It would prob end up TRUE 1080p upscaled to 4K this time.
Yep. Locked 60fps was a b1tch. I don't think any other big name shooter has achieved that this gen. Locked anyway.
It would prob end up TRUE 1080p upscaled to 4K this time.
A marquee title? No way. Halo 6 will be perhaps one of the greatest looking games at 4K/30 or 60. But it will be 4K for sure.It would prob end up TRUE 1080p upscaled to 4K this time.
A marquee title? No way. Halo 6 will be perhaps one of the greatest looking games at 4K/30 or 60. But it will be 4K for sure.
I'm interested to see what kind of trade-in value my X1 OG is! Probably lucky to get $80 by then. lolI'm standing by the >6 TF rumor. By the time Scorpio launches, I'm still saying the overall performance will be closer to 10 TF than 6. I'm not saying it'll hit 10, but definitely more than 6.
Again, it's for the overall performance, not the gpu alone. And obviously it's not like a PC that needs to do other things...just a straight gaming machine (with apps, etc of course).
Besides launch games, I'm interested to see how games I already have, like Halo 5, will be enhanced on Day 1.
A marquee title? No way. Halo 6 will be perhaps one of the greatest looking games at 4K/30 or 60. But it will be 4K for sure.
A marquee title? No way. Halo 6 will be perhaps one of the greatest looking games at 4K/30 or 60. But it will be 4K for sure.
Seriously doubt it will be native 4K at 60FPS. I don't think you will see any game on Scorpio be native 4K@60FPS and have top notch graphics.
The graphic engine 343 use for Halo use dynamic scaling, Halo 6 will run at native 4k/60fps with high rez textures, unless in very demanding scenes where the engine will be able to scale down a little bit if nessesary
I fear you are going to be disappointed if you truly expect that outcome. 4K@60FPS requires a crap tonne of raw power, and I don't think Scorpio is packing enough.
Put it this way, the only PC card on the market that can hit Native 4K@60FPS with any real consistency is the $1200 Pascal Titan X. Scorpio is unlikely to match that.
Eight gigs is still a ton of Ram just for gaming (though it is really more like 6). There is more bandwidth too.Not when you still have the same 8 gigs.
Actually I won't. The answer is dynamic scaling, as I stated above "The graphic engine 343 use for Halo use dynamic scaling, Halo 6 will run at native 4k/60fps with high rez textures, unless in very demanding scenes where the engine will be able to scale down a little bit if nessesary"
No one expects a $1200 Pascal Titan X card in a eg $499 console. That's not possible.
To get the highest possible rez all the time, dynamic scaling is the answer. Phil even said in an interview that he told all the major devs to use dynamic scaling graphic engines.
But it's all up the devs, they got free hands.
Put it this way, the only PC card on the market that can hit Native 4K@60FPS with any real consistency is the $1200 Pascal Titan X. Scorpio is unlikely to match that.
Actually I won't. The answer is dynamic scaling, as I stated above "The graphic engine 343 use for Halo use dynamic scaling, Halo 6 will run at native 4k/60fps with high rez textures, unless in very demanding scenes where the engine will be able to scale down a little bit if nessesary"
No one expects a $1200 Pascal Titan X card in a eg $499 console. That's not possible.
To get the highest possible rez all the time, dynamic scaling is the answer. Phil even said in an interview that he told all the major devs to use dynamic scaling graphic engines.
But it's all up the devs, they got free hands.
I fear you are going to be disappointed if you truly expect that outcome. 4K@60FPS requires a crap tonne of raw power, and I don't think Scorpio is packing enough.
Put it this way, the only PC card on the market that can hit Native 4K@60FPS with any real consistency is the $1200 Pascal Titan X. Scorpio is unlikely to match that.
Even in calm moments of the game you are not likely to see native 4K@60FPS. There just isn't enough power. Any game with a 60FPS requirement will either be using some kind of different form of rendering--like checker board rendering-- or will be rendering at a lower res and upscaling.
Dynamic scaling isn;t a great a thing, especially when resource demand is so high. Any form of down-scaling will be very noticeable...and since Halo is a very action oriented game, you are likely to spend most of your time at a much lower resolution anyway.
I can personally vouch for this. I have 2 Titan XPs. One card though even with 11TFs of GPU muscle still has trouble in certain games maxing games out in 4K.
Problem vanishes when you SLI 2 of them though but biting the $2400 bullet just on GPUS was difficult to swallow. I can run GTA5 in 8K though if I want to.
Even in calm moments of the game you are not likely to see native 4K@60FPS. There just isn't enough power. Any game with a 60FPS requirement will either be using some kind of different form of rendering--like checker board rendering-- or will be rendering at a lower res and upscaling.
Dynamic scaling isn;t a great a thing, especially when resource demand is so high. Any form of down-scaling will be very noticeable...and since Halo is a very action oriented game, you are likely to spend most of your time at a much lower resolution anyway.
Hmmm.... I don't think you'll get much info till early next year.They need to show us some Scorpio stuff soon. I can't wait until E3!
Sounds like it. It may go to 8tf after all. Curious though.That's the test PC.
But hmm could this mean Scorpio will up its specs even more...
Random guy, but he had some legit info in the past. 'Some.'
I wouldn't be surprised if Scorpio's GPU will be 6.7 TF.
Most likely Phil stated 6 TF just to be sure they could deliver the promised specs