And on Microsoft Windows PC (which of course we all have gaming PCs, right? Hence no need for Xbox, right?)Godfall which was horribly rated.
And on Microsoft Windows PC (which of course we all have gaming PCs, right? Hence no need for Xbox, right?)Godfall which was horribly rated.
Is there a place for all the comprehensive faceoff results with detailed analytics?
It was the Craig of headlights.Nope, because right now the few games out run mostly the same on both platforms and there'd be no value to it until more games come out. All you get now is cherry picked screens for the clickbait (zomg 120hz mode in a cutscene has a headlight that's off!!)
I'm sure there is a Family Guy game out there.Never a Brian in video games
Nope, because right now the few games out run mostly the same on both platforms and there'd be no value to it until more games come out. All you get now is cherry picked screens for the clickbait (zomg 120hz mode in a cutscene has a headlight that's off!!)
Nobody here posted the COD one from DF here because it ran 60 fps with ray tracing better on Series X, but 120 mode was better on PS5.
I disabled Ray Tracing on both my PS5 (bug) and XSX (critical flaw) in COD. Now COD works.The reason I brought up the new COD is that the ray tracing performance doesn't matter, because turning that on for a PS5 or an XSX will likely cause your console to hard crash and go into a full power down mode. There's reports of people having their consoles bricked.
This is all on the game and not on the hardware.
Never a Brian in video games
I disabled Ray Tracing on both my PS5 (bug) and XSX (critical flaw) in COD. Now COD works.
So, when PS5 does something bad it is a bug, while with XSX it is a critical flaw?
Come on now... this isn't even moving goalposts, as the goalposts were never set fairly to begin with.
Nice looking game.
Well depends. It's a non playable part of the game, and the drops aren't consistent as restarting the checkpoint the drop is sometimes not there, then I'd says it's pretty conclusive that it's a bug.
There's no set parameters, just merely discussing what the reality is presenting to us now. Yes, the XSX is more powerful on paper but something is up when most of the new multiplats are all running better on the PS5. It's just fact at this point.
The AC:V stuff was almost entirely cutscenes too. There's one scene where you technically walk your player while getting some dialog, so it is technically "gameplay" but not really. They said flat out that the main game ran the same.
There's massive battles in that game that ran just fine on both consoles.
We're also talking about single frame drops here. That's the kind of thing most people wouldn't even be able to see wthout DF's tools.
People are forgetting back to X1/PS4 launch we had games running at 640p vs 900p and major differences.
The important thing from the NBA game is how much better the next gen looks even over a recent PS4 Pro. These games look amazing and are a huge upgrade.
NBA2K looks insane on next gen
I don't think anyone's debating whether it's still a nice upgrade from last gen to next gen, because it definitely is for both consoles.
The difference here though is that there were performance dips not just in one nonplayable cutscene and they weren't fixed by restarting the checkpoint.
The AC:V before patch according to NXGamer, VGTech and DF,
That whole thing shows that one software patch to one game can make a huge impact on the performance of the game, which shows clearly that it is the software, and not the hardware. It also shows that these "problems" are really minor in the grand scheme of things. It also shows that future games will be even better.