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Uh. That 16ms difference results in double the frames per second. That is nothing to you?
From actual gameplay/input perspective yes. 16ms is too fast for it have any real impact especially in slower paced games like God of war or dark souls.
 
From actual gameplay/input perspective yes. 16ms is too fast for it have any real impact especially in slower paced games like God of war or dark souls.

Read this article. It helps explain how that 16.67 vs 33.33 ms helps with gameplay responsiveness. Dark souls, dodging is pretty important, no? And from Busterman's experience, it seems the increased fps and faster ms times helps him to dodge and attack better too in God of War. So you have a theoretical and practical side that tells you that there is definitely an impact.

"Frame time is critical because inputs are typically processed per frame. Hence the less time it takes to render a frame the faster the user inputs are processed."

 
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Read this article. It helps explain how that 16.67 vs 33.33 ms helps with gameplay responsiveness. Dark souls, dodging is pretty important, no? And from Busterman's experience, it seems the increased fps and faster ms times helps him to dodge and attack better too in God of War. So you have a theoretical and practical side that tells you that there is definitely an impact.

"Frame time is critical because inputs are typically processed per frame. Hence the less time it takes to render a frame the faster the user inputs are processed."

Its hard to describe but I'll do my best. In God of War I can now easily track attack animations more clearly from wind up to follow through and react to it right before impact with greater control. As a console gamer used to 30fps this was something I had trouble with in the past, with 30fps it felt more like I had to memorize attacks but with the increased framerate it feels more like I'm responding to what's on-screen over relying on my memory.

I didn't know how much of a impact increased framerate could be until I started playing games with double the framerate. I do now but that's not to say I can't play a game at 30fps. Its just that now I prefer 60fps. But in contrast a game like Valhalla I have no problems playing it at 30fps, although I've since switched to 60 because I find it easier on my eyes. I guess it depends on the game and the speed of action on-screen.
 
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I think most reasonable rationale gamers already know the power difference is fairly close. I think this is a god thing so the platform creators (MS/Sony) need to sell us on value, features & games.
 
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Both games require fast responses I am assuming you forgot.

If you said Final Fantasy I am with you.
They do not. That is why they are 30fps-sub 30fps games.

Now if you are talking about competitive Shooter where millisec differene could be the difference between KIA or not, yes.
 
They do not. That is why they are 30fps-sub 30fps games.

Now if you are talking about competitive Shooter where millisec differene could be the difference between KIA or not, yes.
Playing bloodborne on ps4 with improper frame pacing and what I assume worse input lag didn't stop me from having it in the top 10 best exclusives last gen. Most people don't notice or care about these, relatively, small differences.

Still... 12 beats 9, I blame devs and dev kits
RIP SONY
 
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They do not. That is why they are 30fps-sub 30fps games.

Now if you are talking about competitive Shooter where millisec differene could be the difference between KIA or not, yes.
Yeah you don't know.

You need to move fast,especially the pvp aspects on Dark Souls.

Gow is night and day easier with dodging etc with 60fps.

Those games are not sub 30fps.
 
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I think most reasonable rationale gamers already know the power difference is fairly close. I think this is a god thing so the platform creators (MS/Sony) need to sell us on value, features & games.

Xbox fans just like to cling onto that initial hope of seeing a larger power difference than shown in games now. I fully expect the PS5 and XSX to be pretty close in multiplats and one or the other coming out slightly ahead depending on game engine or coding.

Once crossgen is eliminated is when the comparisons gets even more interesting.
 
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They do not. That is why they are 30fps-sub 30fps games.

Now if you are talking about competitive Shooter where millisec differene could be the difference between KIA or not, yes.

I don't think 60 fps is required per se but it does make a difference in most games. Quicker response times and tighter controls combined with a smoother picture while playing the game definitely improves the gameplay experience.

For example, people don't have a problem with 30 fps when it's the only game mode available but when 60 fps is available, you would definitely see that a lot of gamers would prefer that more. For a game like Bloodborne, dodging, parry and attack would be pretty important aspects of the game. The game would be much more responsive in 60 fps and thus why many people are still hoping it would be patched for 60 fps on the PS5.
 
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It will be interesting to see if MS exclusives require an SSD on PC. Unlike Sony MS hasn't overplayed the SSD beyond load times. I wonder if PC is the reason why.

Doubt they would REQUIRE an SSD, would they highly recommend one? I definitely believe so. Cyberpunk 2077 highly recommends an SSD and there is actually an option in the menus to switch if you are on an HDD called "Slow HDD mode". Can't imagine how crappy that is on a HDD lol.
 
4K is definitely not targeted at the moment because current hardware can't support 4k/60 consistently with all the max bells and whistles settings with ray tracing, a 3090 with a top line CPU is struggling to even reach 4k/60fps target consistently. Look at Cyberpunk 2077 PC benchmarks to see what I'm talking about. 1440p/60fps will be the sweet spot for consoles this gen IMO because of hardware limitations. Also if I were to build a new gaming rig now, I'd also target a 1440p/144fps build as a good price/performance ratio just because 144hz monitors feels so much better than 60hz monitors to me because I play fast paced FPS competitive games like OW.

Cyberpunk though....I mean that's not really one of the greatest optimized games... lol.

Personally, 100+ FPS is much more important to me than some super accurate reflections which tank your frame rate. I've had an RTX card for like a year and have only turned on RT just to check it out, I never actually play any games normally with RT on. Until we can get GPU's that are capable of 144Hz/1440p or better with RT on then I have 0 interest.
 
Doubt they would REQUIRE an SSD, would they highly recommend one? I definitely believe so. Cyberpunk 2077 highly recommends an SSD and there is actually an option in the menus to switch if you are on an HDD called "Slow HDD mode". Can't imagine how crappy that is on a HDD lol.
I played Cyberpunk on HDD with aging 970GTX. its okay. the loading wasn't so bad.
 
Cyberpunk though....I mean that's not really one of the greatest optimized games... lol.

Personally, 100+ FPS is much more important to me than some super accurate reflections which tank your frame rate. I've had an RTX card for like a year and have only turned on RT just to check it out, I never actually play any games normally with RT on. Until we can get GPU's that are capable of 144Hz/1440p or better with RT on then I have 0 interest.

True but it's one of the more recent games out now that's pretty demanding because of that.
 
Miles new update adds ML based tech support.

Source: https://support.insomniac.games/hc/...6532-Version-1-09-PS4-1-009-PS5-Release-Notes
Source: https://docs.zivadynamics.com/zivart/introduction.html

About ZivaRT: ZivaRT (Ziva Real Time) is a machine learning based technology that allows a user to get nearly film-quality shape deformation results in real time. In particular, the software takes in a set of representative high-quality mesh shapes and poses, and trains a machine-learning model to learn how to deform and skin the mesh. ZivaRT allows for near film quality characters to be deployed in applications in real time.

Source: https://www.vg247.com/2021/03/30/spider-man-miles-morales-new-suit-muscles/
 
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So you're telling me that a PC with a PCI-E Gen 3 SSD is less than a half of a second slower than PS5s big bad custom PCI-E Gen 4 drive? And is faster than Xboxs custom PCI-E Gen 4 drive? What will VaLL do?!?!

This is the as of this post latest DF video.

image001.jpg
 
So you're telling me that a PC with a PCI-E Gen 3 SSD is less than a half of a second slower than PS5s big bad custom PCI-E Gen 4 drive? And is faster than Xboxs custom PCI-E Gen 4 drive? What will VaLL do?!?!

This is the as of this post latest DF video.

View attachment 5289
Oof.....in before...um...hmmm...I am running out of goal posts.
 
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