Official Thread XBOX Hardware

My Current Console Is....


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He confirms that the CONSOLE is the foundation of the business. Glad he confirmed that.

The pricing of the X and S in addition to All Access expansion indicate its still very important to Microsoft. I wasn't sure before. Now I am. Pricing strategy was the actions that spoke louder than any previous words.
 
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Yeah, I don't get it. I don't get why it is downsampling from a res nobody uses to a res that most people use and wasting resources pushing twice the pixels just to cater to a 4K crowd who have a native 4K option they are more likely to buy.
I played my Xbox One X in my 1080p projector before I upgraded to my 2160p UHD one, and there was an immediately noticeable difference. Yes, this is in part by some games that ran under 1080p before, but it was just as noticeable on 1080p games because it actually had more to do with the free anti-aliasing offered by rendering at a higher resolution and downsampling from that. This is a regular technique called FSAA. FSAA will be free for Series S on a 1080p TV, so you're not exactly just wasting all of these pixels. It's a $300 console, so FSAA out of the box is a positive, and I'm not sure why you think it isn't.

If you're unclear why FSAA and digital photography's equivalent called Spacial anti-aliasing are a thing, it all really comes down to Nyquist Theorem. This is actually regularly used in professional audio, and also by the motion picture industry. It's why older movies were already transferred to cinema 4K masters, since it is well over the previous cinema 2K standard (by 4X). There is a common myth that "Native" rendering is better with digital content, but it's actually completely untrue. Digital content is ALWAYS better if it's sampled from higher sources. Actually, so is analog, but it's less perceptible due to the precise nature of digital. [edit: It's just as important, but not as easily measurable.]

We still haven't heard on how the upscaling will be handled by these Xbox consoles, so you might want to just hold your horses before judging that one, also.
 
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I played my Xbox One X in my 1080p projector before I upgraded to my 2160p UHD one, and there was an immediately noticeable difference. Yes, this is in part by some games that ran under 1080p before, but it was just as noticeable on 1080p games because it actually had more to do with the free anti-aliasing offered by rendering at a higher resolution and downsampling from that. This is a regular technique called FSAA. FSAA will be free for Series S on a 1080p TV, so you're not exactly just wasting all of these pixels. It's a $300 console, so FSAA out of the box is a positive, and I'm not sure why you think it isn't.

If you're unclear why FSAA and digital photography's equivalent called Spacial anti-aliasing are a thing, it all really comes down to Nyquist Theorem. This is actually regularly used in professional audio, and also by the motion picture industry. It's why older movies were already transferred to cinema 4K masters, since it is well over the previous cinema 2K standard (by 4X). There is a common myth that "Native" rendering is better with digital content, but it's actually completely untrue. Digital content is ALWAYS better if it's sampled from higher sources. Actually, so is analog, but it's less perceptible due to the precise nature of digital. It's just as important, but not as easily measurable.

We still haven't heard on how the upscaling will be handled by these Xbox consoles, so you might want to just hold your horses before judging that one, also.
Supersampling. yeah, did that alot. Issue is the higher the gap the better the results. 4K to 1080P is massive, 1440P to 1080P not so much. alot of resources used for a bit of AA.

The difference is you bought a 4K console and chose to play it at 1080P. This things target res is one virtually nobody can utilise.

I never said it wasn't positive. I said it is weird they chose a native res we can't actually use. It was essentially a nothing comment based on observersation, but people felt the need to go in defence mode.
 
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I never said it wasn't positive. I said it is weird they chose a native res we can't actually use. It was essentially a nothing comment based on observersation, but people felt the need to go in defence mode.
The irony is that it's a resolution that EVERYONE can use, so that's completely false.

Resolution is not a static thing, and higher native output always helps, no matter what.
 
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I will never understand this complaint. It's the same speed, and all of my C cables have standard USB on the other end.

mi feel ya, doesn’t make too much sense in this case, it’s not like I’m gonna be fast charging my phone with my Series x or connecting my tablet or vr headset to it
 
mi feel ya, doesn’t make too much sense in this case, it’s not like I’m gonna be fast charging my phone with my Series x or connecting my tablet or vr headset to it
Yeah, I think that people have a different perspective on the USB-C thing depending on what phone they have. I have a Galaxy S10+, which came with a USB-C to USB w/ UBS wall plug by default. My wife has a Google Pixel 2, which came with a USB-C to USB-C w/ bigger wall plug. I absolutely prefer my USB-C to USB cable because it works with my car and laptop. I'm sure that as more tablets and smaller connecting devices go USB-C, the other type will start to mK more sense.

Here's the thing though, either one of these cables can be found DIRT CHEAP, and IN BULK online! There's never a time where you are stuck, and it's not like there's a data cap with the either one. I'm surprised they didn't go for a C on the front, but then again, I probably wouldn’t use that anyway because my current cables are only C on one end anyway.
 
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Yeah, I think that people have a different perspective on the USB-C thing depending on what phone they have. I have a Galaxy S10+, which came with a USB-C to USB w/ UBS wall plug by default. My wife has a Google Pixel 2, which came with a USB-C to USB-C w/ bigger wall plug. I absolutely prefer my USB-C to USB cable because it works with my car and laptop. I'm sure that as more tablets and smaller connecting devices go USB-C, the other type will start to mK more sense.

Here's the thing though, either one of these cables can be found DIRT CHEAP, and IN BULK online! There's never a time where you are stuck, and it's not like there's a data cap with the either one. I'm surprised they didn't go for a C on the front, but then again, I probably wouldn’t use that anyway because my current cables are only C on one end anyway.

most def... I just assumed/hoped it would include a port since the series 2 elite controller had one.

But when VR would arrive on Xbox would it not be best to have one on the system as well? Or are they waiting on a wireless solution?
 
most def... I just assumed/hoped it would include a port since the series 2 elite controller had one.

But when VR would arrive on Xbox would it not be best to have one on the system as well? Or are they waiting on a wireless solution?
On the Elite Series 2, I only have an Elite 1, and mine is Micro-USB to standard, and I would definitely assume that Elite Series 2 has USB-C to USB, so by only putting a USB-C on the front, you would limit the Elite 2 much more than you would help it.

Good question about VR. Currently, the Oculus Link design is USB-C to USB-C, I believe... However, even they are probably going to push WiFi for Quest 2 (which just leaked), but we will find out more about their plans in 2 days. As ZombiesRUcrazy just mentioned, I would have rather had Wifi 6 (or better 6E) over USB-C. These two (especially 6E) will make VR over WiFi not suck. Then again, Microsoft could always release a USB to WiFi 6E (or some proprietary WiFi technology) dongle strictly for VR.
 
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On the Elite Series 2, I only have an Elite 1, and mine is Micro-USB to standard, and I would definitely assume that Elite Series 2 has USB-C to USB, so by only putting a USB-C on the front, you would limit the Elite 2 much more than you would help it.

Good question about VR. Currently, the Oculus Link design is USB-C to USB-C, I believe... However, even they are probably going to push WiFi for Quest 2 (which just leaked), but we will find out more about their plans in 2 days. As ZombiesRUcrazy just mentioned, I would have rather had Wifi 6 (or better 6E) over USB-C. These two (especially 6E) will make VR over WiFi not suck. Then again, Microsoft could always release a USB to WiFi 6E (or some proprietary WiFi technology) dongle strictly for VR.

wifi6 totally escaped my mind... I wonder if Xbox proprietary WiFi for their controllers would be up to the task that is VR
 
wifi6 totally escaped my mind... I wonder if Xbox proprietary WiFi for their controllers would be up to the task that is VR
Yeah, I'm not sure where they are on that front. They have previously stated that wireless VR wasn't there yet, but they do keep upgrading their Wifi controller standard to be faster, but I don't know about any new bandwidth.
 
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I will never understand this complaint. It's the same speed, and all of my C cables have standard USB on the other end.
It's not the speed. Its the fact that its a convenience to just plug it in either way instead of having to worry about one side being flattened off.

Kids are always forcing the charge cords in the wrong way and F'ing controllers worldwide.
 
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It's not the speed. Its the fact that its a convenience to just plug it in either way instead of having to worry about one side being flattened off.

Kids are always forcing the charge cords in the wrong way and F'ing controllers worldwide.
Only, the controller end has USB-C, so can't actually F the controller.
 
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