Sales Comparisons v. 1.6

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Let the SPIN BEGIN...

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My stats were from gaf. You should be banned for trolling here at our forum.

GAF? Thats your proof lol. Where is the link then? Thats like the 2nd time I asked you. You got caught troll. Just admit it. Your numbers that you posted 100% match VGCHARTZ. I'm a troll? GTFO. I'm a long time member from TXB. I don't recall your username at all. Probably got banned from TXB.
 
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All right you knuckleheads, break it up.

Kvally went under a couple other tags at TXB -- Soldier 95B and an earlier one that I can't recall.
 
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And how has Sony calculated sold through numbers? They must be magicians to know. They can only know how many units they actually made and shipped from their warehouses. With what they claimed last gen and were millions off their "sold through" numbers have 0 reliability and it's likelly only shipped numbers. And if the numbers that they are reporting are not actual "sold to retailers" then they would only need to be stupid to actually continue announcing it like that. Would it not be more impressive with MS stating we sold in 10Million and sony say we sold in 16million instead of saying we sold through 13? I mean they both try to inflate their numbers and make them seem as big as possible, so why would Sony then try to report lower number which they have no way of knowing vs reporting higher number (making gap look bigger) with actual sales data and not guestimates.

Those saying MS is refuzing to give you sold through numbers are just wrong as they have no way to tell you.

By the way, so average person goes to see sales numbers and what do they see? 10 million vs 15 or so million, and if Sony reported figures they actually do know and they looked like 10 million sold in vs 20 million sold in that looks like a much bigger difference and more likelly to sway person deceiding to go with PS4. So I say while I'm sure Sony does have sales lead, I call BS on their sold through numbers.
But.... but.......Kreten told us sold through number are BS!:crazy:
....or does it apply only if posted by Sony....



On a serious note, its good news if true.
 
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But.... but.......Kreten told us sold through number are BS!:crazy:
....or does it apply only if posted by Sony....



On a serious note, its good news if true.

So sold-through numbers are believable again? Awesome.

Will be interesting to see November NPD now since been hearing X1 outselling PS4 for the past 2-3 weeks but by how much?
 
Why is an estimated sold through number better than a sold to retailer number ? I find it kind of funny that a factual number, a number easily quantified, is somehow not as good as an estimate, as in guess, sold through number. Strange.
 
Because Sell through is a number that reach the end customers. Its definately more meaningful for developers & console maker. Its the potential customer base a developer has.

The 2-3 millions on store shelves & warehouse is not contributing to sales of my game.

But when sales reached higher, the difference between sale through & sold to retailer become less. There is only so much a warehouses & retail store can hold consoles.

Say the sum of console can be stored is 3 million. A sold through of 5 million reported & 8 million sold to retailers makes a big differences. When you have 20million sold through vs 23millions (20millions + 3 millions)sold to retailer, the difference blurred.

Also, I do not think its that hard to get sold through numbers. I am fairly sure MS or sony can get a good estimation of sales figures from their major retail partners like gamestops, mediamarkt, malwamt & amazon. smaller retail store, you can interpolate the info.

If you supply cream puff to 10 shops, & 9 of them reported selling 20 puff a day on average. It will be silly to say you cannot get a good estimation of totally sale to consumers because you do not have the 10th shop info.
Logically you will do an educational estimate that they also sell 20 puff & you get 200 puff a day on average figures. Obviously its not as accurate as getting all data, but its not going to be that far off.
 
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Not sure if serious...
Especially when 1st party games on the other console sell/rate better.

Always on the defensive. Did I mention the other console? Which for the record is yet to have a PS4 only exclusive with a meta higher than 80 while Xbox has a few now.

simple fact is MS have had several big games out plus bundles for other big games like FIFA which had shifted consoles.
 
Why is an estimated sold through number better than a sold to retailer number ? I find it kind of funny that a factual number, a number easily quantified, is somehow not as good as an estimate, as in guess, sold through number. Strange.


Sadly like bundles it appears it depends on who it's for out of MS and Sony and who the poster is.
 
Because Sell through is a number that reach the end customers. Its definately more meaningful for developers & console maker. Its the potential customer base a developer has.

The 2-3 millions on store shelves & warehouse is not contributing to sales of my game.

But when sales reached higher, the difference between sale through & sold to retailer become less. There is only so much a warehouses & retail store can hold consoles.

Say the sum of console can be stored is 3 million. A sold through of 5 million reported & 8 million sold to retailers makes a big differences. When you have 20million sold through vs 23millions (20millions + 3 millions)sold to retailer, the difference blurred.

Also, I do not think its that hard to get sold through numbers. I am fairly sure MS or sony can get a good estimation of sales figures from their major retail partners like gamestops, mediamarkt, malwamt & amazon. smaller retail store, you can interpolate the info.

If you supply cream puff to 10 shops, & 9 of them reported selling 20 puff a day on average. It will be silly to say you cannot get a good estimation of totally sale to consumers because you do not have the 10th shop info.
Logically you will do an educational estimate that they also sell 20 puff & you get 200 puff a day on average figures. Obviously its not as accurate as getting all data, but its not going to be that far off.

So a guess is better than fact, gotcha.
 
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Time to hit 1 million in UK according to MCV:
Wii 38 weeks
PS4 42 weeks
PS3 46 weeks
PS2 50 weeks
XB1 53 weeks
360 60 weeks

PS4 is outselling Xbox ~1.5:1 in the UK, and ~1.3:1 in the USA. If Xbox hit 1 million in UK, PS4 should be ~1.5 million.

Anyone informed knew $50-70 price cuts and $60-100 free game bundles was going to lead to a temporary spike in sales in the US and UK, Xbox's two strongest markets. Well it won't last and all the fanboys acting like children and trolls ITT can thankfully go back into hiding.
 
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So a guess is better than fact, gotcha.
Thats not the point. Also a proper estimation based on data & statistical estimation is different from random guess.

Also, does it make sense that a proper retailer say Gamestop can actually track how much each item actually sold, the same way MS or Sony know how much they sold to them? These retailer only need to relay the sales back to MS or Sony & they will be able to get the sold through figures.
 
Thats not the point. Also a proper estimation based on data & statistical estimation is different from random guess.

Also, does it make sense that a proper retailer say Gamestop can actually track how much each item actually sold, the same way MS or Sony know how much they sold to them? These retailer only need to relay the sales back to MS or Sony & they will be able to get the sold through figures.


It is the point. That is exactly the question I asked.
Yes, an estimation based on statistical analysis is better than a flat out guess, but it is still estimation.
Yes, gamestop and a like can do that, does not mean they do and places like NPD never get all info. Same as a lot of places in Europe do not give such feedback. So how can Sony factually know ? they can not.

I just do not see how one is better than the other. So why is it always a point of discussion.
That 13.5 million sold through estimate could actually be 11 million, and that 10 million shipped could equal 8 million sold through.
 
GAF? Thats your proof lol. Where is the link then? Thats like the 2nd time I asked you. You got caught troll. Just admit it.

LOL, ah no.

Your numbers that you posted 100% match VGCHARTZ.

Not sure if they match Gaf numbers or not. I don't bother with VGChartz. That place is more of a joke than anything, lol!

I'm a troll? GTFO. I'm a long time member from TXB. I don't recall your username at all. Probably got banned from TXB.

Nope, not banned at all, lol!!!!!!

Kvally went under a couple other tags at TXB -- Soldier 95B and an earlier one that I can't recall.


The Hedon, Bogie 19th, Soldier 95B and now Kvally.
 
I noticed that the article stated the the Xbox has the highest rated new IP exclusive and the highest rated racing game, exclusive and third party. Cha ching.
 
It is the point. That is exactly the question I asked.
Yes, an estimation based on statistical analysis is better than a flat out guess, but it is still estimation.
Yes, gamestop and a like can do that, does not mean they do and places like NPD never get all info. Same as a lot of places in Europe do not give such feedback. So how can Sony factually know ? they can not.

I just do not see how one is better than the other. So why is it always a point of discussion.
That 13.5 million sold through estimate could actually be 11 million, and that 10 million shipped could equal 8 million sold through.

You're right that a precise number is better than a carefully estimated one, but I'm pretty clear on why "sold to consumers" is preferred over "sold to retailers." It's because having a store buy them is one thing, but if they aren't selling, you won't know that by looking at "sold to retailer" numbers. What matters in the end is how many people buy them. "Sold to retailers" is only useful as an estimate of that.

As an extreme example, think about ET the game. "Sold to retailers" meant nothing in that instance, because the stores were full of games that no one wanted, then later ended up in a landfill. Of course I'm not saying X1s or PS4s are ending up in landfills, but I hope you get my point. What matters in the end is how many of the things people are actually buying.
 
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But.... but.......Kreten told us sold through number are BS!:crazy:
....or does it apply only if posted by Sony....



On a serious note, its good news if true.
They are both BS, any company claiming those numbers is just throwing some random number. I can't remember which one but last gen one of two counted sold through numbers by combining shipped units and new accounts created that sold through is right around there. Ignoring second hand market and multiple users on one console.
 
Because Sell through is a number that reach the end customers. Its definately more meaningful for developers & console maker. Its the potential customer base a developer has.

The 2-3 millions on store shelves & warehouse is not contributing to sales of my game.

But when sales reached higher, the difference between sale through & sold to retailer become less. There is only so much a warehouses & retail store can hold consoles.

Say the sum of console can be stored is 3 million. A sold through of 5 million reported & 8 million sold to retailers makes a big differences. When you have 20million sold through vs 23millions (20millions + 3 millions)sold to retailer, the difference blurred.

Also, I do not think its that hard to get sold through numbers. I am fairly sure MS or sony can get a good estimation of sales figures from their major retail partners like gamestops, mediamarkt, malwamt & amazon. smaller retail store, you can interpolate the info.

If you supply cream puff to 10 shops, & 9 of them reported selling 20 puff a day on average. It will be silly to say you cannot get a good estimation of totally sale to consumers because you do not have the 10th shop info.
Logically you will do an educational estimate that they also sell 20 puff & you get 200 puff a day on average figures. Obviously its not as accurate as getting all data, but its not going to be that far off.
But but but it's easy to do that with lets say Anazon, but with GameStop they would have to get data from every individual store and then smaller retailers also each individual store it's on such a huge scale that it doesn't seem plausible to do it. As for sold in vs sold through it actually makes 0 difference for your game, what actually does make a huge difference is your marketing and how good the game is as for how many potential buyers you will have with maximum being sold through. But again like I said why would any company report lower numbers instead of making themselves look better by reporting higher number (sold in)
 
Sold to retailers, in this economy, is pretty comparable to sold to customers. Retailers will not keep excess stock that will just sit there. The intentions of retailers to purchase is directly correlated to what they are fairly sure they will sell by the time account is due to be settled.
 
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You're right that a precise number is better than a carefully estimated one, but I'm pretty clear on why "sold to consumers" is preferred over "sold to retailers." It's because having a store buy them is one thing, but if they aren't selling, you won't know that through "sold to retailer" numbers. What matters in the end is how many people buy them. "Sold to retailers" is only useful as an estimate of that.

As an extreme example, think about ET the game. "Sold to retailers" meant nothing in that instance, because the stores were full of games that no one wanted, then later ended up in a landfill. Of course I'm not saying X1s or PS4s are ending up in landfills, but I hope you get my point. What matters in the end is how many of the things people are actually buying.


I totally agree, that is what matters most. My point is that an estimated sold through is no better than a sold to retailer number. Why, because it is a guess, and if Sony analyse like some of these market analyst then that number could be way way off.
 
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