and the RPG elements were a lot stronger. All that seemed watered down in the sequels, with an emphasis on shooter mechanics. The first game also had a sense of wonder that was missing in the others, in part because it was the original, a new creation, whereas the sequels were ... well, sequels. I played the first game three times (very rare for me). One of my favorites.
 
Each of the game in the series have its pro & con, but I love them all.
 
I cant believe ME3 ruined the series for that many people. I mean...the three games were so strong overall, and the characters, world, and general game play were so well done, that I just don't see the point of all the hyperbolic whining regarding ME3's ending. Every time I hear "they didn't consider our choices" all I can filter it out as is Wah Wah Wah. That ending does not mar what was otherwise an amazing experience over the course of three games.

They went for an unorthodox ending, and while ill admit its not the ending id have preferred, I still applaud them for having the balls to attempt something like it, as opposed to, kill boss, save galaxy, dance around fire with Ewoks. Not to mention they fixed a lot of the issues with the ending in that 2.0GB download, and the Citadel DLC was a great sendoff for the characters. Hopefully that will be included in the X1/PS4 trilogy release.

Bring on ME4. Day 1.
 
Personally, I liked the first Mass Effect more than the sequels, despite the technical limitations. I thought the story and the characters were more interesting, and the RPG elements were a lot stronger. All that seemed watered down in the sequels, with an emphasis on shooter mechanics. The first game also had a sense of wonder that was missing in the others, in part because it was the original, a new creation, whereas the sequels were ... well, sequels. I played the first game three times (very rare for me). One of my favorites.
I think I ultimately went through it 4 times. Only game I've ever played that much.