Sorry I didn’t know
BAN!
Sorry I didn’t know
Yes, the whole thing is emulation. I am challenging the notion that a resolution is definitively LOCKED, when I don't believe that variable resolution was a thing on these older games that are now in 4K. So why can't the same be done for Xbox One games? Variable games are still probably coded as variable, and just naturally run at the max. This is clearly different than some getting 4K treatment when that resolution obviously wasn't even a standard back when most of these old BC games were made. Think about KoTOR... I'm guessing this must just be a permissions thing, and the BC team can add that manually, but I don't know.software emulation?
Yes, the whole thing is emulation. I am challenging the notion that a resolution is definitively LOCKED, when I don't believe that variable resolution was a thing on these older games that are now in 4K. So why can't the same be done for Xbox One games? Variable games are still probably coded as variable, and just naturally run at the max. This is clearly different than some getting 4K treatment when that resolution obviously wasn't even a standard back when most of these old BC games were made. Think about KoTOR... I'm guessing this must just be a permissions thing, and the BC team can add that manually, but I don't know.
No, I think you're right. I believe that they said as much, too. Like some are just automatic, like non-locked framerate and dynamic resolution. Those would obviously still be the case.i think it’s because it’s on a game by game basis, each game is handled by a team at MS, but I’m sure some have higher priority or benefit more so than others...I’m not a doctor
PS5 might be using a custom Zen 2 with Zen 3 features unlike XSX.
I didn’t know thatWhat's so bad about this post is that the opposite is true.
XSX is using a Server grade Zen 2 CPU while PS5 is using a mobile grade Zen 2 CPU.
What's so bad about this post is that the opposite is true.
XSX is using a Server grade Zen 2 CPU while PS5 is using a mobile grade Zen 2 CPU.
Official link?What's so bad about this post is that the opposite is true.
XSX is using a Server grade Zen 2 CPU while PS5 is using a mobile grade Zen 2 CPU.
On the contrary...And I stand by it! $499 ,12 TF GPU with a 1TB SSD and raytracing is a crazy value! I should have just had faith! I wanted to believe!!
I remember when the thought of this coming gen getting RT was just wishful thinking. No one thought they would make it.
People on here have it covered.That sounds horrible. Don’t the bulls have that covered already?
Wouldn't it be as simple as just changing the internal rendering resolution?Was variable resolution a thing on OG Xbox and 360? I ask because we're getting 4K on some of those old games games on Xbox One X... Or are those cases where the developers were involved? I'm a little unclear how they were able to pull that off. Either way, it still seems there should be a specific "Series S mode", imo.
i thought the ps5 was laptop grade
Official link?
Cause the 5 had rumors of some Zen 3 features.
What difference does it make?Just Check out MS's Hot Chips on Xbox Series X Architecture.
States right there that the Zen 2 CPU in the XSX is a Server Grade CPU.
I'll let you find the info on the PS5 architecture but lets just say that Lap Top CPU's are the ones down clocking to stay with in specific parameters...
That Is what I meant by mobile.
PS5 uses Lap Top/MOBILE grade Zen 2 CPU.
I miss Fringe.
Am talking about the PS5.Just Check out MS's Hot Chips on Xbox Series X Architecture.
States right there that the Zen 2 CPU in the XSX is a Server Grade CPU.
I'll let you find the info on the PS5 architecture but lets just say that Lap Top CPU's are the ones down clocking to stay with in specific parameters...