Report: Xbox One received more positive sentiment at launch than PS4

"Titanfall Won’t Support Kinect Despite Being One of Xbox One’s Most Important Games"
Kinect’s future is put into question.

The Kinect is an integral feature for the Xbox One, enough for Microsoft to take a risk by making it a mandatory inclusion that inflates the price of its next-gen console by $100. So why is it that its biggest game of 2014 won't support it?

Speaking at VGX, one of Respawn Entertainment's developers confirmed that Titanfall will have no Kinect functionality. No support was originally announced, but this move puts a real big question mark on the future of the Kinect.

Kinect is yet to be proven since the Xbox One's launch on November 22nd. Some have experienced inaccuracy with its voice commands, and while Kinect Fitness does a good job demonstrating its sensor capabilities, it has no other software to support it, and certainly nothing gamers are impressed by.

Microsoft says bundling the Kinect with the Xbox One gives developers confidence that 100% of the console's install base has access to it. This hasn't translated into anything meaningful, yet. Which developers are going to put in the time and effort to showcase the technology remains to be seen.

The Xbox One's biggest upcoming games are Quantum Break, Halo 5, and, of course, Titanfall, With one of those three opting out of Kinect support, the future looks bleak. Microsoft may choose to release a Kinect-less Xbox One sooner than originally thought.

http://www.craveonline.com/gaming/a...e-being-one-of-xbox-ones-most-important-games


just saying

Wow! I heard the dev say they were not including Kinect, but now the future of Kinect looks bleak because of it?! GTFO! Click bate material fo real! One game and Kinects future is in question. Pfft! LMAO :laugh:
Even YOU VaLL have to admit this article seems a little extreme!
 
It's wrong.

Of course Titanfall will support Kinect.

They should really re-phrase that... As written, it's factually incorrect.
 
Its obvious Flynn is trying to conflate OS level functions (player sign in, snapping) with game level functions. The latter of which Titan Fall does not provide, but not of course you can still use all the OS level stuff.
 
Its obvious Flynn is trying to conflate OS level functions (player sign in, snapping) with game level functions. The latter of which Titan Fall does not provide, but not of course you can still use all the OS level stuff.

It's not *just* the OS features.

Titanfall will have code written by their devs which has the game respond to Kinect input. All games do.

Deciding what to do with the active user and saved data when there's a controller hand-off is not something the OS decides for the games/developers... The devs choose what happens in those cases, but make no mistake - that is utilizing Kinect, and it's customs game code which handles it.
 
It's wrong.

Of course Titanfall will support Kinect.

They should really re-phrase that... As written, it's factually incorrect.

Why do you keep talking as if you are on the Xbox team?
You have been shown to be just as clueless as any us without the constant in your face reminder that you work for MS in some official capacity.

It's really tiring. You never say anything definitive but yet lay claim to all kinds of insider info.
 
I don't need to. You can choose to believe me or not, but it's the truth. All games are required to use Kinect for handling specifics with active user scenarios and controller hand off scenarios.

All games do it.

Edit: The article is wrong. Of course Titanfall supports Kinect... All X1 titles do... Any quotes or discussions around the topic are referring to features above and beyond the base line level of Kinect support... But of course Titanfall supports Kinect.
You are wrong, so man up and admit it. Kinect is optional for third party developers. They can only mandate it for their in house studios. Just like Sony couldn't force third parties to support six axis. You should research your facts before you paint yourself into a corner.
 
Hey Jacker - ignore me if you want, but I'll post what I want, when I want... And how my posts impact you or your opinion of me matters very little.
 
It's not *just* the OS features.

Titanfall will have code written by their devs which has the game respond to Kinect input. All games do.

Deciding what to do with the active user and saved data when there's a controller hand-off is not something the OS decides for the games/developers... The devs choose what happens in those cases, but make no mistake - that is utilizing Kinect, and it's customs game code which handles it.

Can you show anything that Titan Fall is providing that other games aren't. Something that isn't required for them to make it past the TRC.
 
You are wrong, so man up and admit it. Kinect is optional for third party developers. They can only mandate it for their in house studios. Just like Sony couldn't force third parties to support six axis. You should research your facts before you paint yourself into a corner.

This is false.

Kinect support for at a very base level is (of course) required for all games. Every game released so far uses it, and every game released in the future for X1 will support it.

Dev's aren't required to do custom support, but baseline support is indeed required, and all games past and present will have it.
 
Can you show anything that Titan Fall is providing that other games aren't. Something that isn't required for them to make it past the TRC.

Of course not, and that's not the contention.

If people are confused, I don't blame them, but it's not that confusing once you know the details.

All games support Kinect. The OS does them a lot of favors, and the vast majority of Kinect interaction during games which don't heavily support it is managed by the OS, but there are some minor things games have to do to handle scenarios which involve Kinect, including controller hand-off scenarios.

Therefore, Titanfall supports Kinect. All X1 games do.
 
Hey Jacker - ignore me if you want, but I'll post what I want, when I want... And how my posts impact you or your opinion of me matters very little.

...and your opinion matters just as little to everyone here. You're irrelevant here.
 
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Can you show anything that Titan Fall is providing that other games aren't. Something that isn't required for them to make it past the TRC.

If you read the thread, he never claimed anything outside of the barebones basic Kinect game feature set.

So you're basically asking for something that you already know the answer to.
 
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Of course not, and that's not the contention.

If people are confused, I don't blame them, but it's not that confusing once you know the details.

All games support Kinect. The OS does them a lot of favors, and the vast majority of Kinect interaction during games which don't heavily support it is managed by the OS, but there are some minor things games have to do to handle scenarios which involve Kinect, including controller hand-off scenarios.

Therefore, Titanfall supports Kinect. All X1 games do.

Yeah I think what most people consider 'Kinect' stuff is things that would be integral to the gameplay and if Kinect was removed then the game would no longer be playable.
 
You are wrong, so man up and admit it. Kinect is optional for third party developers. They can only mandate it for their in house studios. Just like Sony couldn't force third parties to support six axis. You should research your facts before you paint yourself into a corner.

You can apologize whenever you'd like, once the game ships and I'm proven right.

But be careful - may claim isn't extraordinary.

Kinect support is in all games. Special/custom Kinect features are certainly available at the dev/publishers discretion.
 
Keep on painting a target on your back Flynn and people will continue to take potshots at you and your " info" .

If Penello admitted he didn't have info and needed to get it (technical Fellow about specs or IW about 720) why do you act like you serve above him?
 
Yeah I think what most people consider 'Kinect' stuff is things that would be integral to the gameplay and if Kinect was removed then the game would no longer be playable.

Yep, you're correct... But if people wish to read more into my modest claims than the claims themselves state - that's not on me.

And it's quite misleading for articles to claim any title doesn't support Kinect, because that's factually incorrect. They just need to work on their terminology to be more accurate.

X1 is not like 360 where some titles don't even know or care if Kinect is there... Every single title on X1 knows about Kinect, and needs to react to the input it gets from Kinect in certain user scenarios.
 
Keep on painting a target on your back Flynn and people will continue to take potshots at you and your " info" .

If Penello admitted he didn't have info and needed to get it (technical Fellow about specs or IW about 720) why do you act like you serve above him?

I don't act any such way. That's just your incorrect inference.

I'm simply stating the facts.

Every X1 title supports Kinect. Not every title does support beyond the absolute baseline minimum, but every game does in fact support Kinect.
 
You can apologize whenever you'd like, once the game ships and I'm proven right.

But be careful - may claim isn't extraordinary.

Kinect support is in all games. Special/custom Kinect features are certainly available at the dev/publishers discretion.
Back that up with proof, but of course you can't; there is none. You dug frantically on the net and found none, or you would have posted it, with a smug reply. Don't worry, I will be around to rub it in that I told you so. Now.... I'll let the Sony fanboys have their fun with what's left of your ineffectual response.
 
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BUT Kinect 2.0 will be different.

It'll be more accurate. But it's still inaccurate.
It'll have all these features. But those features are already being ignored by developers.

And still MS fans insist it's going to become this next big thing. Sorry guys, Nintendo hit the motional control craze while it was hot then moved on. MS and Sony are too stubborn to do the same but at least Sony wasn't stupid enough to bank on it.
 
I'm not sure why people are giving Flynn a lot of flack for what he's saying. He's not saying Titanfall is going to utilize Kinect in interesting ways. He's just saying that some of the devs will need to utilize the Kinect API (or whatever it is) when they are writing their code because they are required to handle some very basic functionality. Things that a lot of us probably won't even care about, but that doesn't mean it won't be there. When we get our hands on Titanfall let's just test it for ourselves.
 
Keep on painting a target on your back Flynn and people will continue to take potshots at you and your " info" .

If Penello admitted he didn't have info and needed to get it (technical Fellow about specs or IW about 720) why do you act like you serve above him?

Let me wrap my head around this for a second...

You are calling out Flynn for his claim that every single Xbox One game has support for the most basic Kinect funtionality, right?

Keep in mind, that every game currently released already has this functionality that he stated.

Would you like to wager a bet of some sort? I think I'm inclined to believe Flynn here and considering the state of all games it'd fall in line with common sense to boot, there is no leap in logic that would make the claim even remotely questionable.
 
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It's really simple.

Games support a controller press by utilizing an input API. The game decides what to do when button x is pressed. Therefore, the game supports controllers.

When an Active user hands his active controller to another user during gameplay, the game gets an event... Like a button press, but it's an event from Kinect (more specifically, an event from the OS which gets the input from Kinect) Games have to decide what to do with that... They can decline the event, or they can accept it and switch active users.

This is how X1 can ensure when people pass around controllers, players always get the controls they want... But, games don't have to switch active users when the paired active controller is handed off to someone.

But either way, that's a decision the game makes - not the OS, and therefore in addition to all the OS features, games have at least one thing they need to do... It's tiny, but that's the truth
 
...but in an effort to stop the madness, I'm happy to bow out of this discussion.

If anyone has questions, or wants further clarification - hit me up in IM.
 
Awesome! A thread about a pointless article about post-pre-launch metrics gets derailed into semantics about what the definition of support is and a vehicle for people to continue to push their agendas that either Kinect is DOA or the greatest thing to ever happen to gaming. I think some of this stuff is getting stuck on my shoe now, so someone's got some 'splaining to do.
 
I wish less success on MS because it's quite obvious where they want to take this market. They want a firm grip with an iron hand over ALL aspects of this business. They want to be able to force developers to do what MS wants them to do, they want to force users to give up more and more money for less and less content and they want to force unwanted hardware on consumers under the guise of "innovation".

Sony's not much better but they're also not as brazen about it either.


This was pretty much a given 5 years ago, all players in the console game were going to be pushing this. Can't really blame Microsoft for something that already existed.
 
BUT Kinect 2.0 will be different.

It'll be more accurate. But it's still inaccurate.
It'll have all these features. But those features are already being ignored by developers.

And still MS fans insist it's going to become this next big thing. Sorry guys, Nintendo hit the motional control craze while it was hot then moved on. MS and Sony are too stubborn to do the same but at least Sony wasn't stupid enough to bank on it.
Kinect is remarkable and useful tech--but I'd rather have my gums extracted as play a game with it. I've alway been intrigued by it's non gaming potential and I'M fully onboard with it's utilization in that regard. Sony had to repurpose their marketing message because of kinect. If you read the pre-reveal literature they had every intention of marketing the PS4 as a home media hub in direct competition with the Xbox One, complete with it's own camera peripheral. To their chagrin they found out they weren't competing with the original kinect tech, and the kinect 2 blew their device completely out of the water. Comparing the PS4/camera combo with the Xbox One/ Kinect, is like comparing a feature-phone to a smart-phone. THAT'S when it became all-about-the-games, because that's where the PS4 has a slight edge, for now.