The Xbox One Thread v2.0

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I agree... pathetic to me, actually only eclipsed by actual fanboys in terms of vileness.

Console wars always happen, can't be avoided, but the "press" for the gaming industry is miserable these days.
Tupac n Biggy. Its not just gaming media, and its been miserable for a while. Some people will do anything for a buck, and 15 seconds of internet fame.
 
Because sony isnt a software company? you can be critical all you want about them, just as i am critical about microsoft, though i actually own the products i criticize. If you have a ps4, by all means, critique away. You are entitled to. If multitasking is the killer feature of this generation, then i hope this generation ends as fast as possible.
Multi tasking isn't going away... get used to it.
 
Why are you surprised, how different is it now than how it was over @ PSU with the PS3?

Not everyone likes the system, possibly more people like the PS4 this time, weird concept but it happened last gen where the 360 was the console for many (inc me).

...but trying to make sense of it all to the guys over @ PSU back in 2006, 2007 and 2008 was a very tough task, history will repeat.
The problem is when you read these articles they aren't near as bad as the headlines make it out to be and even further from the truth than forum warriors would like you to believe.
 
The one sided opinion with so called professional gaming websites leaves A LOT to be desired. It wasnt like this for the Ps3. Just sayin...

Oh yes it was, I seen it over there for years.
 
Why are you surprised, how different is it now than how it was over @ PSU with the PS3?

Not everyone likes the system, possibly more people like the PS4 this time, weird concept but it happened last gen where the 360 was the console for many (inc me).

...but trying to make sense of it all to the guys over @ PSU back in 2006, 2007 and 2008 was a very tough task, history will repeat.


Because this time around, there is a lot more people using the term "journalist" very loosely in order to get hits and spout FUD about both consoles,...but for some reason, there is an overwhelming number against the X1. NO reason at all for them to be, unless they benefit monetarily from it
 
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Because this time around, there is a lot more people using the term "journalist" very loosely in order to get hits and spout FUD about both consoles,...but for some reason, there is an overwhelming number against the X1. NO reason at all for them to be, unless they benefit monetarily from it

I disagree, well to explain, yes there are more "journalists" now, as the internet grows and further "matures" and I use that term lightly we see more and more sources now.

Saying that, I disagree it is for any monetary purpose, hating on the X1 is not the "in thing" right now, the problem is people do not comprehend that when a product may not live up to everybodies expectations, people will be vocal about it, this is how it was with the PS3 and it took a fair share of flack for years.

Same thing.

You should remember very well how Agriel would handle anything being said, to him, he thought it was all unwarranted also, yet there were legitimate complaints made (regarding the PS3) but guys like him just couldn't see it.
 
Harrison: Xbox One's launch games have only scratched the surface

"When you've been around for a long time, you know what platforms are like," he began. "The games you celebrate and are proud of in the first year, when you look back at them from the perspective of ten years from now; you'd be amazed at the difference. It's a combination of the tools getting better, developers beginning to understand the unique architecture to work with."

This probably won't amount to anything as dramatic as the discovery of another gigabyte of RAM, but Harrison insists that there's less of a "glass ceiling" for eking more juice out of the Xbox One, thanks to the much-touted and still largely ethereal benefits of the Xbox Live cloud.

"Crucially this time around, there's the power of the cloud and what that means for game design. That can grow and scale indefinitely - of course there is a practical limit but in effect you're uncapped. And I think, from a player's perspective, that's the most exciting part; that it's not just about the chips in the box under the television or wherever you position your console of choice, it's about what the platform will provide you with over time. We've not had that in a console generation before."
 
A friend of mine who decided to import a Xbox One says simple commands like Xbox On simply don't seem to work for him. Is there an option he has to enable first? Or didn't he pay well enough attention during setup?
 
Voice support isn't available in all regions as yet, and won't recognise all languages/dialects/accents
 
A friend of mine who decided to import a Xbox One says simple commands like Xbox On simply don't seem to work for him. Is there an option he has to enable first? Or didn't he pay well enough attention during setup?
You do have to set It in the settings to turn your tv on and off. You also need to say Xbox on at the normal speed you would say it to a person. Not leave a pause between Xbox and On. I had to say it at least twice at first but now I say it at the correct speed it works first time every time.
I'm not sure where in the settings though.
 
To be honest, that's all cool and stuff but I wanna see some new first person shooter ip, and Titanfall being basically the only new one...I dunno if I would call it a new ip really, it resembles Call of Duty but with mechs. I'm excited for the game no doubt, but I'm starving for new ip.

I think we'll be seeing new IP's though.

Black Tusk Studios is working on something, REMEDY have Quantum Break, Insomniac have that game, name escapes me but I think it looks cool (from what I've seen so far)...

MS said they have 15 new titles and 8 were brand new IP's, there has to be more coming in the pipeline and relatively soon too.
 
Well to be fair Sony could also bring external drive support through update.
Having ability to swap internal drive is better as sata controller is faster more reliable than usb3 due to drivers etc. Also external drives are much more expensive although you could make your own with sata to usb hub. 2TB 7200rpm drive is ~$100. But I'm looking forward to manualy managing my saves etc
Yes, but they've specifically said they won't. Maybe they could, though. But at least with Xbox, it's definitely on the list of "we're doing this but couldn't get it in for launch."
Also, if it were USB 2, I wouldn't be that excited. Honestly, USB 3 is pretty amazingly fast. And in read-only operations, it should perform on par with SATA. SATA's real advantage is on simultaneous read/write, and once a game is installed, you're pretty much just dealing with read access. Don't know what it would do to install times, but again, you're not talking SIMULTANEOUS read/write (SATA's strength), you're just talking write.
 
I think we'll be seeing new IP's though.

Black Tusk Studios is working on something, REMEDY have Quantum Break, Insomniac have that game, name escapes me but I think it looks cool (from what I've seen so far)...

MS said they have 15 new titles and 8 were brand new IP's, there has to be more coming in the pipeline and relatively soon too.

Sunset Overdrive...(Insomniac game).
 
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Microsoft shutdown Microsoft Victoria Studios.

Less than two years after opening a game design studio in downtown Victoria, Microsoft has closed its doors, leaving at least 30 people out of work.

In a brief statement released to the Times Colonist, the company said it was part of a plan to consolidate its resources.

“This was not an easy decision, but one guided by our desire to centralize development in our Vancouver studios,” the company said. “We are working closely with all employees affected by this change to identify open positions in other studios, and we remain committed to doing business in British Columbia.”

Microsoft did not make anyone available to speak to the media Wednesday. The company would not say how many employees were affected.

“It was great to have a large, well-known brand like Microsoft come to town and we’re sorry to see them go, but in the end it wasn’t a giant studio,” said Dan Gunn, executive director of the Victoria Advanced Technology Council. “Fortunately, we have seen the game-design sector start to expand here since 2007 and I think a lot of these people will get picked up by other studios, and I wouldn’t be surprised if one or two of them started a studio of their own.”

Gunn wouldn’t theorize on why Microsoft shut its doors, though he dismissed the idea that it could be tied to Oak Bay resident Don Mattrick, the head of Microsoft’s gaming division, leaving the company earlier this year to join game developer Zynga.

“I think we all hoped they would continue to expand. Don Mattrick was obviously a massive champion for that office and seeing him go caused us to take notice, but it’s tough to know the inner workings of a large corporate giant like Microsoft,” he said. “When a head office is in another country and making large corporate decisions, often a smaller outpost can be a victim to a broader strategy.”

Microsoft opened the Victoria studio in early 2012 in the Dogwood Building at 1019 Wharf St. At the time, the company said there were plans to expand to as many as 150 employees over the next three years.

The company initially leased four floors in the building at the corner of Wharf and Fort streets, but the studio used only two of them.

Microsoft said it chose Victoria for its proximity to company headquarters in Redmond, Wash., and its livability, which was expected to help attract the best and brightest in creative, production and design in the global gaming industry.

The closing was met with some surprise within the game-design sector, which has grown to 18 local studios employing about 240 people.

“This was not expected,” said Kixeye general manager Clayton Stark. “But it has nothing to do with our sector, it has to do with a big company making a decision and does not herald a slowdown.”

Stark said Microsoft’s closing may actually give the sector a boost.

“Is it a blow? I don’t think so for selfish reasons — it helps the rest of us because there is some talent there and this means more people in the available talent pool,” he said.

Alex Mendelev, CEO of newly opened TinyMob Games, said his company has taken advantage of the opportunity and hired some of the Microsoft staff.

“[Victoria’s gaming sector] is a pretty thriving industry and I’m sure these guys will find jobs in one of the other 18 companies,” he said. “They are a very talented bunch of guys, and my understanding is many of them have multiple offers on the table right now. I don’t think they will have any trouble finding work in town.”

Job losses are never a good thing, hope these guys find employment soon.
 
I have a question. I'm going to buy a USB3.o external storage for the X1 even though it isn't supported...yet. Obviously all these devices aren't created equal, ie some have different drive speeds and quality, what would be the best option for the X1 to play games from in the future?And why do usb3.0 storage devices have different drive speeds?
 
The major difference being of course that unlike the ps3 and 360, the ps4 and xb1 share the same amd silicon.
same cpu, same gpu family.

The cpu architecture may be the same but that is where the similarities end. The way both machines handle data is different with each having pro's and con's. Just because they based on the same cpu architecture does not in any way make them the same machine.
 
Hearing places are getting restocked with consoles, guys.
 
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