Project Scorpio v2.0

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Companies seem to promote GPU tflops, but what kind of additional power does the cpu provide. Seems like hardly anything. Even good cpus maybe a few fractions of a tflop.

So if Scorpio has 6 tf of gpu power, regardless of the cpu, it might be maybe 6.2 tflops (incl cpu?)
 
I'm standing by the >6 TF rumor. By the time Scorpio launches, I'm still saying the overall performance will be closer to 10 TF than 6. I'm not saying it'll hit 10, but definitely more than 6.

Again, it's for the overall performance, not the gpu alone. And obviously it's not like a PC that needs to do other things...just a straight gaming machine (with apps, etc of course).

Besides launch games, I'm interested to see how games I already have, like Halo 5, will be enhanced on Day 1.
 
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I'm standing by the >6 TF rumor. By the time Scorpio launches, I'm still saying the overall performance will be closer to 10 TF than 6. I'm not saying it'll hit 10, but definitely more than 6.

Again, it's for the overall performance, not the gpu alone. And obviously it's not like a PC that needs to do other things...just a straight gaming machine (with apps, etc of course).

Besides launch games, I'm interested to see how games I already have, like Halo 5, will be enhanced on Day 1.
I'm interested to see what kind of trade-in value my X1 OG is! Probably lucky to get $80 by then. lol

And then Gamestop will flip it for $199.
 
A marquee title? No way. Halo 6 will be perhaps one of the greatest looking games at 4K/30 or 60. But it will be 4K for sure.

Seriously doubt it will be native 4K at 60FPS. I don't think you will see any game on Scorpio be native 4K@60FPS and have top notch graphics.
 
Seriously doubt it will be native 4K at 60FPS. I don't think you will see any game on Scorpio be native 4K@60FPS and have top notch graphics.

The graphic engine 343 use for Halo use dynamic scaling, Halo 6 will run at native 4k/60fps with high rez textures, unless in very demanding scenes where the engine will be able to scale down a little bit if nessesary
 
The graphic engine 343 use for Halo use dynamic scaling, Halo 6 will run at native 4k/60fps with high rez textures, unless in very demanding scenes where the engine will be able to scale down a little bit if nessesary

I fear you are going to be disappointed if you truly expect that outcome. 4K@60FPS requires a crap tonne of raw power, and I don't think Scorpio is packing enough.

Put it this way, the only PC card on the market that can hit Native 4K@60FPS with any real consistency is the $1200 Pascal Titan X. Scorpio is unlikely to match that.
 
I fear you are going to be disappointed if you truly expect that outcome. 4K@60FPS requires a crap tonne of raw power, and I don't think Scorpio is packing enough.

Put it this way, the only PC card on the market that can hit Native 4K@60FPS with any real consistency is the $1200 Pascal Titan X. Scorpio is unlikely to match that.

Actually I won't. The answer is dynamic scaling, as I stated above "The graphic engine 343 use for Halo use dynamic scaling, Halo 6 will run at native 4k/60fps with high rez textures, unless in very demanding scenes where the engine will be able to scale down a little bit if nessesary"

No one expects a $1200 Pascal Titan X card in a eg $499 console. That's not possible.
To get the highest possible rez all the time, dynamic scaling is the answer. Phil even said in an interview that he told all the major devs to use dynamic scaling graphic engines.
But it's all up the devs, they got free hands.
 
If they truly see this as a refresh for the brand they need to come out swinging with some of their other IP's outside of the big 3.

Maybe this is a good time to bring back Fable 4.

But I'm thinking

Banjo Kazooie
Lost Odyssey 2
Alan Wake 2

Just examples of games that will get the hardcore invested right out of the gate.
 
Actually I won't. The answer is dynamic scaling, as I stated above "The graphic engine 343 use for Halo use dynamic scaling, Halo 6 will run at native 4k/60fps with high rez textures, unless in very demanding scenes where the engine will be able to scale down a little bit if nessesary"

No one expects a $1200 Pascal Titan X card in a eg $499 console. That's not possible.
To get the highest possible rez all the time, dynamic scaling is the answer. Phil even said in an interview that he told all the major devs to use dynamic scaling graphic engines.
But it's all up the devs, they got free hands.

Agreed. Plus devs are really starting to hit their stride with all the dx12 features as well. That's the beauty of the X1 strategy...Scorpio and X1 are the same basic structure, so there is no major learning curve with new hardware. GOW 4 will really be the first game to show this, and if that's possible on X1, I can't wait to see Scorpio stuff.

MS has made a lot of mistakes in their presentation of X1, but looking at the bigger picture, especially from a software point of view, they definitely had 'marathon, not a sprint' mentality. They got the harder stuff out of the way first, and we're just starting to see the good stuff.

Exciting stuff ahead.
 
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Put it this way, the only PC card on the market that can hit Native 4K@60FPS with any real consistency is the $1200 Pascal Titan X. Scorpio is unlikely to match that.

I can personally vouch for this. I have 2 Titan XPs. One card though even with 11TFs of GPU muscle still has trouble in certain games maxing games out in 4K.

Problem vanishes when you SLI 2 of them though but biting the $2400 bullet just on GPUS was difficult to swallow. I can run GTA5 in 8K though if I want to.
 
Actually I won't. The answer is dynamic scaling, as I stated above "The graphic engine 343 use for Halo use dynamic scaling, Halo 6 will run at native 4k/60fps with high rez textures, unless in very demanding scenes where the engine will be able to scale down a little bit if nessesary"

No one expects a $1200 Pascal Titan X card in a eg $499 console. That's not possible.
To get the highest possible rez all the time, dynamic scaling is the answer. Phil even said in an interview that he told all the major devs to use dynamic scaling graphic engines.
But it's all up the devs, they got free hands.

Even in calm moments of the game you are not likely to see native 4K@60FPS. There just isn't enough power. Any game with a 60FPS requirement will either be using some kind of different form of rendering--like checker board rendering-- or will be rendering at a lower res and upscaling.

Dynamic scaling isn;t a great a thing, especially when resource demand is so high. Any form of down-scaling will be very noticeable...and since Halo is a very action oriented game, you are likely to spend most of your time at a much lower resolution anyway.
 
I fear you are going to be disappointed if you truly expect that outcome. 4K@60FPS requires a crap tonne of raw power, and I don't think Scorpio is packing enough.

Put it this way, the only PC card on the market that can hit Native 4K@60FPS with any real consistency is the $1200 Pascal Titan X. Scorpio is unlikely to match that.

Is it not true that because the Scorpio (or any console for that matter) can do more with less than a PC because it is a closed system custom designed solely to run games? I have no idea how much, or maybe rather how little, that aspect helps a console get more juice out of similar technology. Is there a basic formula or I suppose it would be on a case-by-case basis.

We don't even know what all the final specs of Scorpio are yet so maybe we need to hold on a little longer before we say with certainty what all it is capable of doing.
 
Even in calm moments of the game you are not likely to see native 4K@60FPS. There just isn't enough power. Any game with a 60FPS requirement will either be using some kind of different form of rendering--like checker board rendering-- or will be rendering at a lower res and upscaling.

Dynamic scaling isn;t a great a thing, especially when resource demand is so high. Any form of down-scaling will be very noticeable...and since Halo is a very action oriented game, you are likely to spend most of your time at a much lower resolution anyway.

Not sure about that. It will depend on the X1 spec, I suspect. If it runs 1080/60, then the Scorpio should be able to do it @ 4k/60. Of course, even Halo 5 can't pull 1080 all the time. I'd rather a fake 4k tuned up, myself.
 
I can personally vouch for this. I have 2 Titan XPs. One card though even with 11TFs of GPU muscle still has trouble in certain games maxing games out in 4K.

Problem vanishes when you SLI 2 of them though but biting the $2400 bullet just on GPUS was difficult to swallow. I can run GTA5 in 8K though if I want to.

Holy s*** you got a $3000+ rig? I just bought a 2015 Honda Grom motorcycle for that much. I'm jealous. You're future proof for a decade.
 
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Even in calm moments of the game you are not likely to see native 4K@60FPS. There just isn't enough power. Any game with a 60FPS requirement will either be using some kind of different form of rendering--like checker board rendering-- or will be rendering at a lower res and upscaling.

Dynamic scaling isn;t a great a thing, especially when resource demand is so high. Any form of down-scaling will be very noticeable...and since Halo is a very action oriented game, you are likely to spend most of your time at a much lower resolution anyway.

Unfortunately we'll have to wait a year+ let's hope MS will show some tech demos soon.

I personally like dynamic scaling much better than locked rez. Better to keep the framerate locked.
Luckily the devs are already working on optimizing games for Scorpio ☺
 
They have went back and made every single Halo release locked at 60fps. It is now legacy, going forward.

Halo 5 was 60 fps, with dynamic res up to 1080p. Halo 6 will be 60fps, with dynamic res up to 4K.

To question this is silly. It's going to be 1080p? No way! It will obviously be dynamic, just like Halo 5. There are a lot of resolutions between 1080p and 2160p (4K). It won't JUMP back and forth between the 2 resolutions. You probably won't notice it.
 
They need to show us some Scorpio stuff soon. I can't wait until E3!
Hmmm.... I don't think you'll get much info till early next year.

MS probably wants to focus on X1 S and its 4k/HDR holiday promos, Gears 4, and by the looks of it spending time doing BF1 bundle PR.
 
Random guy, but he had some legit info in the past. 'Some.'



I wouldn't be surprised if Scorpio's GPU will be 6.7 TF.
Most likely Phil stated 6 TF just to be sure they could deliver the promised specs

That's 5 times as powerful than OX1, and we're just seen in FH3 what can be done using OX1


Scorpio.. 4therealplayers ☺
 
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I wouldn't be surprised if Scorpio's GPU will be 6.7 TF.
Most likely Phil stated 6 TF just to be sure they could deliver the promised specs

Well what we do know is that Microsoft wasn't at all satisfied with what was offered this year, so I think it's safe to assume that whatever they are going with next year is going to be significant enough to meet their own expectations for 4K gaming and high fidelity VR without compromises. Remember those are Spencer's bold words from E3.

"True 4k Visuals without sacrificing quality"

"Premiere VR experiences without sacrificing performance"


I don't think MS is going to take shortcuts the way Sony did with the Pro. Scorpio isn't just a bridge to higher resolutions, so I wouldn't be surprised if it surpassed their initial goal of 6TFs.
 
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