Nivida: Our console does 1080p 60fps multiplatforms for $199

That's nice. I prefer the least amount of lag latency when I game.

Even with the gaming monitor I have, the response controls when playing Shadow of Mordor wasn't good at all. It felt weird. Can't imagine how another game running like that on 150ms lag latency would be like. Well, different strokes, I suppose.

Oh, you must not like Uncharted 2 or Killzone 2 then, right? Those must be COMPLETELY unplayable to you. Killzone 2's controller latency was WORSE than 150ms:

(http://www.eurogamer.net/articles/digitalfoundry-vs-console-lag-round-two-article?page=3)

BioShock II Frame-rate Locked 133-150ms
BioShock II Frame-rate Unlocked 100-150ms
Call of Duty: World at War 66ms-100ms
Dante's Inferno 100ms
Killzone II 150-183ms
LittleBigPlanet 100ms
Mirror's Edge 133ms
MotorStorm: Pacific Rift 116ms-133ms
Resident Evil V 100-150ms
Ridge Racer VII 66ms
Street Fighter IV 66ms
Unreal Tournament III 100-133ms
WipEout HD 84ms
 
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I just realized this console is threatening to sony fans.
 
Oh, you must not like Uncharted 2 or Killzone 2 then, right? Those must be COMPLETELY unplayable to you. Killzone 2's controller latency was WORSE than 150ms:

(http://www.eurogamer.net/articles/digitalfoundry-vs-console-lag-round-two-article?page=3)

BioShock 2 Frame-rate Locked133-150ms
BioShock 2 Frame-rate Unlocked100-150ms
Call of Duty: World at War66ms-100ms
Dante's Inferno100ms
Killzone 2150-183ms
LittleBigPlanet100ms
Mirror's Edge133ms
MotorStorm: Pacific Rift116ms-133ms
Resident Evil 5100-150ms
Ridge Racer 766ms
Street Fighter IV66ms
Unreal Tournament III100-133ms
WipEout HD84ms

Damn that is interesting, I played most those games and had no idea other than KZ2. Lol at 2000ms
 
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Yeah, 150ms Latency is waaay too much. I think latency for a local 30fps game is 33ms? That's nearly five times less responsive. I don't think so.
Thas just the render target to hit 30fps.....
 
Oh, you must not like Uncharted 2 or Killzone 2 then, right? Those must be COMPLETELY unplayable to you. Killzone 2's controller latency was WORSE than 150ms:

(http://www.eurogamer.net/articles/digitalfoundry-vs-console-lag-round-two-article?page=3)

BioShock 2 Frame-rate Locked133-150ms
BioShock 2 Frame-rate Unlocked100-150ms
Call of Duty: World at War66ms-100ms
Dante's Inferno100ms
Killzone 2150-183ms
LittleBigPlanet100ms
Mirror's Edge133ms
MotorStorm: Pacific Rift116ms-133ms
Resident Evil 5100-150ms
Ridge Racer 766ms
Street Fighter IV66ms
Unreal Tournament III100-133ms
WipEout HD84ms

I've never played Killzone 2, only seen it in action a few times. Uncharted 2 was okay for me, why? What was its latency?
 
Oh, you must not like Uncharted 2 or Killzone 2 then, right? Those must be COMPLETELY unplayable to you. Killzone 2's controller latency was WORSE than 150ms:

(http://www.eurogamer.net/articles/digitalfoundry-vs-console-lag-round-two-article?page=3)

BioShock 2 Frame-rate Locked133-150ms
BioShock 2 Frame-rate Unlocked100-150ms
Call of Duty: World at War66ms-100ms
Dante's Inferno100ms
Killzone 2150-183ms
LittleBigPlanet100ms
Mirror's Edge133ms
MotorStorm: Pacific Rift116ms-133ms
Resident Evil 5100-150ms
Ridge Racer 766ms
Street Fighter IV66ms
Unreal Tournament III100-133ms
WipEout HD84ms

Killzone 2 is videogame aids. I can't believe I bought that s***.
 
I've never played Killzone 2, only seen it in action a few times. Uncharted 2 was okay for me, why? What was its latency?

UC2's latency was between 133-230ms, depending on who you ask.

I used a high-speed camera to do my own test, and I landed at just around 166ms in the BEST cases.

Edit:
http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-uncharted-article?page=2
I set about measuring controller response in both Uncharted games, and came up with results of 100ms for Uncharted: Drake's Fortune (effectively the fastest a 30FPS game can react), up against 133ms in Uncharted 2. It's worth pointing out that while the exact measurement can't be confirmed until prototype-maker extraordinaire Ben Heckendorn has completed his PS3 controller monitor, the difference in performance between the two games is pretty obvious from the testing.
 
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This Sony fan sees it for the weak console it actually is. AKA a Ouya with better specs.

...which runs games at higher quality/frame rate than PS4, with less controller latency than PS3's top rated exclusive.

Gotcha. :laugh:

Seriously though, the big question is what conditions must the machine be used under in order for it to function at a quality and latency which isn't seriously detrimental to the gaming experience. My bet is that the majority of gamers today don't have such conditions in their homes today, and many don't even have the option to meet such conditions.

The other problem Nvidia will run into is cost to maintain/update/improve. Azure works well all over the world because of the massive investment behind datacenters (which are mostly CPU sleds, NOT equipped with GPU's). I'd like to know how much per sled it costs Nvidia to build/maintain/run. I'm not confident their model will be lucrative enough.

That said, I love that they're doing it. They're now the THIRD company to take a real shot at streamable games. If the tech can get there with reduced latency, virtually imperceptible artifiacting for compression, and conditions aren't too limiting for most users to adopt - then I'm quite confident that streaming games from the cloud will be the future. There are many beautiful things about it which would make gaming much, much better...
 
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I'd be interested if they could get some exclusives worth playing, or if they get a good stable of Steam games. I'm not going to buy another console just to get 60 fps on multiplats, though (assuming they'll get that).
 
Thas just the render target to hit 30fps.....
Yeah, I just looked it up. I actually came back to this thread to correct that. Apparently Latency ranges between 67ms-130 for most games. I was reading that it gets really detrimental around 200ms.

Now we have to see if that optimal performance number of 150 includes the lag from your display as well.

So 150 sounds like it would be barely ok for a 30 fps game, but I can't see it being ok for something that needs 60 frames- for which not many games "need" it- so saying they are streaming it that fast is only meaningful for smoothness, not control.
 
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Good but still below the quality ie input lag etc of playing it locally.

You were one of the biggest KZ2 fans ever on TXB, and now input lag is an issue suddenly? Shield has less lag than that game.
 
Looks like thats only place I can run multiplatforms at 1080p 60fps for $200, it isn't ps4 or ouya.
When you get it, make sure you keep us updated with impressions. Just don't morph into a new race of Fanboy ;)
 
When you get it, make sure you keep us updated with impressions. Just don't morph into a new race of Fanboy ;)

I will, and I won't keep it unless it delivers within a couple months. Mostly I want for a 4K TV, gaming is a cool experiment though.
 
...which runs games at higher quality/frame rate than PS4, with less controller latency than PS3's top rated exclusive.

Gotcha. :laugh:

Seriously though, the big question is what conditions must the machine be used under in order for it to function at a quality and latency which isn't seriously detrimental to the gaming experience. My bet is that the majority of gamers today don't have such conditions in their homes today, and many don't even have the option to meet such conditions.

The other problem Nvidia will run into is cost to maintain/update/improve. Azure works well all over the world because of the massive investment behind datacenters (which are mostly CPU sleds, NOT equipped with GPU's). I'd like to know how much per sled it costs Nvidia to build/maintain/run. I'm not confident their model will be lucrative enough.

That said, I love that they're doing it. They're now the THIRD company to take a real shot at streamable games. If the tech can get there with reduced latency, virtually imperceptible artifiacting for compression, and conditions aren't too limiting for most users to adopt - then I'm quite confident that streaming games from the cloud will be the future. There are many beautiful things about it which would make gaming much, much better...
No it doesn't. It NEEDS internet and with internet it is IMPOSSIBLE to guarantee what they claim.
More powerful than a Xbox One though right?
SHIELD-Grid-Comparison-to-Consoles.jpg

You mentioning KZ2 shows how stupid of a poster you are.
 
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You were one of the biggest KZ2 fans ever on TXB, and now input lag is an issue suddenly? Shield has less lag than that game.
Yaw is on a roll tonight.
WTH does KZ2 have to do with what I posted?
Since when did I say KZ2's controls weren't bad?

Keep defending that Ouya though ya hear?
 
Yaw is on a roll tonight.
WTH does KZ2 have to do with what I posted?
Since when did I say KZ2's controls weren't bad?

Keep defending that Ouya though ya hear?

Defending? I'm excited, is that ok? I'm not saying 100% either way, but I can hope for it to be a success, clearly you hope it isn't because it might hurt sony's "best multiplatform game console version" bragging point.

I find it crazy you are bashing it for latency and you cheerleaded the hell out of KZ2, one of the worst latencies ever. Seems you really don't mind latency at all, but you have to find a reason to put it under your favorite console no matter if it makes you look completely silly in the process.

You flew in here saying it sucked and you haven't even played it.
 
Defending? I'm excited, is that ok? I'm not saying 100% either way, but I can hope for it to be a success, clearly you hope it isn't because it might hurt sony's "best multiplatform game console version" bragging point.

I find it crazy you are bashing it for latency and you cheerleaded the hell out of KZ2, one of the worst latencies ever. Seems you really don't mind latency at all, but you have to find a reason to put it under your favorite console no matter if it makes you look completely silly in the process.
IF it was successful The only consoles that could be in danger would be the Wii U and Xbox One.
Even if it worked 100% of the time(which it won't)
It still won't offer better multiplats then the PS4 surely nowhere near better exclusives.
Again tell me when I said KZ2's controls were acceptable and when did I cheerlead KZ2?
 
IF it was successful The only consoles that could be in danger would be the Wii U and Xbox One.
Even if it worked 100% of the time(which it won't)
It still won't offer better multiplats then the PS4 surely nowhere near better exclusives.
Again tell me when I said KZ2's controls were acceptable and when did I cheerlead KZ2?


Why won't it provide better multis Val? I've played through 5 games on PS Now with no issues, but you have insider knowledge that a platform designed around streaming won't work? Please provide a link. What multiplatforms are 1080p/60fps on ps4 then? I only know of one.

You were the biggest KZ2 I can remember on TXB, no need to prove it, everyone knows how hard you pushed it versus halo etc, just like you are pushing sony here, not even giving something new a chance before you slam it. See, with this post of yours, it clearly obvious you are threatened by this little box. More so than I thought.
 
Why won't it provide better multis Val? I've played through 5 games on PS Now with no issues, but you have insider knowledge that a platform designed around streaming won't work? Please provide a link. What multiplatforms are 1080p/60fps on ps4 then? I only know of one.

You were the biggest KZ2 I can remember on TXB, no need to prove it, everyone knows how hard you pushed it versus halo etc, just like you are pushing sony here, not even giving something new a chance before you slam it. See, with this post of yours, it clearly obvious you are threatened by this little box. More so than I thought.
The major input lag alone makes the multiplats worse then the PS4 I don't need to name anything else...that takes the cake.
YOU can say it wouldn't bother you but gamers don't like input lag period.
I don't even remember you @ TXB when KZ2 was released and although I was a fan I was far from a cheerleader of it.
Now KZ3 was a game that I was a big fan of and spoke highly of its MP/Visuals.
 
The major input lag alone makes the multiplats worse then the PS4 I don't need to name anything else...that takes the cake.
YOU can say it wouldn't bother you but gamers don't like input lag period.
I don't even remember you @ TXB when KZ2 was released and although I was a fan I was far from a cheerleader of it.
Now KZ3 was a game that I was a big fan of and spoke highly of its MP/Visuals.

You would still give the edge to sony multiplatforms even if the input lag was the same, that's a fact. You would find some crazy reason even though you've dealt with crazy lag in other games, Dark Souls being a prime example that you cheerlead now. I could go on and on.
 
No it doesn't. It NEEDS internet and with internet it is IMPOSSIBLE to guarantee what they claim.
More powerful than a Xbox One though right?
SHIELD-Grid-Comparison-to-Consoles.jpg

You mentioning KZ2 shows how stupid of a poster you are.

More powerful than Xbox One, that is correct.

























...and PS4.


















....and another PS4 stacked on top of it. :crazy:

It being a super computing network and all; meant to host millions of gamers playing simultaneously.