If that makes you sleep better at night, then yes, they're closer than I thought.... More 9vs12 than 8vs12.Just admit it. The PS5 and XSX are a lot closer in power than what you initially thought
If that makes you sleep better at night, then yes, they're closer than I thought.... More 9vs12 than 8vs12.Just admit it. The PS5 and XSX are a lot closer in power than what you initially thought
Don't kid yourself. You are dealing with 16ms difference. That is nothing.
If that makes you sleep better at night, then yes, they're closer than I thought.... More 9vs12 than 8vs12.
At least you're learning... slowly.
From actual gameplay/input perspective yes. 16ms is too fast for it have any real impact especially in slower paced games like God of war or dark souls.Uh. That 16ms difference results in double the frames per second. That is nothing to you?
From actual gameplay/input perspective yes. 16ms is too fast for it have any real impact especially in slower paced games like God of war or dark souls.
Its hard to describe but I'll do my best. In God of War I can now easily track attack animations more clearly from wind up to follow through and react to it right before impact with greater control. As a console gamer used to 30fps this was something I had trouble with in the past, with 30fps it felt more like I had to memorize attacks but with the increased framerate it feels more like I'm responding to what's on-screen over relying on my memory.Read this article. It helps explain how that 16.67 vs 33.33 ms helps with gameplay responsiveness. Dark souls, dodging is pretty important, no? And from Busterman's experience, it seems the increased fps and faster ms times helps him to dodge and attack better too in God of War. So you have a theoretical and practical side that tells you that there is definitely an impact.
"Frame time is critical because inputs are typically processed per frame. Hence the less time it takes to render a frame the faster the user inputs are processed."
What is frame time? Why is frame time important? - Ropaku
Frame time is the amount of time it takes to execute or render a single frame. It is critical because inputs are typically processed per frame.www.ropaku.com
Both games require fast responses I am assuming you forgot.From actual gameplay/input perspective yes. 16ms is too fast for it have any real impact especially in slower paced games like God of war or dark souls.
They do not. That is why they are 30fps-sub 30fps games.Both games require fast responses I am assuming you forgot.
If you said Final Fantasy I am with you.
Playing bloodborne on ps4 with improper frame pacing and what I assume worse input lag didn't stop me from having it in the top 10 best exclusives last gen. Most people don't notice or care about these, relatively, small differences.They do not. That is why they are 30fps-sub 30fps games.
Now if you are talking about competitive Shooter where millisec differene could be the difference between KIA or not, yes.
Yeah you don't know.They do not. That is why they are 30fps-sub 30fps games.
Now if you are talking about competitive Shooter where millisec differene could be the difference between KIA or not, yes.
I think most reasonable rationale gamers already know the power difference is fairly close. I think this is a god thing so the platform creators (MS/Sony) need to sell us on value, features & games.
They do not. That is why they are 30fps-sub 30fps games.
Now if you are talking about competitive Shooter where millisec differene could be the difference between KIA or not, yes.
It will be interesting to see if MS exclusives require an SSD on PC. Unlike Sony MS hasn't overplayed the SSD beyond load times. I wonder if PC is the reason why.
4K is definitely not targeted at the moment because current hardware can't support 4k/60 consistently with all the max bells and whistles settings with ray tracing, a 3090 with a top line CPU is struggling to even reach 4k/60fps target consistently. Look at Cyberpunk 2077 PC benchmarks to see what I'm talking about. 1440p/60fps will be the sweet spot for consoles this gen IMO because of hardware limitations. Also if I were to build a new gaming rig now, I'd also target a 1440p/144fps build as a good price/performance ratio just because 144hz monitors feels so much better than 60hz monitors to me because I play fast paced FPS competitive games like OW.
I played Cyberpunk on HDD with aging 970GTX. its okay. the loading wasn't so bad.Doubt they would REQUIRE an SSD, would they highly recommend one? I definitely believe so. Cyberpunk 2077 highly recommends an SSD and there is actually an option in the menus to switch if you are on an HDD called "Slow HDD mode". Can't imagine how crappy that is on a HDD lol.
Cyberpunk though....I mean that's not really one of the greatest optimized games... lol.
Personally, 100+ FPS is much more important to me than some super accurate reflections which tank your frame rate. I've had an RTX card for like a year and have only turned on RT just to check it out, I never actually play any games normally with RT on. Until we can get GPU's that are capable of 144Hz/1440p or better with RT on then I have 0 interest.
True but it's one of the more recent games out now that's pretty demanding because of that.
Funny thing is, who ever that Leviathon guy is, he literally is a nobody. Look at his twitter.RIP SONY
Oof.....in before...um...hmmm...I am running out of goal posts.So you're telling me that a PC with a PCI-E Gen 3 SSD is less than a half of a second slower than PS5s big bad custom PCI-E Gen 4 drive? And is faster than Xboxs custom PCI-E Gen 4 drive? What will VaLL do?!?!
This is the as of this post latest DF video.
View attachment 5289
In before "all PCs have slow hard drives".Oof.....in before...um...hmmm...I am running out of goal posts.