Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

Status
Not open for further replies.


It’s hard not to look over the fence and feel a few pangs of jealousy; while PlayStation has a comparatively loaded slate of upcoming software, Microsoft is making big moves that threaten to disrupt the status quo. We’ve seen it complete its acquisition of Bethesda, effectively dwarfing Sony’s first-party operations, while its Game Pass initiative – regardless of financial viability – is making games like Returnal look like daylight robbery in comparison. PS Plus, to Sony’s credit, is outstanding value right now – but as time moves forward, PlayStation is going to need to react.

Frankly, the Bethesda thing has changed the game, and while we don’t expect Sony to roll over and let its tummy be tickled, it’s going to need to invest. The strength of the Japanese giant’s first-party studios is not up for debate, and its pipeline continues to be among the best in the industry, but with Japan Studio shut down, Media Molecule seemingly tethered to the largely unpopular Dreams, and Sony San Diego making MLB The Show 21 for multiple platforms – the formerly unstoppable PlayStation Studios is beginning to look a little light
Somebody has a thing for the dramatic.

Despite all MS's purchases we have yet to see anything game changing. We have yet to see anyghing at all really. So far MS has kinda missed the mark. 2 of their new studious are reprising old franchises. Most of the others are locked into the same old stuff.

MS has alot to prove but I don't think they care about quality. I think they just want quantity to try and push mor XGP subs.
 
  • Agree
Reactions: karmakid

It’s hard not to look over the fence and feel a few pangs of jealousy; while PlayStation has a comparatively loaded slate of upcoming software, Microsoft is making big moves that threaten to disrupt the status quo. We’ve seen it complete its acquisition of Bethesda, effectively dwarfing Sony’s first-party operations, while its Game Pass initiative – regardless of financial viability – is making games like Returnal look like daylight robbery in comparison. PS Plus, to Sony’s credit, is outstanding value right now – but as time moves forward, PlayStation is going to need to react.

Frankly, the Bethesda thing has changed the game, and while we don’t expect Sony to roll over and let its tummy be tickled, it’s going to need to invest. The strength of the Japanese giant’s first-party studios is not up for debate, and its pipeline continues to be among the best in the industry, but with Japan Studio shut down, Media Molecule seemingly tethered to the largely unpopular Dreams, and Sony San Diego making MLB The Show 21 for multiple platforms – the formerly unstoppable PlayStation Studios is beginning to look a little light

It seems like MS is just now catching up to Sony with all these acquisitions and building its first party studios, something that Sony's already been doing for a while now. Over the next few years we'll see how the quality of those games are. Sony's been steadily outputting new IP's with great success and I don't see their formula changing much as they're right now in its peak form. What Sony needs to do now is not to stay complacent and keep on doing what made them successful over the past decade. Competition is good for the gaming industry as it pushes both to give us, the consumers, the most benefits. Excited for what's to come.
 
  • Agree
Reactions: Dno69

It’s hard not to look over the fence and feel a few pangs of jealousy; while PlayStation has a comparatively loaded slate of upcoming software, Microsoft is making big moves that threaten to disrupt the status quo. We’ve seen it complete its acquisition of Bethesda, effectively dwarfing Sony’s first-party operations, while its Game Pass initiative – regardless of financial viability – is making games like Returnal look like daylight robbery in comparison. PS Plus, to Sony’s credit, is outstanding value right now – but as time moves forward, PlayStation is going to need to react.

Frankly, the Bethesda thing has changed the game, and while we don’t expect Sony to roll over and let its tummy be tickled, it’s going to need to invest. The strength of the Japanese giant’s first-party studios is not up for debate, and its pipeline continues to be among the best in the industry, but with Japan Studio shut down, Media Molecule seemingly tethered to the largely unpopular Dreams, and Sony San Diego making MLB The Show 21 for multiple platforms – the formerly unstoppable PlayStation Studios is beginning to look a little light

I don't get the point about Media Molecule
 
  • Wow
Reactions: karmakid
Swapping memory cards was cool to do in the 90's and early 2000's. It's 2021, I like to have all of my gaming stuff at my fingertips.
90's had some kool things like memory cards.
After your GPU How many PCI E 4.0 ports do you have left on your PC?

My finger tips is having multi cards with collections of games on each. 🤷‍♂️
 
Comcast is one of the biggest providers in the USA and they have 1.2 TB cap...in 2021. LOL. Most of the ISP's are cable providers who have caps because they are losing their CATV business to streaming media so they institute caps to make that harder to do or charge extra to have unlimited. It's a garbage practice.
I got around that cap...
 

It’s hard not to look over the fence and feel a few pangs of jealousy; while PlayStation has a comparatively loaded slate of upcoming software, Microsoft is making big moves that threaten to disrupt the status quo. We’ve seen it complete its acquisition of Bethesda, effectively dwarfing Sony’s first-party operations, while its Game Pass initiative – regardless of financial viability – is making games like Returnal look like daylight robbery in comparison. PS Plus, to Sony’s credit, is outstanding value right now – but as time moves forward, PlayStation is going to need to react.

Frankly, the Bethesda thing has changed the game, and while we don’t expect Sony to roll over and let its tummy be tickled, it’s going to need to invest. The strength of the Japanese giant’s first-party studios is not up for debate, and its pipeline continues to be among the best in the industry, but with Japan Studio shut down, Media Molecule seemingly tethered to the largely unpopular Dreams, and Sony San Diego making MLB The Show 21 for multiple platforms – the formerly unstoppable PlayStation Studios is beginning to look a little light
It's MS who has catching up to do still... and have made strides but still have a ways to go.
 
  • Agree
Reactions: Dno69
90's had some kool things like memory cards.
After your GPU How many PCI E 4.0 ports do you have left on your PC?

My finger tips is having multi cards with collections of games on each. 🤷‍♂️

Good thing you don't need PCIE 4.0 or even an m.2 drive to play games on PC. I have 2 m.2 slots on my board. With Xbox Series X games you will need those cards if you fill up your on board storage and want to actually play those games from the storage. I also have the options for much higher capacity drives if I need.
 
Good thing you don't need PCIE 4.0 or even an m.2 drive to play games on PC. I have 2 m.2 slots on my board. With Xbox Series X games you will need those cards if you fill up your on board storage and want to actually play those games from the storage. I also have the options for much higher capacity drives if I need.
(Not needing it is a issue but that was talked about earlier in this thread.)

I have one of those cards already,if I needed more storage I could run games the "ancient way" like PC and hook up a usb external and if I need more space for "current" gen games
I can buy more cards in gaming most advanced/convenient combo.
 
Good thing you don't need PCIE 4.0 or even an m.2 drive to play games on PC. I have 2 m.2 slots on my board. With Xbox Series X games you will need those cards if you fill up your on board storage and want to actually play those games from the storage. I also have the options for much higher capacity drives if I need.
It will be interesting to see if MS exclusives require an SSD on PC. Unlike Sony MS hasn't overplayed the SSD beyond load times. I wonder if PC is the reason why.
 
I much prefer MS solution of external SSD than PS5 internal SSD. Easier & more noob friendly. It will however not be a dealbreaker for me.
 
  • Agree
Reactions: Larry and karmakid
So with all that talk about 1080p, in the end, it's the XSX that touches the 1080p resolution :laugh:

That massive tools disparity between the *under 9 tflops* PS5 and XSS, eh Swede ?

VGtech's analysis of

Tony Hawk's Pro Skater 1+2 PS5 & Xbox Series X|S Frame Rate Test​




Fidelity Mode

PS5 : dynamic resolution 3840x2160 - 3552x1998.

Xbox Series X : dynamic resolution 3840x2160 - 3264x1836.

Xbox Series S : dynamic resolution 2560x1440 - 1920x1080.


Performance Mode

PS5 : dynamic resolution 2560x1440 - 2112x1188.

Xbox Series X : dynamic resolution 2560x1440 - 1920x1080.

Xbox Series S : dynamic resolution 1600x900 - 1280x720.


Framerate

Virtually identical across all 3 consoles.

1617111980925.png
 
In the recent past I was doing research for what I'd need for a capable gaming PC. Admittedly most of that research was done using Google/Youtube seeking knowledge and advice from those who know way more than I about PC Gaming.

Anyway, I noticed that in most of the videos I've watched many of those who game on PC do so at 1440p at a very high framerate. This was a surprise to me since I had thought they would want to output at the highest resolution @4k.

This is has lead me to believe that 4k isn't as important as I once thought. As I've watched many video breakdowns that deconstruct a game's technical capabilities its shown that many games on PS5/XSX use a scaling resolution that goes up or down. While this is happening I rarely (if ever) notice a decrease in resolution from 4k to something lower. So I'm wondering why console developers don't target 1440p instead of 4k and use resources elsewhere.

I'd really like some insight from those of you who know why that is, even educated speculation is welcomed.
 
  • Agree
Reactions: Dno69
In the recent past I was doing research for what I'd need for a capable gaming PC. Admittedly most of that research was done using Google/Youtube seeking knowledge and advice from those who know way more than I about PC Gaming.

Anyway, I noticed that in most of the videos I've watched many of those who game on PC do so at 1440p at a very high framerate. This was a surprise to me since I had thought they would want to output at the highest resolution @4k.

This is has lead me to believe that 4k isn't as important as I once thought. As I've watched many video breakdowns that deconstruct a game's technical capabilities its shown that many games on PS5/XSX use a scaling resolution that goes up or down. While this is happening I rarely (if ever) notice a decrease in resolution from 4k to something lower. So I'm wondering why console developers don't target 1440p instead of 4k and use resources elsewhere.

I'd really like some insight from those of you who know why that is, even educated speculation is welcomed.

4K is definitely not targeted at the moment because current hardware can't support 4k/60 consistently with all the max bells and whistles settings with ray tracing, a 3090 with a top line CPU is struggling to even reach 4k/60fps target consistently. Look at Cyberpunk 2077 PC benchmarks to see what I'm talking about. 1440p/60fps will be the sweet spot for consoles this gen IMO because of hardware limitations. Also if I were to build a new gaming rig now, I'd also target a 1440p/144fps build as a good price/performance ratio just because 144hz monitors feels so much better than 60hz monitors to me because I play fast paced FPS competitive games like OW.
 
4K is definitely not targeted at the moment because current hardware can't support 4k/60 consistently with all the max bells and whistles settings with ray tracing, a 3090 with a top line CPU is struggling to even reach 4k/60fps target consistently. Look at Cyberpunk 2077 PC benchmarks to see what I'm talking about. 1440p/60fps will be the sweet spot for consoles this gen IMO because of hardware limitations. Also if I were to build a new gaming rig now, I'd also target a 1440p/144fps build as a good price/performance ratio just because 144hz monitors feels so much better than 60hz monitors to me because I play fast paced FPS competitive games like OW.
I see, so many PC gamers sacrifice resolution for higher framerates. That makes sense especially for action games like shooters. I didn't know that even the most powerful PC hardware can't or struggles to output at 4k with a very high framerate.

I have no idea what gaming is like at a framerate higher than 60hrz because that's the max output for my TV. But going from 30 to 60 was a big jump for me. Its also something that I feel has a greater impact on gaming over resolution. I guess I'm just confused of console gamers obsession with resolution over framerates. It could be marketing combined with a lack of knowledge.....at least for me. But I will say I don't like the idea of further resolution reduction to say 1080p for 120hrz gaming. I just don't like the idea of going back to 1080p for such a high framerate but as I said I've never experienced anything above 60 so I can't say for sure what I'd prefer.

Thanks, man. I really appreciate you taking the time to provide a little insight into PC gaming in comparison to console gaming.
 
  • Like
Reactions: DriedMangoes
So with all that talk about 1080p, in the end, it's the XSX that touches the 1080p resolution :laugh:

That massive tools disparity between the *under 9 tflops* PS5 and XSS, eh Swede ?

VGtech's analysis of

Tony Hawk's Pro Skater 1+2 PS5 & Xbox Series X|S Frame Rate Test​




Fidelity Mode

PS5 : dynamic resolution 3840x2160 - 3552x1998.

Xbox Series X : dynamic resolution 3840x2160 - 3264x1836.

Xbox Series S : dynamic resolution 2560x1440 - 1920x1080.


Performance Mode

PS5 : dynamic resolution 2560x1440 - 2112x1188.

Xbox Series X : dynamic resolution 2560x1440 - 1920x1080.

Xbox Series S : dynamic resolution 1600x900 - 1280x720.


Framerate

Virtually identical across all 3 consoles.

View attachment 5286

Relax lol
 
I see, so many PC gamers sacrifice resolution for higher framerates. That makes sense especially for action games like shooters. I didn't know that even the most powerful PC hardware can't or struggles to output at 4k with a very high framerate.

I have no idea what gaming is like at a framerate higher than 60hrz because that's the max output for my TV. But going from 30 to 60 was a big jump for me. Its also something that I feel has a greater impact on gaming over resolution. I guess I'm just confused of console gamers obsession with resolution over framerates. It could be marketing combined with a lack of knowledge.....at least for me. But I will say I don't like the idea of further resolution reduction to say 1080p for 120hrz gaming. I just don't like the idea of going back to 1080p for such a high framerate but as I said I've never experienced anything above 60 so I can't say for sure what I'd prefer.

Thanks, man. I really appreciate you taking the time to provide a little insight into PC gaming in comparison to console gaming.
Pretty much everything has greater impact over higher resolution.
 
  • Like
Reactions: BUSTERMAN
It seems like MS is just now catching up to Sony with all these acquisitions and building its first party studios, something that Sony's already been doing for a while now. Over the next few years we'll see how the quality of those games are. Sony's been steadily outputting new IP's with great success and I don't see their formula changing much as they're right now in its peak form. What Sony needs to do now is not to stay complacent and keep on doing what made them successful over the past decade. Competition is good for the gaming industry as it pushes both to give us, the consumers, the most benefits. Excited for what's to come.
I agree that competition is great, that Sony has been the premiere publisher in gaming for the past few years and that Microsoft had a lot of catching up to do. That said, people have no clue right now when it comes to what Microsoft is building from a publisher standpoint. The have around 5000 total employees between their 23 studios now with about 600 job postings. It wouldn't shock me if they get over 10,000 employees making games this generation. To put that in perspective, all six of their studios combined had around 700 people internally making games mid 2017. (It's a muddy number since a lot of the 343 staff wasn't just game developers). They are stacking more game development tech than anyone in the industry. Their 2nd party budget is larger than it's ever been. The scale and ambition of some of the games in their pipeline are Rockstar levels. In addition to the manpower, the tech is going to create efficiencies for smaller teams to output bigger games, more realistic models, high end physics, next level A.I., etc in an efficient manner. I only mention this because there is still this weird assumption when I listen to mainstream gaming shows that Microsoft is mostly going to push out AA games just in higher numbers. People aren't ready.
 
  • Informative
Reactions: DriedMangoes
I see, so many PC gamers sacrifice resolution for higher framerates. That makes sense especially for action games like shooters. I didn't know that even the most powerful PC hardware can't or struggles to output at 4k with a very high framerate.

I have no idea what gaming is like at a framerate higher than 60hrz because that's the max output for my TV. But going from 30 to 60 was a big jump for me. Its also something that I feel has a greater impact on gaming over resolution. I guess I'm just confused of console gamers obsession with resolution over framerates. It could be marketing combined with a lack of knowledge.....at least for me. But I will say I don't like the idea of further resolution reduction to say 1080p for 120hrz gaming. I just don't like the idea of going back to 1080p for such a high framerate but as I said I've never experienced anything above 60 so I can't say for sure what I'd prefer.

Thanks, man. I really appreciate you taking the time to provide a little insight into PC gaming in comparison to console gaming.

The jump from 60 to 144 is like 30 to 60. Once you experience it on a proper 144hz monitor, it is very difficult to go back which is why I prefer the 60 fps option even at the cost of some fidelity for some console games because of that increased smooth and responsiveness factor.

You are correct that fps is more important than resolution which is where the phrase "framerate is king" comes from. As a gamer playing a game, you will be more affected by the fps than resolution.
 
  • Like
Reactions: BUSTERMAN
The jump from 60 to 144 is like 30 to 60. Once you experience it on a proper 144hz monitor, it is very difficult to go back which is why I prefer the 60 fps option even at the cost of some fidelity for some console games because of that increased smooth and responsiveness factor.

You are correct that fps is more important than resolution which is where the phrase "framerate is king" comes from. As a gamer playing a game, you will be more affected by the fps than resolution.
You're right about the impact of framerate over resolution. I'm replaying God of War on PS5. It was an amazing game when it first released but with a higher framerate its much better. At first I thought I was owning the enemies because I had played the game before. But now I think its because of the higher framerate, I can more clearly see attack animations and with tight controls its a lot easier for me to parry/dodge attacks. This has given me hope that I can handle a more punishing game like Demon's Souls because if things are fair, like if I can spot/track enemy attacks I should be in a good position to block, parry or dodge. So yeah, "framerate is indeed king".

I used to be a graphics whore. In the past I preferred a more visually striking image over anything else. But that opinion is beginning to change because of the ability that these new consoles allow for a higher framerates. I'll take 60fps as a standard over increased resolution. Or rather, I'd prefer 60fps with as high a resolution is possible.
 
  • Like
Reactions: DriedMangoes
You're right about the impact of framerate over resolution. I'm replaying God of War on PS5. It was an amazing game when it first released but with a higher framerate its much better. At first I thought I was owning the enemies because I had played the game before. But now I think its because of the higher framerate, I can more clearly see attack animations and with tight controls its a lot easier for me to parry/dodge attacks. This has given me hope that I can handle a more punishing game like Demon's Souls because if things are fair, like if I can spot/track enemy attacks I should be in a good position to block, parry or dodge. So yeah, "framerate is indeed king".

I used to be a graphics whore. In the past I preferred a more visually striking image over anything else. But that opinion is beginning to change because of the ability that these new consoles allow for a higher framerates. I'll take 60fps as a standard over increased resolution. Or rather, I'd prefer 60fps with as high a resolution is possible.

Yup, at 30fps, the frame time is 33.33ms and at 60fps, it is 16.67ms essentially halved which is the increased responsiveness of games I was talking about. You will be "better" at playing the game at higher fps because you can attack , parry or dodge quicker with the faster response times.
 
  • Like
Reactions: BUSTERMAN
Fps always matters. When did I say it doesn't ? You certainly like putting words in my mouth don't you?
Bored Blah Blah Blah GIF
 
You're right about the impact of framerate over resolution. I'm replaying God of War on PS5. It was an amazing game when it first released but with a higher framerate its much better. At first I thought I was owning the enemies because I had played the game before. But now I think its because of the higher framerate, I can more clearly see attack animations and with tight controls its a lot easier for me to parry/dodge attacks. This has given me hope that I can handle a more punishing game like Demon's Souls because if things are fair, like if I can spot/track enemy attacks I should be in a good position to block, parry or dodge. So yeah, "framerate is indeed king".

I used to be a graphics whore. In the past I preferred a more visually striking image over anything else. But that opinion is beginning to change because of the ability that these new consoles allow for a higher framerates. I'll take 60fps as a standard over increased resolution. Or rather, I'd prefer 60fps with as high a resolution is possible.
Don't kid yourself. You are dealing with 16ms difference. That is nothing.
 
Status
Not open for further replies.